
decoderParent() uses a lot of OutputBuffer internals to see whether cross-fading should be started. Move these checks to outputBuffer.c, which also simplifies decoderParent(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7262 09075e82-0dd4-0310-85a5-a0d7c8717e4f
640 lines
16 KiB
C
640 lines
16 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "decode.h"
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#include "player.h"
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#include "playerData.h"
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#include "utils.h"
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#include "pcm_utils.h"
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#include "audio.h"
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#include "path.h"
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#include "log.h"
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#include "sig_handlers.h"
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#include "ls.h"
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#include "utf8.h"
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#include "os_compat.h"
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static pthread_cond_t decoder_wakeup_cond = PTHREAD_COND_INITIALIZER;
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static pthread_mutex_t decoder_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
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/* called inside decoder_task (inputPlugins) */
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void decoder_wakeup_player(void)
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{
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wakeup_player_nb();
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}
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void decoder_sleep(void)
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{
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pthread_cond_wait(&decoder_wakeup_cond, &decoder_wakeup_mutex);
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wakeup_player_nb();
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}
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static void player_wakeup_decoder_nb(void)
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{
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pthread_cond_signal(&decoder_wakeup_cond);
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}
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/* called from player_task */
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static void player_wakeup_decoder(void)
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{
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pthread_cond_signal(&decoder_wakeup_cond);
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player_sleep();
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}
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static void stopDecode(DecoderControl * dc)
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{
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if (dc->start || dc->state != DECODE_STATE_STOP) {
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dc->stop = 1;
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do { player_wakeup_decoder_nb(); } while (dc->stop);
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}
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}
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static void quitDecode(PlayerControl * pc, DecoderControl * dc)
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{
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stopDecode(dc);
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pc->state = PLAYER_STATE_STOP;
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dc->seek = 0;
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pc->play = 0;
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pc->stop = 0;
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pc->pause = 0;
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wakeup_main_task();
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}
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static int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af)
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{
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long chunks;
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if (pc->crossFade <= 0)
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return 0;
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chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE);
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chunks = (chunks * pc->crossFade + 0.5);
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if (chunks > (buffered_chunks - buffered_before_play)) {
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chunks = buffered_chunks - buffered_before_play;
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}
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if (chunks < 0)
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chunks = 0;
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return (int)chunks;
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}
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static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
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OutputBuffer * cb, int *decodeWaitedOn)
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{
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while (dc->start)
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player_wakeup_decoder();
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if (dc->error != DECODE_ERROR_NOERROR) {
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pc->errored_song = pc->current_song;
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pc->error = PLAYER_ERROR_FILE;
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quitDecode(pc, dc);
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return -1;
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}
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pc->totalTime = pc->fileTime;
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pc->bitRate = 0;
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pc->sampleRate = 0;
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pc->bits = 0;
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pc->channels = 0;
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*decodeWaitedOn = 1;
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return 0;
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}
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static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
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OutputBuffer * cb, int *decodeWaitedOn, int *next)
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{
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int ret = -1;
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if (dc->state == DECODE_STATE_STOP ||
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dc->error != DECODE_ERROR_NOERROR ||
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dc->current_song != pc->current_song) {
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stopDecode(dc);
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*next = -1;
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clearOutputBuffer(cb);
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dc->error = DECODE_ERROR_NOERROR;
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dc->start = 1;
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waitOnDecode(pc, dc, cb, decodeWaitedOn);
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}
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if (dc->state != DECODE_STATE_STOP && dc->seekable) {
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*next = -1;
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dc->seekWhere = pc->seekWhere > pc->totalTime - 0.1 ?
