166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PARTITION_HXX
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#define MPD_PARTITION_HXX
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#include "Playlist.hxx"
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#include "PlayerControl.hxx"
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/**
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* A partition of the Music Player Daemon. It is a separate unit with
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* a playlist, a player, outputs etc.
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*/
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struct Partition {
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struct playlist playlist;
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player_control pc;
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Partition(unsigned max_length,
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unsigned buffer_chunks,
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unsigned buffered_before_play)
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:playlist(max_length),
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pc(buffer_chunks, buffered_before_play) {
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}
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void ClearQueue() {
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playlist.Clear(pc);
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}
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enum playlist_result AppendFile(const char *path_fs,
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unsigned *added_id=nullptr) {
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return playlist.AppendFile(pc, path_fs, added_id);
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}
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enum playlist_result AppendURI(const char *uri_utf8,
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unsigned *added_id=nullptr) {
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return playlist.AppendURI(pc, uri_utf8, added_id);
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}
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enum playlist_result DeletePosition(unsigned position) {
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return playlist.DeletePosition(pc, position);
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}
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enum playlist_result DeleteId(unsigned id) {
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return playlist.DeleteId(pc, id);
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}
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/**
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* Deletes a range of songs from the playlist.
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*
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* @param start the position of the first song to delete
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* @param end the position after the last song to delete
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*/
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enum playlist_result DeleteRange(unsigned start, unsigned end) {
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return playlist.DeleteRange(pc, start, end);
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}
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void DeleteSong(const song &song) {
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playlist.DeleteSong(pc, song);
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}
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void Shuffle(unsigned start, unsigned end) {
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playlist.Shuffle(pc, start, end);
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}
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enum playlist_result MoveRange(unsigned start, unsigned end, int to) {
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return playlist.MoveRange(pc, start, end, to);
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}
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enum playlist_result MoveId(unsigned id, int to) {
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return playlist.MoveId(pc, id, to);
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}
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enum playlist_result SwapPositions(unsigned song1, unsigned song2) {
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return playlist.SwapPositions(pc, song1, song2);
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}
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enum playlist_result SwapIds(unsigned id1, unsigned id2) {
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return playlist.SwapIds(pc, id1, id2);
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}
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enum playlist_result SetPriorityRange(unsigned start_position,
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unsigned end_position,
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uint8_t priority) {
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return playlist.SetPriorityRange(pc,
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start_position, end_position,
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priority);
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}
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enum playlist_result SetPriorityId(unsigned song_id,
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uint8_t priority) {
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return playlist.SetPriorityId(pc, song_id, priority);
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}
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void Stop() {
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playlist.Stop(pc);
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}
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enum playlist_result PlayPosition(int position) {
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return playlist.PlayPosition(pc, position);
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}
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enum playlist_result PlayId(int id) {
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return playlist.PlayId(pc, id);
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}
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void PlayNext() {
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return playlist.PlayNext(pc);
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}
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void PlayPrevious() {
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return playlist.PlayPrevious(pc);
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}
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enum playlist_result SeekSongPosition(unsigned song_position,
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float seek_time) {
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return playlist.SeekSongPosition(pc, song_position, seek_time);
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}
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enum playlist_result SeekSongId(unsigned song_id, float seek_time) {
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return playlist.SeekSongId(pc, song_id, seek_time);
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}
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enum playlist_result SeekCurrent(float seek_time, bool relative) {
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return playlist.SeekCurrent(pc, seek_time, relative);
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}
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void SetRepeat(bool new_value) {
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playlist.SetRepeat(pc, new_value);
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}
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bool GetRandom() const {
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return playlist.GetRandom();
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}
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void SetRandom(bool new_value) {
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playlist.SetRandom(pc, new_value);
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}
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void SetSingle(bool new_value) {
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playlist.SetSingle(pc, new_value);
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}
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void SetConsume(bool new_value) {
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playlist.SetConsume(new_value);
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}
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};
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#endif
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