e8121fdc11
Fixes an assertion failure in tag_ape_scan() which is because decoder_input_stream_open() returns an "unready" InputStream.
493 lines
12 KiB
C++
493 lines
12 KiB
C++
/*
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* Copyright 2003-2016 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "DecoderThread.hxx"
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#include "DecoderControl.hxx"
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#include "DecoderInternal.hxx"
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#include "DecoderError.hxx"
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#include "DecoderPlugin.hxx"
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#include "DetachedSong.hxx"
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#include "system/FatalError.hxx"
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#include "MusicPipe.hxx"
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#include "fs/Traits.hxx"
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#include "fs/AllocatedPath.hxx"
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#include "DecoderAPI.hxx"
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#include "input/InputStream.hxx"
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#include "input/LocalOpen.hxx"
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#include "DecoderList.hxx"
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#include "util/UriUtil.hxx"
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#include "util/Error.hxx"
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#include "util/Domain.hxx"
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#include "thread/Name.hxx"
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#include "tag/ApeReplayGain.hxx"
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#include "Log.hxx"
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#include <functional>
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#include <memory>
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static constexpr Domain decoder_thread_domain("decoder_thread");
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/**
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* Opens the input stream with InputStream::Open(), and waits until
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* the stream gets ready. If a decoder STOP command is received
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* during that, it cancels the operation (but does not close the
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* stream).
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*
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* Unlock the decoder before calling this function.
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*
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* @return an InputStream on success or if #DecoderCommand::STOP is
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* received, nullptr on error
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*/
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static InputStreamPtr
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decoder_input_stream_open(DecoderControl &dc, const char *uri, Error &error)
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{
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auto is = InputStream::Open(uri, dc.mutex, dc.cond, error);
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if (is == nullptr)
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return nullptr;
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/* wait for the input stream to become ready; its metadata
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will be available then */
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const ScopeLock protect(dc.mutex);
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is->Update();
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while (!is->IsReady()) {
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if (dc.command == DecoderCommand::STOP)
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return nullptr;
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dc.Wait();
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is->Update();
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}
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if (!is->Check(error))
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return nullptr;
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return is;
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}
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static InputStreamPtr
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decoder_input_stream_open(DecoderControl &dc, Path path, Error &error)
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{
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auto is = OpenLocalInputStream(path, dc.mutex, dc.cond, error);
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if (is == nullptr)
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return nullptr;
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assert(is->IsReady());
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return is;
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}
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/**
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* Decode a stream with the given decoder plugin.
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*
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* Caller holds DecoderControl::mutex.
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*/
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static bool
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decoder_stream_decode(const DecoderPlugin &plugin,
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Decoder &decoder,
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InputStream &input_stream)
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{
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assert(plugin.stream_decode != nullptr);
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assert(decoder.stream_tag == nullptr);
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assert(decoder.decoder_tag == nullptr);
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assert(input_stream.IsReady());
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assert(decoder.dc.state == DecoderState::START);
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FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
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if (decoder.dc.command == DecoderCommand::STOP)
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return true;
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/* rewind the stream, so each plugin gets a fresh start */
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input_stream.Rewind(IgnoreError());
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{
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const ScopeUnlock unlock(decoder.dc.mutex);
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FormatThreadName("decoder:%s", plugin.name);
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plugin.StreamDecode(decoder, input_stream);
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SetThreadName("decoder");
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}
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assert(decoder.dc.state == DecoderState::START ||
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decoder.dc.state == DecoderState::DECODE);
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return decoder.dc.state != DecoderState::START;
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}
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/**
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* Decode a file with the given decoder plugin.
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*
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* Caller holds DecoderControl::mutex.