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pc->totalTime - 0.1 : pc->seekWhere;
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dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
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dc->seekError = 0;
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dc->seek = 1;
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do { player_wakeup_decoder(); } while (dc->seek);
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if (!dc->seekError) {
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pc->elapsedTime = dc->seekWhere;
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ret = 0;
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}
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}
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pc->seek = 0;
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wakeup_main_task();
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return ret;
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}
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static void processDecodeInput(PlayerControl * pc, DecoderControl * dc,
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OutputBuffer * cb,
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int *pause_r, unsigned int *bbp_r,
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int *doCrossFade_r,
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int *nextChunk_r,
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int *decodeWaitedOn_r,
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int *next_r)
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{
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if(pc->lockQueue) {
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pc->queueLockState = PLAYER_QUEUE_LOCKED;
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pc->lockQueue = 0;
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wakeup_main_task();
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}
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if(pc->unlockQueue) {
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pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc->unlockQueue = 0;
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wakeup_main_task();
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}
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if(pc->pause) {
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*pause_r = !*pause_r;
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if (*pause_r) {
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pc->state = PLAYER_STATE_PAUSE;
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} else {
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if (openAudioDevice(NULL) >= 0) {
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pc->state = PLAYER_STATE_PLAY;
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} else {
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char tmp[MPD_PATH_MAX];
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pc->errored_song = pc->current_song;
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pc->error = PLAYER_ERROR_AUDIO;
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ERROR("problems opening audio device "
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"while playing \"%s\"\n",
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get_song_url(tmp, pc->current_song));
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*pause_r = -1;
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}
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}
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pc->pause = 0;
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wakeup_main_task();
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if (*pause_r == -1) {
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*pause_r = 1;
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} else if (*pause_r) {
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dropBufferedAudio();
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closeAudioDevice();
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}
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}
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if(pc->seek) {
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dropBufferedAudio();
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if(decodeSeek(pc,dc,cb,decodeWaitedOn_r,next_r) == 0) {
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*doCrossFade_r = 0;
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*nextChunk_r = -1;
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*bbp_r = 0;
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}
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}
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}
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static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
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DecoderControl * dc)
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{
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int ret;
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int close_instream = 1;
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InputStream inStream;
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InputPlugin *plugin = NULL;
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char path_max_fs[MPD_PATH_MAX];
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char path_max_utf8[MPD_PATH_MAX];
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if (!get_song_url(path_max_utf8, pc->current_song)) {
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dc->error = DECODE_ERROR_FILE;
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goto stop_no_close;
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}
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if (!isRemoteUrl(path_max_utf8)) {
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rmp2amp_r(path_max_fs,
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utf8_to_fs_charset(path_max_fs, path_max_utf8));
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}
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dc->current_song = pc->current_song; /* NEED LOCK */
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if (openInputStream(&inStream, path_max_fs) < 0) {
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dc->error = DECODE_ERROR_FILE;
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goto stop_no_close;
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}
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dc->state = DECODE_STATE_START;
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dc->start = 0;
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/* for http streams, seekable is determined in bufferInputStream */
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dc->seekable = inStream.seekable;
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if (dc->stop)
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goto stop;
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ret = DECODE_ERROR_UNKTYPE;
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if (isRemoteUrl(path_max_utf8)) {
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unsigned int next = 0;
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/* first we try mime types: */
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while (ret && (plugin = getInputPluginFromMimeType(inStream.mime, next++))) {
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if (!plugin->streamDecodeFunc)
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continue;
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if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL))
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continue;
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if (plugin->tryDecodeFunc
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&& !plugin->tryDecodeFunc(&inStream))
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continue;
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ret = plugin->streamDecodeFunc(cb, dc, &inStream);
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break;
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}
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/* if that fails, try suffix matching the URL: */
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if (plugin == NULL) {
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const char *s = getSuffix(path_max_utf8);
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next = 0;
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while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
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if (!plugin->streamDecodeFunc)
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continue;
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if (!(plugin->streamTypes &
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INPUT_PLUGIN_STREAM_URL))
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continue;
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if (plugin->tryDecodeFunc &&
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!plugin->tryDecodeFunc(&inStream))
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continue;
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ret = plugin->streamDecodeFunc(cb, dc, &inStream);
