257 lines
6.7 KiB
C
257 lines
6.7 KiB
C
/*
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* Copyright (C) 2003-2011 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PLAYLIST_H
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#define MPD_PLAYLIST_H
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#include "queue.h"
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#include "playlist_error.h"
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#include <stdbool.h>
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struct player_control;
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struct playlist {
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/**
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* The song queue - it contains the "real" playlist.
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*/
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struct queue queue;
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/**
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* This value is true if the player is currently playing (or
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* should be playing).
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*/
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bool playing;
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/**
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* If true, then any error is fatal; if false, MPD will
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* attempt to play the next song on non-fatal errors. During
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* seeking, this flag is set.
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*/
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bool stop_on_error;
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/**
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* Number of errors since playback was started. If this
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* number exceeds the length of the playlist, MPD gives up,
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* because all songs have been tried.
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*/
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unsigned error_count;
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/**
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* The "current song pointer". This is the song which is
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* played when we get the "play" command. It is also the song
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* which is currently being played.
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*/
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int current;
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/**
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* The "next" song to be played, when the current one
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* finishes. The decoder thread may start decoding and
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* buffering it, while the "current" song is still playing.
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*
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* This variable is only valid if #playing is true.
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*/
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int queued;
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};
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/** the global playlist object */
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extern struct playlist g_playlist;
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void
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playlist_global_init(void);
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void
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playlist_global_finish(void);
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void
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playlist_init(struct playlist *playlist);
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void
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playlist_finish(struct playlist *playlist);
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void
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playlist_tag_changed(struct playlist *playlist);
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/**
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* Returns the "queue" object of the global playlist instance.
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*/
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static inline const struct queue *
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playlist_get_queue(const struct playlist *playlist)
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{
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return &playlist->queue;
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}
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void
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playlist_clear(struct playlist *playlist, struct player_control *pc);
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/**
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* Appends a local file (outside the music database) to the playlist.
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*
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* Note: the caller is responsible for checking permissions.
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*/
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enum playlist_result
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playlist_append_file(struct playlist *playlist, struct player_control *pc,
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const char *path_fs, unsigned *added_id);
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enum playlist_result
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playlist_append_uri(struct playlist *playlist, struct player_control *pc,
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const char *file, unsigned *added_id);
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enum playlist_result
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playlist_append_song(struct playlist *playlist, struct player_control *pc,
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struct song *song, unsigned *added_id);
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enum playlist_result
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playlist_delete(struct playlist *playlist, struct player_control *pc,
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unsigned song);
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/**
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* Deletes a range of songs from the playlist.
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*
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* @param start the position of the first song to delete
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* @param end the position after the last song to delete
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*/
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enum playlist_result
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playlist_delete_range(struct playlist *playlist, struct player_control *pc,
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unsigned start, unsigned end);
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enum playlist_result
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playlist_delete_id(struct playlist *playlist, struct player_control *pc,
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unsigned song);
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void
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playlist_stop(struct playlist *playlist, struct player_control *pc);
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enum playlist_result
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playlist_play(struct playlist *playlist, struct player_control *pc,
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int song);
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enum playlist_result
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playlist_play_id(struct playlist *playlist, struct player_control *pc,
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int song);
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void
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playlist_next(struct playlist *playlist, struct player_control *pc);
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void
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playlist_sync(struct playlist *playlist, struct player_control *pc);
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void
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playlist_previous(struct playlist *playlist, struct player_control *pc);
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void
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playlist_shuffle(struct playlist *playlist, struct player_control *pc,
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unsigned start, unsigned end);
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void
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playlist_delete_song(struct playlist *playlist, struct player_control *pc,
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const struct song *song);
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enum playlist_result
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playlist_move_range(struct playlist *playlist, struct player_control *pc,
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unsigned start, unsigned end, int to);
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enum playlist_result
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playlist_move_id(struct playlist *playlist, struct player_control *pc,
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unsigned id, int to);
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enum playlist_result
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playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
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unsigned song1, unsigned song2);
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enum playlist_result
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playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
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unsigned id1, unsigned id2);
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enum playlist_result
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playlist_set_priority(struct playlist *playlist, struct player_control *pc,
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unsigned start_position, unsigned end_position,
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uint8_t priority);
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enum playlist_result
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playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
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unsigned song_id, uint8_t priority);
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bool
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playlist_get_repeat(const struct playlist *playlist);
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void
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playlist_set_repeat(struct playlist *playlist, struct player_control *pc,
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bool status);
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bool
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playlist_get_random(const struct playlist *playlist);
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void
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playlist_set_random(struct playlist *playlist, struct player_control *pc,
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bool status);
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bool
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playlist_get_single(const struct playlist *playlist);
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void
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playlist_set_single(struct playlist *playlist, struct player_control *pc,
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bool status);
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bool
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playlist_get_consume(const struct playlist *playlist);
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void
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playlist_set_consume(struct playlist *playlist, bool status);
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int
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playlist_get_current_song(const struct playlist *playlist);
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int
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playlist_get_next_song(const struct playlist *playlist);
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unsigned
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playlist_get_song_id(const struct playlist *playlist, unsigned song);
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int
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playlist_get_length(const struct playlist *playlist);
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unsigned long
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playlist_get_version(const struct playlist *playlist);
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enum playlist_result
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playlist_seek_song(struct playlist *playlist, struct player_control *pc,
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unsigned song, float seek_time);
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enum playlist_result
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playlist_seek_song_id(struct playlist *playlist, struct player_control *pc,
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unsigned id, float seek_time);
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/**
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* Seek within the current song. Fails if MPD is not currently
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* playing.
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*
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* @param time the time in seconds
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* @param relative if true, then the specified time is relative to the
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* current position
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*/
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enum playlist_result
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playlist_seek_current(struct playlist *playlist, struct player_control *pc,
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float seek_time, bool relative);
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void
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playlist_increment_version_all(struct playlist *playlist);
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#endif
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