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*/
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static bool
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decoder_file_decode(const DecoderPlugin &plugin,
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Decoder &decoder, Path path)
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{
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assert(plugin.file_decode != nullptr);
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assert(decoder.stream_tag == nullptr);
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assert(decoder.decoder_tag == nullptr);
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assert(!path.IsNull());
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assert(path.IsAbsolute());
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assert(decoder.dc.state == DecoderState::START);
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FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
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if (decoder.dc.command == DecoderCommand::STOP)
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return true;
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{
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const ScopeUnlock unlock(decoder.dc.mutex);
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FormatThreadName("decoder:%s", plugin.name);
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plugin.FileDecode(decoder, path);
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SetThreadName("decoder");
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}
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assert(decoder.dc.state == DecoderState::START ||
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decoder.dc.state == DecoderState::DECODE);
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return decoder.dc.state != DecoderState::START;
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}
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gcc_pure
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static bool
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decoder_check_plugin_mime(const DecoderPlugin &plugin, const InputStream &is)
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{
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assert(plugin.stream_decode != nullptr);
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const char *mime_type = is.GetMimeType();
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return mime_type != nullptr && plugin.SupportsMimeType(mime_type);
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}
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gcc_pure
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static bool
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decoder_check_plugin_suffix(const DecoderPlugin &plugin, const char *suffix)
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{
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assert(plugin.stream_decode != nullptr);
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return suffix != nullptr && plugin.SupportsSuffix(suffix);
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}
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gcc_pure
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static bool
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decoder_check_plugin(const DecoderPlugin &plugin, const InputStream &is,
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const char *suffix)
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{
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return plugin.stream_decode != nullptr &&
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(decoder_check_plugin_mime(plugin, is) ||
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decoder_check_plugin_suffix(plugin, suffix));
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}
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static bool
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decoder_run_stream_plugin(Decoder &decoder, InputStream &is,
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const char *suffix,
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const DecoderPlugin &plugin,
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bool &tried_r)
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{
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if (!decoder_check_plugin(plugin, is, suffix))
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return false;
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decoder.error.Clear();
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tried_r = true;
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return decoder_stream_decode(plugin, decoder, is);
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}
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static bool
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decoder_run_stream_locked(Decoder &decoder, InputStream &is,
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const char *uri, bool &tried_r)
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{
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UriSuffixBuffer suffix_buffer;
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const char *const suffix = uri_get_suffix(uri, suffix_buffer);
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using namespace std::placeholders;
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const auto f = std::bind(decoder_run_stream_plugin,
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std::ref(decoder), std::ref(is), suffix,
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_1, std::ref(tried_r));
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return decoder_plugins_try(f);
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}
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/**
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* Try decoding a stream, using the fallback plugin.
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*/
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static bool
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decoder_run_stream_fallback(Decoder &decoder, InputStream &is)
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{
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const struct DecoderPlugin *plugin;
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#ifdef HAVE_FFMPEG
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plugin = decoder_plugin_from_name("ffmpeg");
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#else
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plugin = decoder_plugin_from_name("mad");
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#endif
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return plugin != nullptr && plugin->stream_decode != nullptr &&
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decoder_stream_decode(*plugin, decoder, is);
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}
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/**
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* Attempt to load replay gain data, and pass it to
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* decoder_replay_gain().
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*/
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static void
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LoadReplayGain(Decoder &decoder, InputStream &is)
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{
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ReplayGainInfo info;
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if (replay_gain_ape_read(is, info))
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decoder_replay_gain(decoder, &info);
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}
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/**
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* Try decoding a stream.
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*
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* DecoderControl::mutex is not locked by caller.
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*/
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static bool
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decoder_run_stream(Decoder &decoder, const char *uri)
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{
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DecoderControl &dc = decoder.dc;
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auto input_stream = decoder_input_stream_open(dc, uri, decoder.error);
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if (input_stream == nullptr)
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return false;
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LoadReplayGain(decoder, *input_stream);
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const ScopeLock protect(dc.mutex);
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bool tried = false;
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return dc.command == DecoderCommand::STOP ||
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decoder_run_stream_locked(decoder, *input_stream, uri,
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tried) ||
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/* fallback to mp3: this is needed for bastard streams
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that don't have a suffix or set the mimeType */
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(!tried &&
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decoder_run_stream_fallback(decoder, *input_stream));
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}
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/**
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* Decode a file with the given decoder plugin.
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*
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* DecoderControl::mutex is not locked by caller.
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*/
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static bool
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TryDecoderFile(Decoder &decoder, Path path_fs, const char *suffix,
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InputStream &input_stream,
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const DecoderPlugin &plugin)
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{
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if (!plugin.SupportsSuffix(suffix))
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return false;
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decoder.error.Clear();
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DecoderControl &dc = decoder.dc;
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if (plugin.file_decode != nullptr) {
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const ScopeLock protect(dc.mutex);
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return decoder_file_decode(plugin, decoder, path_fs);
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} else if (plugin.stream_decode != nullptr) {
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const ScopeLock protect(dc.mutex);
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return decoder_stream_decode(plugin, decoder, input_stream);
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} else
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return false;
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}
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/**
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* Try decoding a file.
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*
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* DecoderControl::mutex is not locked by caller.