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break;
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}
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}
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/* fallback to mp3: */
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/* this is needed for bastard streams that don't have a suffix
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or set the mimeType */
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if (plugin == NULL) {
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/* we already know our mp3Plugin supports streams, no
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* need to check for stream{Types,DecodeFunc} */
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if ((plugin = getInputPluginFromName("mp3"))) {
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ret = plugin->streamDecodeFunc(cb, dc,
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&inStream);
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}
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}
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} else {
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unsigned int next = 0;
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const char *s = getSuffix(path_max_utf8);
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while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
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if (!plugin->streamTypes & INPUT_PLUGIN_STREAM_FILE)
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continue;
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if (plugin->tryDecodeFunc &&
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!plugin->tryDecodeFunc(&inStream))
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continue;
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if (plugin->fileDecodeFunc) {
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closeInputStream(&inStream);
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close_instream = 0;
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ret = plugin->fileDecodeFunc(cb, dc,
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path_max_fs);
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break;
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} else if (plugin->streamDecodeFunc) {
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ret = plugin->streamDecodeFunc(cb, dc, &inStream);
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break;
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}
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}
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}
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if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) {
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pc->errored_song = pc->current_song;
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if (ret != DECODE_ERROR_UNKTYPE)
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dc->error = DECODE_ERROR_FILE;
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else
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dc->error = DECODE_ERROR_UNKTYPE;
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}
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stop:
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if (close_instream)
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closeInputStream(&inStream);
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stop_no_close:
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dc->state = DECODE_STATE_STOP;
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dc->stop = 0;
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}
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static void * decoder_task(mpd_unused void *unused)
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{
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OutputBuffer *cb = &(getPlayerData()->buffer);
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PlayerControl *pc = &(getPlayerData()->playerControl);
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DecoderControl *dc = &(getPlayerData()->decoderControl);
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while (1) {
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if (dc->start || dc->seek) {
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decodeStart(pc, cb, dc);
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} else if (dc->stop) {
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dc->state = DECODE_STATE_STOP;
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dc->stop = 0;
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decoder_wakeup_player();
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} else {
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decoder_sleep();
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}
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}
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}
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void decoderInit(void)
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{
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pthread_attr_t attr;
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pthread_t decoder_thread;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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if (pthread_create(&decoder_thread, &attr, decoder_task, NULL))
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FATAL("Failed to spawn decoder task: %s\n", strerror(errno));
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}
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static void advanceOutputBufferTo(OutputBuffer * cb, int to)
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{
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cb->begin = to;
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}
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static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb)
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{
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int pause = 0;
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int quit = 0;
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int buffering = 1;
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unsigned int bbp = buffered_before_play;
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/** cross fading enabled for the current song? 0=must check;
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1=enabled; -1=disabled */
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int doCrossFade = 0;
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unsigned int crossFadeChunks = 0;
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/** the position of the next cross-faded chunk in the next
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song */
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int nextChunk = -1;
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int decodeWaitedOn = 0;
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static const char silence[CHUNK_SIZE];
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double sizeToTime = 0.0;
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unsigned int end;
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/** the position of the first chunk in the next song */
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int next = -1;
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if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
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return;
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pc->elapsedTime = 0;
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pc->state = PLAYER_STATE_PLAY;
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pc->play = 0;
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wakeup_main_task();
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while (!quit) {
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processDecodeInput(pc, dc, cb,
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&pause, &bbp, &doCrossFade,
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&nextChunk, &decodeWaitedOn, &next);
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if (pc->stop) {
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dropBufferedAudio();
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quitDecode(pc,dc);
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return;
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}
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if (buffering) {
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if (availableOutputBuffer(cb) < bbp) {
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/* not enough decoded buffer space yet */
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player_sleep();
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continue;
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} else
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/* buffering is complete */
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buffering = 0;
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}
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if (decodeWaitedOn) {
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if(dc->state!=DECODE_STATE_START &&
