13 lines
253 B
GLSL
13 lines
253 B
GLSL
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#version 430 core
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in layout(location = 0) vec3 normal;
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out vec4 color;
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void main()
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{
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float intensity = dot(normalize(normal), vec3(0, 0, 1));
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color = vec4(0.5 * normal + 0.5, 1.0);
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//color = vec4(intensity, intensity, intensity, 1.0f);
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}
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