efa4642356
Instead of copying URLs everywhere... [merged r7186 from branches/ew] git-svn-id: https://svn.musicpd.org/mpd/trunk@7244 09075e82-0dd4-0310-85a5-a0d7c8717e4f
398 lines
8.4 KiB
C
398 lines
8.4 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "player.h"
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#include "path.h"
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#include "decode.h"
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#include "command.h"
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#include "interface.h"
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#include "playlist.h"
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#include "ls.h"
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#include "listen.h"
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#include "log.h"
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#include "utils.h"
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#include "directory.h"
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#include "volume.h"
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#include "playerData.h"
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#include "permission.h"
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#include "sig_handlers.h"
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#include "os_compat.h"
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static pthread_cond_t player_wakeup = PTHREAD_COND_INITIALIZER;
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static pthread_mutex_t player_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
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static pthread_cond_t main_wakeup = PTHREAD_COND_INITIALIZER;
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static pthread_mutex_t main_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
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static void playerCloseAudio(void);
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void wakeup_player_nb(void)
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{
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pthread_cond_signal(&player_wakeup);
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}
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static void wakeup_player(void)
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{
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pthread_cond_signal(&player_wakeup);
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pthread_cond_wait(&main_wakeup, &main_wakeup_mutex);
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}
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void wakeup_main_task(void)
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{
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pthread_cond_signal(&main_wakeup);
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}
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void player_sleep(void)
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{
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pthread_cond_wait(&player_wakeup, &player_wakeup_mutex);
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}
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static void * player_task(mpd_unused void *unused)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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while (1) {
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if (pc->play) {
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decode();
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continue; /* decode() calls wakeup_main_task */
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} else if (pc->stop) {
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pc->stop = 0;
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} else if (pc->seek) {
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pc->seek = 0;
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} else if (pc->pause) {
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pc->pause = 0;
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} else if (pc->closeAudio) {
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closeAudioDevice();
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pc->closeAudio = 0;
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} else if (pc->lockQueue) {
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pc->queueLockState = PLAYER_QUEUE_LOCKED;
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pc->lockQueue = 0;
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} else if (pc->unlockQueue) {
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pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc->unlockQueue = 0;
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} else {
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player_sleep();
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continue;
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}
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/* we did something, tell the main task about it */
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wakeup_main_task();
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}
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return NULL;
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}
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void playerInit(void)
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{
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pthread_attr_t attr;
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pthread_t player_thread;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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if (pthread_create(&player_thread, &attr, player_task, NULL))
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FATAL("Failed to spawn player task: %s\n", strerror(errno));
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}
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int playerWait(int fd)
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{
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if (playerStop(fd) < 0)
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return -1;
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playerCloseAudio();
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return 0;
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}
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static void set_current_song(Song *song)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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pc->fileTime = song->tag ? song->tag->time : 0;
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pc->current_song = song;
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}
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int playerPlay(int fd, Song * song)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (playerStop(fd) < 0)
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return -1;
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set_current_song(song);
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pc->play = 1;
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/* FIXME: _nb() variant is probably wrong here, and everywhere... */
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do { wakeup_player_nb(); } while (pc->play);
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return 0;
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}
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int playerStop(int fd)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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do { wakeup_player(); } while (pc->stop);
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}
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pc->queueState = PLAYER_QUEUE_BLANK;
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playerQueueUnlock();
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return 0;
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}
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void playerKill(void) /* deprecated */
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{
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playerPause(STDERR_FILENO);
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}
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int playerPause(int fd)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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do { wakeup_player(); } while (pc->pause);
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}
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return 0;
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}
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int playerSetPause(int fd, int pause_flag)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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switch (pc->state) {
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case PLAYER_STATE_PLAY:
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if (pause_flag)
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playerPause(fd);
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break;
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case PLAYER_STATE_PAUSE:
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if (!pause_flag)
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playerPause(fd);
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break;
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}
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return 0;
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}
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int getPlayerElapsedTime(void)
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{
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return (int)(getPlayerData()->playerControl.elapsedTime + 0.5);
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}
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unsigned long getPlayerBitRate(void)
