2019-02-04 18:32:08 +01:00
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#
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# Specify minimum CMake version and project name
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#
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cmake_minimum_required (VERSION 3.0)
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2019-03-18 11:48:11 +01:00
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project (plain_of_awesome)
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2019-02-04 18:32:08 +01:00
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#
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# CMake setup
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#
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set (CMAKE_CXX_STANDARD 17)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set (CMAKE_VERBOSE_MAKEFILE 0) # 1 should be used for debugging
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set (CMAKE_SUPPRESS_REGENERATION TRUE) # Suppresses ZERO_CHECK
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if(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
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if(NOT WIN32)
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set(GLAD_LIBRARIES dl)
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endif()
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endif()
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#
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# GLFW options
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#
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option (GLFW_INSTALL OFF)
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option (GLFW_BUILD_DOCS OFF)
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option (GLFW_BUILD_EXAMPLES OFF)
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option (GLFW_BUILD_TESTS OFF)
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add_subdirectory (lib/glfw)
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# SFML options
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# We only need sound for this project, so everything else can be turned off
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option (SFML_BUILD_GRAPHICS OFF)
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option (SFML_BUILD_WINDOW OFF)
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option (SFML_BUILD_NETWORK OFF)
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add_subdirectory(lib/SFML)
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2019-03-18 11:48:11 +01:00
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# assimp
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set(BUILD_ASSIMP_TOOLS ON)
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set(ASSIMP_BUILD_STATIC_LIB ON)
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add_subdirectory(lib/assimp)
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link_directories("lib/assimp/build/code")
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2019-02-04 18:32:08 +01:00
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#
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# Set include paths
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#
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include_directories (src/
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lib/glad/include/
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lib/glfw/include/
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2019-02-18 17:52:50 +01:00
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lib/lodepng/
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2019-02-04 18:32:08 +01:00
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lib/glm/
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lib/stb/
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lib/arrrgh/
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2019-03-18 11:48:11 +01:00
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lib/assimp/include/
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2019-02-04 18:32:08 +01:00
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lib/SFML/include/)
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#
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# Add files
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#
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2019-02-18 17:52:50 +01:00
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file (GLOB VENDORS_SOURCES lib/glad/src/glad.c
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lib/lodepng/lodepng.cpp)
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2019-02-04 18:32:08 +01:00
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file (GLOB_RECURSE PROJECT_HEADERS src/*.hpp
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src/*.h)
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file (GLOB_RECURSE PROJECT_SOURCES src/*.cpp
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src/*.cxx
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src/*.cc
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src/*.c)
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file (GLOB_RECURSE PROJECT_SHADERS res/shaders/*.comp
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res/shaders/*.frag
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res/shaders/*.geom
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res/shaders/*.vert)
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file (GLOB PROJECT_CONFIGS CMakeLists.txt
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README.rst
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.gitignore
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.gitmodules)
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#
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# Organizing files
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#
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source_group ("headers" FILES ${PROJECT_HEADERS})
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source_group ("shaders" FILES ${PROJECT_SHADERS})
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source_group ("sources" FILES ${PROJECT_SOURCES})
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source_group ("libraries" FILES ${VENDORS_SOURCES})
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#
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# Set executable and target link libraries
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#
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add_definitions (-DGLFW_INCLUDE_NONE
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-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
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add_executable (${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
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${PROJECT_SHADERS} ${PROJECT_CONFIGS}
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${VENDORS_SOURCES})
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target_link_libraries (${PROJECT_NAME}
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glfw
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sfml-audio
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2019-03-18 11:48:11 +01:00
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assimp
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2019-02-04 18:32:08 +01:00
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${GLFW_LIBRARIES}
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${GLAD_LIBRARIES})
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