TDT4230_final_project/res/shaders/simple.frag

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2019-02-04 18:32:08 +01:00
#version 430 core
in layout(location = 0) vec3 normal;
out vec4 color;
void main()
{
float intensity = dot(normalize(normal), vec3(0, 0, 1));
color = vec4(0.5 * normal + 0.5, 1.0);
//color = vec4(intensity, intensity, intensity, 1.0f);
}