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{
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return getPlayerData()->playerControl.bitRate;
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}
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int getPlayerTotalTime(void)
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{
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return (int)(getPlayerData()->playerControl.totalTime + 0.5);
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}
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int getPlayerState(void)
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{
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return getPlayerData()->playerControl.state;
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}
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void clearPlayerError(void)
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{
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getPlayerData()->playerControl.error = 0;
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}
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int getPlayerError(void)
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{
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return getPlayerData()->playerControl.error;
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}
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char *getPlayerErrorStr(void)
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{
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/* static OK here, only one user in main task */
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static char error[MPD_PATH_MAX + 64]; /* still too much */
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static const size_t errorlen = sizeof(error);
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char path_max_tmp[MPD_PATH_MAX];
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PlayerControl *pc = &(getPlayerData()->playerControl);
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*error = '\0'; /* likely */
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switch (pc->error) {
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case PLAYER_ERROR_FILENOTFOUND:
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snprintf(error, errorlen,
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"file \"%s\" does not exist or is inaccessible",
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get_song_url(path_max_tmp, pc->errored_song));
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break;
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case PLAYER_ERROR_FILE:
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snprintf(error, errorlen, "problems decoding \"%s\"",
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get_song_url(path_max_tmp, pc->errored_song));
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break;
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case PLAYER_ERROR_AUDIO:
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strcpy(error, "problems opening audio device");
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break;
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case PLAYER_ERROR_SYSTEM:
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strcpy(error, "system error occured");
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break;
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case PLAYER_ERROR_UNKTYPE:
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snprintf(error, errorlen, "file type of \"%s\" is unknown",
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get_song_url(path_max_tmp, pc->errored_song));
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}
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return *error ? error : NULL;
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}
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static void playerCloseAudio(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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do { wakeup_player(); } while (pc->closeAudio);
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}
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int queueSong(Song * song)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->queueState == PLAYER_QUEUE_BLANK) {
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set_current_song(song);
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pc->queueState = PLAYER_QUEUE_FULL;
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return 0;
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}
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return -1;
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}
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int getPlayerQueueState(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->queueState;
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}
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void setQueueState(int queueState)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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pc->queueState = queueState;
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}
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void playerQueueLock(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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pc->lockQueue = 1;
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do { wakeup_player(); } while (pc->lockQueue);
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}
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}
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void playerQueueUnlock(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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pc->unlockQueue = 1;
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do { wakeup_player(); } while (pc->unlockQueue);
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}
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}
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int playerSeek(int fd, Song * song, float seek_time)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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assert(song != NULL);
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if (pc->state == PLAYER_STATE_STOP) {
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commandError(fd, ACK_ERROR_PLAYER_SYNC,
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"player not currently playing");
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return -1;
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}
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if (pc->current_song != song)
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set_current_song(song);
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if (pc->error == PLAYER_ERROR_NOERROR) {
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pc->seekWhere = seek_time;
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pc->seek = 1;
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/* FIXME: _nb() is probably wrong here, too */
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do { wakeup_player_nb(); } while (pc->seek);
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}
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return 0;
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}
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float getPlayerCrossFade(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->crossFade;
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}
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void setPlayerCrossFade(float crossFadeInSeconds)
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{
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PlayerControl *pc;
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if (crossFadeInSeconds < 0)
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crossFadeInSeconds = 0;
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pc = &(getPlayerData()->playerControl);
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pc->crossFade = crossFadeInSeconds;
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}
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void setPlayerSoftwareVolume(int volume)
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{
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PlayerControl *pc;
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volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
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pc = &(getPlayerData()->playerControl);
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pc->softwareVolume = volume;
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}
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double getPlayerTotalPlayTime(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->totalPlayTime;
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}
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unsigned int getPlayerSampleRate(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->sampleRate;
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}
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int getPlayerBits(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->bits;
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}
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int getPlayerChannels(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->channels;
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}
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/* this actually creates a dupe of the current metadata */
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Song *playerCurrentDecodeSong(void)
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{
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return NULL;
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}
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