TDT4230_final_project/report/delivery_part1.md

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% TDT4230Final assignment report
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% Peder Bergebakken Sundt
% 7'th of April 2019
\small
```{.shebang im_out="stdout"}
#!/usr/bin/env bash
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printf "time for some intricate graphics surgery!\n" | cowsay -f surgery | head -n -5 | sed -e "s/^/ /"
```
\normalsize
\newpage
# The project
For this project, we're supposed to investigate a more advanced or complex visualisation method in detail by implementing it ourselves using C++ and OpenGl 4.3+. I'll be doing it by myself.
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The idea i have in mind for the scene i want to create, is a field of grass with trees spread about in it, where a car is driving along the ups and downs of the hills. I then plan to throw all the effect i can at it to make it look good.
I want to look more into effects one can apply to a scene of different materials. In detail, i plan to implement:
Phong lighting,
texturing,
normal mapping,
displacement mapping,
importing model meshes with transformations and materials from external files,
reflections,
fog and
rim backlights.
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I also want to implement some post-processing effects:
Chromatic aberration,
Depth of field,
Vignette and
Noise / Grain