mpd/src/event/Loop.cxx
Max Kellermann 793962c5b8 event/SocketMonitor: don't close the socket automatically
Users now have to call Close() explicitly.  This simplifies using the
class, as most users have automatic socket management already, and
Steal() had to be used often.
2014-01-06 18:26:55 +01:00

281 lines
4.9 KiB
C++

/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Loop.hxx"
#include "system/Clock.hxx"
#include "TimeoutMonitor.hxx"
#include "SocketMonitor.hxx"
#include "IdleMonitor.hxx"
#include "DeferredMonitor.hxx"
#include <algorithm>
EventLoop::EventLoop(Default)
:SocketMonitor(*this),
now_ms(::MonotonicClockMS()),
quit(false), busy(true),
thread(ThreadId::Null())
{
SocketMonitor::Open(wake_fd.Get());
SocketMonitor::Schedule(SocketMonitor::READ);
}
EventLoop::~EventLoop()
{
assert(idle.empty());
assert(timers.empty());
}
void
EventLoop::Break()
{
quit = true;
wake_fd.Write();
}
bool
EventLoop::Abandon(int _fd, SocketMonitor &m)
{
assert(IsInside());
poll_result.Clear(&m);
return poll_group.Abandon(_fd);
}
bool
EventLoop::RemoveFD(int _fd, SocketMonitor &m)
{
assert(IsInsideOrNull());
poll_result.Clear(&m);
return poll_group.Remove(_fd);
}
void
EventLoop::AddIdle(IdleMonitor &i)
{
assert(IsInside());
assert(std::find(idle.begin(), idle.end(), &i) == idle.end());
idle.push_back(&i);
again = true;
}
void
EventLoop::RemoveIdle(IdleMonitor &i)
{
assert(IsInside());
auto it = std::find(idle.begin(), idle.end(), &i);
assert(it != idle.end());
idle.erase(it);
}
void
EventLoop::AddTimer(TimeoutMonitor &t, unsigned ms)
{
assert(IsInside());
timers.insert(TimerRecord(t, now_ms + ms));
again = true;
}
void
EventLoop::CancelTimer(TimeoutMonitor &t)
{
assert(IsInsideOrNull());
for (auto i = timers.begin(), end = timers.end(); i != end; ++i) {
if (&i->timer == &t) {
timers.erase(i);
return;
}
}
}
void
EventLoop::Run()
{
assert(thread.IsNull());
thread = ThreadId::GetCurrent();
assert(!quit);
assert(busy);
do {
now_ms = ::MonotonicClockMS();
again = false;
/* invoke timers */
int timeout_ms;
while (true) {
auto i = timers.begin();
if (i == timers.end()) {
timeout_ms = -1;
break;
}
timeout_ms = i->due_ms - now_ms;
if (timeout_ms > 0)
break;
TimeoutMonitor &m = i->timer;
timers.erase(i);
m.Run();
if (quit)
return;
}
/* invoke idle */
while (!idle.empty()) {
IdleMonitor &m = *idle.front();
idle.pop_front();
m.Run();
if (quit)
return;
}
/* try to handle DeferredMonitors without WakeFD
overhead */
mutex.lock();
HandleDeferred();
busy = false;
mutex.unlock();
if (again)
/* re-evaluate timers because one of the
IdleMonitors may have added a new
timeout */
continue;
/* wait for new event */
poll_group.ReadEvents(poll_result, timeout_ms);
now_ms = ::MonotonicClockMS();
mutex.lock();
busy = true;
mutex.unlock();
/* invoke sockets */
for (int i = 0; i < poll_result.GetSize(); ++i) {
auto events = poll_result.GetEvents(i);
if (events != 0) {
if (quit)
break;
auto m = (SocketMonitor *)poll_result.GetObject(i);
m->Dispatch(events);
}
}
poll_result.Reset();
} while (!quit);
#ifndef NDEBUG
assert(busy);
assert(thread.IsInside());
thread = ThreadId::Null();
#endif
}
void
EventLoop::AddDeferred(DeferredMonitor &d)
{
mutex.lock();
if (d.pending) {
mutex.unlock();
return;
}
assert(std::find(deferred.begin(),
deferred.end(), &d) == deferred.end());
/* we don't need to wake up the EventLoop if another
DeferredMonitor has already done it */
const bool must_wake = !busy && deferred.empty();
d.pending = true;
deferred.push_back(&d);
again = true;
mutex.unlock();
if (must_wake)
wake_fd.Write();
}
void
EventLoop::RemoveDeferred(DeferredMonitor &d)
{
const ScopeLock protect(mutex);
if (!d.pending) {
assert(std::find(deferred.begin(),
deferred.end(), &d) == deferred.end());
return;
}
d.pending = false;
auto i = std::find(deferred.begin(), deferred.end(), &d);
assert(i != deferred.end());
deferred.erase(i);
}
void
EventLoop::HandleDeferred()
{
while (!deferred.empty() && !quit) {
DeferredMonitor &m = *deferred.front();
assert(m.pending);
deferred.pop_front();
m.pending = false;
mutex.unlock();
m.RunDeferred();
mutex.lock();
}
}
bool
EventLoop::OnSocketReady(gcc_unused unsigned flags)
{
assert(IsInside());
wake_fd.Read();
mutex.lock();
HandleDeferred();
mutex.unlock();
return true;
}