752dfb3d95
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/*
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* Copyright (C) 2003-2010 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "filter_registry.h"
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#include "filter_plugin.h"
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#include <stddef.h>
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#include <string.h>
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const struct filter_plugin *const filter_plugins[] = {
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&null_filter_plugin,
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&route_filter_plugin,
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&normalize_filter_plugin,
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&volume_filter_plugin,
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&replay_gain_filter_plugin,
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NULL,
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};
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const struct filter_plugin *
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filter_plugin_by_name(const char *name)
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{
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for (unsigned i = 0; filter_plugins[i] != NULL; ++i)
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if (strcmp(filter_plugins[i]->name, name) == 0)
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return filter_plugins[i];
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return NULL;
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}
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