mpd/src/encoder/Configured.cxx
Max Kellermann ce49d99c2f check.h: remove obsolete header
Since we switched from autotools to Meson in commit
94592c1406, we don't need to include
`config.h` early to properly enable large file support.  Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.

This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
2018-11-19 16:33:49 +01:00

57 lines
1.7 KiB
C++

/*
* Copyright 2003-2018 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "Configured.hxx"
#include "EncoderList.hxx"
#include "EncoderPlugin.hxx"
#include "config/Block.hxx"
#include "util/StringAPI.hxx"
#include "util/RuntimeError.hxx"
static const EncoderPlugin &
GetConfiguredEncoderPlugin(const ConfigBlock &block, bool shout_legacy)
{
const char *name = block.GetBlockValue("encoder", nullptr);
if (name == nullptr && shout_legacy)
name = block.GetBlockValue("encoding", nullptr);
if (name == nullptr)
name = "vorbis";
if (shout_legacy) {
if (StringIsEqual(name, "ogg"))
name = "vorbis";
else if (StringIsEqual(name, "mp3"))
name = "lame";
}
const auto plugin = encoder_plugin_get(name);
if (plugin == nullptr)
throw FormatRuntimeError("No such encoder: %s", name);
return *plugin;
}
PreparedEncoder *
CreateConfiguredEncoder(const ConfigBlock &block, bool shout_legacy)
{
return encoder_init(GetConfiguredEncoderPlugin(block, shout_legacy),
block);
}