mpd/src/UpdateDatabase.cxx
2013-01-03 02:25:06 +01:00

105 lines
2.4 KiB
C++

/*
* Copyright (C) 2003-2012 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h" /* must be first for large file support */
#include "UpdateDatabase.hxx"
#include "UpdateRemove.hxx"
#include "PlaylistVector.hxx"
#include "Directory.hxx"
#include "song.h"
#include "DatabaseLock.hxx"
#include <glib.h>
#include <assert.h>
void
delete_song(Directory *dir, struct song *del)
{
assert(del->parent == dir);
/* first, prevent traversers in main task from getting this */
dir->RemoveSong(del);
db_unlock(); /* temporary unlock, because update_remove_song() blocks */
/* now take it out of the playlist (in the main_task) */
update_remove_song(del);
/* finally, all possible references gone, free it */
song_free(del);
db_lock();
}
/**
* Recursively remove all sub directories and songs from a directory,
* leaving an empty directory.
*
* Caller must lock the #db_mutex.
*/
static void
clear_directory(Directory *directory)
{
Directory *child, *n;
directory_for_each_child_safe(child, n, directory)
delete_directory(child);
struct song *song, *ns;
directory_for_each_song_safe(song, ns, directory) {
assert(song->parent == directory);
delete_song(directory, song);
}
}
void
delete_directory(Directory *directory)
{
assert(directory->parent != NULL);
clear_directory(directory);
directory->Delete();
}
bool
delete_name_in(Directory *parent, const char *name)
{
bool modified = false;
db_lock();
Directory *directory = parent->FindChild(name);
if (directory != NULL) {
delete_directory(directory);
modified = true;
}
struct song *song = parent->FindSong(name);
if (song != NULL) {
delete_song(parent, song);
modified = true;
}
parent->playlists.erase(name);
db_unlock();
return modified;
}