10 lines
174 B
GLSL
10 lines
174 B
GLSL
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#version 430 core
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in layout(location = 0) vec3 vertex;
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out layout(location = 0) vec2 UV;
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void main() {
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gl_Position = vec4(vertex, 1.0);
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UV = vertex.xy*0.5 + 0.5;
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}
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