mpd/src/config/ConfigPath.cxx
2015-01-01 19:48:13 +01:00

132 lines
2.9 KiB
C++

/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "ConfigPath.hxx"
#include "fs/AllocatedPath.hxx"
#include "fs/Traits.hxx"
#include "fs/Domain.hxx"
#include "fs/StandardDirectory.hxx"
#include "util/Error.hxx"
#include "ConfigGlobal.hxx"
#include <assert.h>
#include <string.h>
#ifndef WIN32
#include <pwd.h>
/**
* Determine a given user's home directory.
*/
static AllocatedPath
GetHome(const char *user, Error &error)
{
AllocatedPath result = GetHomeDir(user);
if (result.IsNull()) {
error.Format(path_domain,
"no such user: %s", user);
return AllocatedPath::Null();
}
return result;
}
/**
* Determine the current user's home directory.
*/
static AllocatedPath
GetHome(Error &error)
{
AllocatedPath result = GetHomeDir();
if (result.IsNull()) {
error.Set(path_domain,
"problems getting home for current user");
return AllocatedPath::Null();
}
return result;
}
/**
* Determine the configured user's home directory.
*/
static AllocatedPath
GetConfiguredHome(Error &error)
{
const char *user = config_get_string(CONF_USER, nullptr);
return user != nullptr
? GetHome(user, error)
: GetHome(error);
}
#endif
AllocatedPath
ParsePath(const char *path, Error &error)
{
assert(path != nullptr);
#ifndef WIN32
if (path[0] == '~') {
++path;
if (*path == '\0')
return GetConfiguredHome(error);
AllocatedPath home = AllocatedPath::Null();
if (*path == '/') {
home = GetConfiguredHome(error);
++path;
} else {
const char *slash = strchr(path, '/');
const char *end = slash == nullptr
? path + strlen(path)
: slash;
const std::string user(path, end);
home = GetHome(user.c_str(), error);
if (slash == nullptr)
return home;
path = slash + 1;
}
if (home.IsNull())
return AllocatedPath::Null();
AllocatedPath path2 = AllocatedPath::FromUTF8(path, error);
if (path2.IsNull())
return AllocatedPath::Null();
return AllocatedPath::Build(home, path2);
} else if (!PathTraitsUTF8::IsAbsolute(path)) {
error.Format(path_domain,
"not an absolute path: %s", path);
return AllocatedPath::Null();
} else {
#endif
return AllocatedPath::FromUTF8(path, error);
#ifndef WIN32
}
#endif
}