0aee49bdf8
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
450 lines
9.6 KiB
C
450 lines
9.6 KiB
C
/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "output_all.h"
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#include "output_internal.h"
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#include "output_control.h"
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#include "conf.h"
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#include "pipe.h"
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#include "buffer.h"
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#ifndef NDEBUG
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#include "chunk.h"
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#endif
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#include <assert.h>
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#include <string.h>
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#undef G_LOG_DOMAIN
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#define G_LOG_DOMAIN "output"
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static struct audio_format input_audio_format;
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static struct audio_output *audio_outputs;
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static unsigned int num_audio_outputs;
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/**
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* The #music_buffer object where consumed chunks are returned.
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*/
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static struct music_buffer *g_music_buffer;
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/**
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* The #music_pipe object which feeds all audio outputs. It is filled
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* by audio_output_all_play().
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*/
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static struct music_pipe *g_mp;
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unsigned int audio_output_count(void)
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{
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return num_audio_outputs;
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}
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struct audio_output *
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audio_output_get(unsigned i)
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{
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assert(i < num_audio_outputs);
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return &audio_outputs[i];
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}
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struct audio_output *
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audio_output_find(const char *name)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = audio_output_get(i);
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if (strcmp(ao->name, name) == 0)
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return ao;
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}
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/* name not found */
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return NULL;
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}
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static unsigned
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audio_output_config_count(void)
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{
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unsigned int nr = 0;
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const struct config_param *param = NULL;
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while ((param = config_get_next_param(CONF_AUDIO_OUTPUT, param)))
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nr++;
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if (!nr)
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nr = 1; /* we'll always have at least one device */
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return nr;
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}
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void
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audio_output_all_init(void)
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{
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const struct config_param *param = NULL;
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unsigned int i;
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GError *error = NULL;
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notify_init(&audio_output_client_notify);
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num_audio_outputs = audio_output_config_count();
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audio_outputs = g_new(struct audio_output, num_audio_outputs);
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for (i = 0; i < num_audio_outputs; i++)
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{
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struct audio_output *output = &audio_outputs[i];
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unsigned int j;
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param = config_get_next_param(CONF_AUDIO_OUTPUT, param);
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/* only allow param to be NULL if there just one audioOutput */
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assert(param || (num_audio_outputs == 1));
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if (!audio_output_init(output, param, &error))
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g_error("line %i: %s", param->line, error->message);
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/* require output names to be unique: */
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for (j = 0; j < i; j++) {
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if (!strcmp(output->name, audio_outputs[j].name)) {
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g_error("output devices with identical "
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"names: %s\n", output->name);
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}
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}
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}
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}
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void
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audio_output_all_finish(void)
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{
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unsigned int i;
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for (i = 0; i < num_audio_outputs; i++) {
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audio_output_finish(&audio_outputs[i]);
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}
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g_free(audio_outputs);
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audio_outputs = NULL;
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num_audio_outputs = 0;
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notify_deinit(&audio_output_client_notify);
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}
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/**
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* Determine if all (active) outputs have finished the current
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* command.
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*/
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static bool
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audio_output_all_finished(void)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]) &&
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!audio_output_command_is_finished(&audio_outputs[i]))
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return false;
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return true;
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}
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static void audio_output_wait_all(void)
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{
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while (!audio_output_all_finished())
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notify_wait(&audio_output_client_notify);
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}
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/**
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* Resets the "reopen" flag on all audio devices. MPD should
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* immediately retry to open the device instead of waiting for the
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* timeout when the user wants to start playback.
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*/
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static void
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audio_output_all_reset_reopen(void)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = &audio_outputs[i];
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if (!ao->open && ao->fail_timer != NULL) {
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g_timer_destroy(ao->fail_timer);
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ao->fail_timer = NULL;
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}
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}
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}
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/**
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* Opens all output devices which are enabled, but closed.
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*
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* @return true if there is at least open output device which is open
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*/
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static bool
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audio_output_all_update(void)
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{
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unsigned int i;
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bool ret = false;
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if (!audio_format_defined(&input_audio_format))
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return false;
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for (i = 0; i < num_audio_outputs; ++i)
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ret = audio_output_update(&audio_outputs[i],
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&input_audio_format, g_mp) || ret;
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return ret;
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}
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bool
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audio_output_all_play(struct music_chunk *chunk)
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{
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bool ret;
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unsigned int i;
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assert(g_music_buffer != NULL);
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assert(g_mp != NULL);
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assert(chunk != NULL);
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assert(music_chunk_check_format(chunk, &input_audio_format));
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ret = audio_output_all_update();
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if (!ret)
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return false;
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music_pipe_push(g_mp, chunk);
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for (i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_play(&audio_outputs[i]);
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return ret;
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}
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bool
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audio_output_all_open(const struct audio_format *audio_format,
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struct music_buffer *buffer)
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{
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bool ret = false, enabled = false;
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unsigned int i;
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assert(audio_format != NULL);
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assert(buffer != NULL);
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assert(g_music_buffer == NULL || g_music_buffer == buffer);
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assert((g_mp == NULL) == (g_music_buffer == NULL));
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g_music_buffer = buffer;
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/* the audio format must be the same as existing chunks in the
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pipe */
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assert(g_mp == NULL || music_pipe_check_format(g_mp, audio_format));
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if (g_mp == NULL)
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g_mp = music_pipe_new();
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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assert(music_pipe_size(g_mp) == 0 ||
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audio_format_equals(audio_format,
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&input_audio_format));
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input_audio_format = *audio_format;
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audio_output_all_reset_reopen();
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audio_output_all_update();
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for (i = 0; i < num_audio_outputs; ++i) {
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if (audio_outputs[i].enabled)
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enabled = true;
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if (audio_outputs[i].open)
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ret = true;
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}
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if (!enabled)
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g_warning("All audio outputs are disabled");
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if (!ret)
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/* close all devices if there was an error */
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audio_output_all_close();
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return ret;
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}
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/**
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* Has the specified audio output already consumed this chunk?
