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mpd/src/pcm/FloatConvert.hxx
2023-03-06 14:59:48 +01:00

50 lines
1.3 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#ifndef MPD_PCM_FLOAT_CONVERT_HXX
#define MPD_PCM_FLOAT_CONVERT_HXX
#include "Traits.hxx"
#include "Clamp.hxx"
/**
* Convert from float to an integer sample format.
*/
template<SampleFormat F, class Traits=SampleTraits<F>>
struct FloatToIntegerSampleConvert {
typedef SampleTraits<SampleFormat::FLOAT> SrcTraits;
typedef Traits DstTraits;
typedef typename SrcTraits::value_type SV;
typedef typename SrcTraits::long_type SL;
typedef typename DstTraits::value_type DV;
static constexpr SV factor = uintmax_t(1) << (DstTraits::BITS - 1);
static_assert(factor > 0, "Wrong factor");
static constexpr DV Convert(SV src) noexcept {
return PcmClamp<F, Traits>(SL(src * factor));
}
};
/**
* Convert from an integer sample format to float.
*/
template<SampleFormat F, class Traits=SampleTraits<F>>
struct IntegerToFloatSampleConvert {
typedef SampleTraits<SampleFormat::FLOAT> DstTraits;
typedef Traits SrcTraits;
typedef typename SrcTraits::value_type SV;
typedef typename DstTraits::value_type DV;
static constexpr DV factor = 1.0f / FloatToIntegerSampleConvert<F, Traits>::factor;
static_assert(factor > 0, "Wrong factor");
static constexpr DV Convert(SV src) noexcept {
return DV(src) * factor;
}
};
#endif