152 lines
3.0 KiB
C++
152 lines
3.0 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Partition.hxx"
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#include "Instance.hxx"
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#include "DetachedSong.hxx"
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#include "mixer/Volume.hxx"
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#include "IdleFlags.hxx"
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Partition::Partition(Instance &_instance,
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const char *_name,
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unsigned max_length,
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unsigned buffer_chunks,
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unsigned buffered_before_play,
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AudioFormat configured_audio_format,
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const ReplayGainConfig &replay_gain_config)
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:instance(_instance),
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name(_name),
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global_events(instance.event_loop, BIND_THIS_METHOD(OnGlobalEvent)),
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playlist(max_length, *this),
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outputs(*this),
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pc(*this, outputs, buffer_chunks, buffered_before_play,
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configured_audio_format, replay_gain_config)
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{
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UpdateEffectiveReplayGainMode();
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}
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void
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Partition::EmitIdle(unsigned mask)
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{
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instance.EmitIdle(mask);
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}
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void
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Partition::UpdateEffectiveReplayGainMode()
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{
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auto mode = replay_gain_mode;
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if (mode == ReplayGainMode::AUTO)
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mode = playlist.queue.random
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? ReplayGainMode::TRACK
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: ReplayGainMode::ALBUM;
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pc.LockSetReplayGainMode(mode);
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outputs.SetReplayGainMode(mode);
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}
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#ifdef ENABLE_DATABASE
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const Database *
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Partition::GetDatabase() const
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{
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return instance.GetDatabase();
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}
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const Database &
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Partition::GetDatabaseOrThrow() const
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{
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return instance.GetDatabaseOrThrow();
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}
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void
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Partition::DatabaseModified(const Database &db)
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{
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playlist.DatabaseModified(db);
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EmitIdle(IDLE_DATABASE);
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}
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#endif
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void
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Partition::TagModified()
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{
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DetachedSong *song = pc.LockReadTaggedSong();
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if (song != nullptr) {
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playlist.TagModified(std::move(*song));
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delete song;
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}
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}
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void
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Partition::SyncWithPlayer()
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{
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playlist.SyncWithPlayer(pc);
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}
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void
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Partition::OnQueueModified()
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{
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EmitIdle(IDLE_PLAYLIST);
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}
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void
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Partition::OnQueueOptionsChanged()
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{
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EmitIdle(IDLE_OPTIONS);
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}
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void
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Partition::OnQueueSongStarted()
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{
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EmitIdle(IDLE_PLAYER);
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}
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void
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Partition::OnPlayerSync()
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{
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EmitGlobalEvent(SYNC_WITH_PLAYER);
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}
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void
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Partition::OnPlayerTagModified()
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{
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EmitGlobalEvent(TAG_MODIFIED);
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}
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void
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Partition::OnMixerVolumeChanged(gcc_unused Mixer &mixer, gcc_unused int volume)
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{
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InvalidateHardwareVolume();
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/* notify clients */
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EmitIdle(IDLE_MIXER);
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}
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void
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Partition::OnGlobalEvent(unsigned mask)
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{
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if ((mask & SYNC_WITH_PLAYER) != 0)
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SyncWithPlayer();
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if ((mask & TAG_MODIFIED) != 0)
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TagModified();
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}
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