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*/
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static bool
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chunk_is_consumed_in(const struct audio_output *ao,
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const struct music_chunk *chunk)
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{
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if (ao->chunk == NULL)
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return false;
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assert(chunk == ao->chunk || music_pipe_contains(g_mp, ao->chunk));
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if (chunk != ao->chunk) {
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assert(chunk->next != NULL);
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return true;
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}
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return ao->chunk_finished && chunk->next == NULL;
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}
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/**
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* Has this chunk been consumed by all audio outputs?
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*/
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static bool
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chunk_is_consumed(const struct music_chunk *chunk)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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const struct audio_output *ao = &audio_outputs[i];
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bool consumed;
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if (!ao->open)
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continue;
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g_mutex_lock(ao->mutex);
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consumed = chunk_is_consumed_in(ao, chunk);
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g_mutex_unlock(ao->mutex);
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if (!consumed)
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return false;
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}
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return true;
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}
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/**
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* There's only one chunk left in the pipe (#g_mp), and all audio
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* outputs have consumed it already. Clear the reference.
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*/
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static void
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clear_tail_chunk(const struct music_chunk *chunk, bool *locked)
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{
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assert(chunk->next == NULL);
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assert(music_pipe_contains(g_mp, chunk));
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = &audio_outputs[i];
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locked[i] = ao->open;
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if (!locked[i])
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continue;
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/* this mutex will be unlocked by the caller when it's
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ready */
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g_mutex_lock(ao->mutex);
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assert(ao->chunk == chunk);
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assert(ao->chunk_finished);
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ao->chunk = NULL;
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}
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}
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unsigned
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audio_output_all_check(void)
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{
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const struct music_chunk *chunk;
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bool is_tail;
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struct music_chunk *shifted;
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bool locked[num_audio_outputs];
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assert(g_music_buffer != NULL);
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assert(g_mp != NULL);
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while ((chunk = music_pipe_peek(g_mp)) != NULL) {
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assert(music_pipe_size(g_mp) > 0);
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if (!chunk_is_consumed(chunk))
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/* at least one output is not finished playing
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this chunk */
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return music_pipe_size(g_mp);
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is_tail = chunk->next == NULL;
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if (is_tail)
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/* this is the tail of the pipe - clear the
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chunk reference in all outputs */
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clear_tail_chunk(chunk, locked);
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/* remove the chunk from the pipe */
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shifted = music_pipe_shift(g_mp);
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assert(shifted == chunk);
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if (is_tail)
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/* unlock all audio outputs which were locked
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by clear_tail_chunk() */
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for (unsigned i = 0; i < num_audio_outputs; ++i)
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if (locked[i])
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g_mutex_unlock(audio_outputs[i].mutex);
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/* return the chunk to the buffer */
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music_buffer_return(g_music_buffer, shifted);
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}
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return 0;
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}
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void
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audio_output_all_pause(void)
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{
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unsigned int i;
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audio_output_all_update();
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for (i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_pause(&audio_outputs[i]);
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audio_output_wait_all();
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}
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void
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audio_output_all_cancel(void)
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{
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unsigned int i;
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audio_output_all_update();
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/* send the cancel() command to all audio outputs */
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for (i = 0; i < num_audio_outputs; ++i) {
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_cancel(&audio_outputs[i]);
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}
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audio_output_wait_all();
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/* clear the music pipe and return all chunks to the buffer */
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if (g_mp != NULL)
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music_pipe_clear(g_mp, g_music_buffer);
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}
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void
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audio_output_all_close(void)
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{
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unsigned int i;
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for (i = 0; i < num_audio_outputs; ++i)
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audio_output_close(&audio_outputs[i]);
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if (g_mp != NULL) {
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assert(g_music_buffer != NULL);
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music_pipe_clear(g_mp, g_music_buffer);
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music_pipe_free(g_mp);
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g_mp = NULL;
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}
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g_music_buffer = NULL;
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audio_format_clear(&input_audio_format);
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}
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