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*/
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static bool
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decoder_run_file(Decoder &decoder, const char *uri_utf8, Path path_fs)
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{
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const char *suffix = uri_get_suffix(uri_utf8);
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if (suffix == nullptr)
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return false;
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auto input_stream = decoder_input_stream_open(decoder.dc, path_fs,
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decoder.error);
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if (input_stream == nullptr)
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return false;
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LoadReplayGain(decoder, *input_stream);
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auto &is = *input_stream;
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return decoder_plugins_try([&decoder, path_fs, suffix,
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&is](const DecoderPlugin &plugin){
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return TryDecoderFile(decoder,
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path_fs,
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suffix,
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is,
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plugin);
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});
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}
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/**
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* Decode a song addressed by a #DetachedSong.
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*
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* Caller holds DecoderControl::mutex.
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*/
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static void
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decoder_run_song(DecoderControl &dc,
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const DetachedSong &song, const char *uri, Path path_fs)
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{
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Decoder decoder(dc, dc.start_time.IsPositive(),
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/* pass the song tag only if it's
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authoritative, i.e. if it's a local file -
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tags on "stream" songs are just remembered
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from the last time we played it*/
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song.IsFile() ? new Tag(song.GetTag()) : nullptr);
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dc.state = DecoderState::START;
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dc.CommandFinishedLocked();
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bool success;
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{
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const ScopeUnlock unlock(dc.mutex);
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success = !path_fs.IsNull()
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? decoder_run_file(decoder, uri, path_fs)
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: decoder_run_stream(decoder, uri);
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/* flush the last chunk */
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if (decoder.chunk != nullptr)
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decoder.FlushChunk();
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}
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if (decoder.error.IsDefined()) {
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/* copy the Error from struct Decoder to
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DecoderControl */
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dc.state = DecoderState::ERROR;
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dc.error = std::move(decoder.error);
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} else if (success)
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dc.state = DecoderState::STOP;
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else {
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dc.state = DecoderState::ERROR;
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const char *error_uri = song.GetURI();
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const std::string allocated = uri_remove_auth(error_uri);
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if (!allocated.empty())
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error_uri = allocated.c_str();
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dc.error.Format(decoder_domain,
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"Failed to decode %s", error_uri);
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}
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dc.client_cond.signal();
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}
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/**
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*
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* Caller holds DecoderControl::mutex.
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*/
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static void
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decoder_run(DecoderControl &dc)
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{
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dc.ClearError();
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assert(dc.song != nullptr);
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const DetachedSong &song = *dc.song;
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const char *const uri_utf8 = song.GetRealURI();
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Path path_fs = Path::Null();
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AllocatedPath path_buffer = AllocatedPath::Null();
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if (PathTraitsUTF8::IsAbsolute(uri_utf8)) {
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path_buffer = AllocatedPath::FromUTF8(uri_utf8, dc.error);
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if (path_buffer.IsNull()) {
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dc.state = DecoderState::ERROR;
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dc.CommandFinishedLocked();
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return;
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}
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path_fs = path_buffer;
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}
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decoder_run_song(dc, song, uri_utf8, path_fs);
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}
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static void
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decoder_task(void *arg)
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{
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DecoderControl &dc = *(DecoderControl *)arg;
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SetThreadName("decoder");
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const ScopeLock protect(dc.mutex);
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do {
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assert(dc.state == DecoderState::STOP ||
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dc.state == DecoderState::ERROR);
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switch (dc.command) {
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case DecoderCommand::START:
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dc.CycleMixRamp();
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dc.replay_gain_prev_db = dc.replay_gain_db;
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dc.replay_gain_db = 0;
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decoder_run(dc);
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if (dc.state == DecoderState::ERROR)
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LogError(dc.error);
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break;
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case DecoderCommand::SEEK:
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/* this seek was too late, and the decoder had
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already finished; start a new decoder */
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/* we need to clear the pipe here; usually the
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PlayerThread is responsible, but it is not
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aware that the decoder has finished */
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dc.pipe->Clear(*dc.buffer);
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decoder_run(dc);
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break;
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case DecoderCommand::STOP:
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dc.CommandFinishedLocked();
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break;
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case DecoderCommand::NONE:
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dc.Wait();
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break;
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}
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} while (dc.command != DecoderCommand::NONE || !dc.quit);
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}
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void
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decoder_thread_start(DecoderControl &dc)
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{
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assert(!dc.thread.IsDefined());
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dc.quit = false;
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Error error;
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if (!dc.thread.Start(decoder_task, &dc, error))
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FatalError(error);
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}
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