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dc->error==DECODE_ERROR_NOERROR) {
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/* the decoder is ready and ok */
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decodeWaitedOn = 0;
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if(openAudioDevice(&(cb->audioFormat))<0) {
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char tmp[MPD_PATH_MAX];
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pc->errored_song = pc->current_song;
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pc->error = PLAYER_ERROR_AUDIO;
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ERROR("problems opening audio device "
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"while playing \"%s\"\n",
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get_song_url(tmp, pc->current_song));
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quitDecode(pc,dc);
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return;
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} else {
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player_wakeup_decoder();
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}
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if (pause) {
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dropBufferedAudio();
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closeAudioDevice();
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}
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pc->totalTime = dc->totalTime;
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pc->sampleRate = dc->audioFormat.sampleRate;
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pc->bits = dc->audioFormat.bits;
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pc->channels = dc->audioFormat.channels;
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sizeToTime = 8.0/cb->audioFormat.bits/
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cb->audioFormat.channels/
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cb->audioFormat.sampleRate;
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}
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else if(dc->state!=DECODE_STATE_START) {
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/* the decoder failed */
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pc->errored_song = pc->current_song;
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pc->error = PLAYER_ERROR_FILE;
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quitDecode(pc,dc);
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return;
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}
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else {
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/* the decoder is not yet ready; wait
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some more */
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player_sleep();
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continue;
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}
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}
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if (dc->state == DECODE_STATE_STOP &&
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pc->queueState == PLAYER_QUEUE_FULL &&
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pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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/* the decoder has finished the current song;
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make it decode the next song */
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next = cb->end;
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dc->start = 1;
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pc->queueState = PLAYER_QUEUE_DECODE;
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wakeup_main_task();
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player_wakeup_decoder_nb();
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}
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if (next >= 0 && doCrossFade == 0 && !dc->start &&
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dc->state != DECODE_STATE_START) {
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/* enable cross fading in this song? if yes,
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calculate how many chunks will be required
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for it */
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nextChunk = -1;
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if (isCurrentAudioFormat(&(cb->audioFormat))) {
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doCrossFade = 1;
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crossFadeChunks =
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calculateCrossFadeChunks(pc,
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&(cb->
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audioFormat));
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if (!crossFadeChunks
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|| pc->crossFade >= dc->totalTime) {
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/* cross fading is disabled or
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the next song is too
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short */
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doCrossFade = -1;
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}
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} else
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doCrossFade = -1;
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}
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/* copy these to local variables to prevent any potential
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race conditions and weirdness */
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end = cb->end;
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if (pause)
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player_sleep();
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else if (cb->begin != end && cb->begin != next) {
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unsigned int fadePosition;
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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(fadePosition = next - cb->begin)
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<= crossFadeChunks) ||
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(cb->begin > next &&
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(fadePosition = next - cb->begin +
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buffered_chunks) <= crossFadeChunks))) {
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/* perform cross fade */
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if (nextChunk < 0) {
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/* beginning of the cross fade
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- adjust crossFadeChunks
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which might be bigger than
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the remaining number of
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chunks in the old song */
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crossFadeChunks = fadePosition;
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}
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nextChunk = outputBufferAbsolute(cb, crossFadeChunks);
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if (nextChunk >= 0) {
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pcm_mix(cb->chunks +
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cb->begin * CHUNK_SIZE,
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cb->chunks +
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nextChunk * CHUNK_SIZE,
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cb->chunkSize[cb->begin],
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cb->chunkSize[nextChunk],
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&(cb->audioFormat),
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((float)fadePosition) /
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crossFadeChunks);
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if (cb->chunkSize[nextChunk] >
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cb->chunkSize[cb->begin]
|
|
) {
|
|
cb->chunkSize[cb->begin]
|
|
= cb->chunkSize[nextChunk];
|
|
}
|
|
} else {
|
|
/* there are not enough
|
|
decoded chunks yet */
|
|
if (dc->state == DECODE_STATE_STOP) {
|
|
/* the decoder isn't
|
|
running, abort
|
|
cross fading */
|
|
doCrossFade = -1;
|
|
} else
|
|
/* wait for the
|
|
decoder */
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* play the current chunk */
|
|
pc->elapsedTime = cb->times[cb->begin];
|
|
pc->bitRate = cb->bitRate[cb->begin];
|
|
pcm_volumeChange(cb->chunks + cb->begin *
|
|
CHUNK_SIZE,
|
|
cb->chunkSize[cb->begin],
|
|
&(cb->audioFormat),
|
|
pc->softwareVolume);
|
|
if (playAudio(cb->chunks + cb->begin * CHUNK_SIZE,
|
|
cb->chunkSize[cb->begin]) < 0) {
|
|
quit = 1;
|
|
}
|
|
pc->totalPlayTime +=
|
|
sizeToTime * cb->chunkSize[cb->begin];
|
|
if ((unsigned)cb->begin + 1 >= buffered_chunks) {
|
|
cb->begin = 0;
|
|
} else
|
|
cb->begin++;
|
|
player_wakeup_decoder_nb();
|
|
} else if (cb->begin != end && cb->begin == next) {
|
|
/* at the beginning of a new song */
|
|
|
|
if (doCrossFade == 1 && nextChunk >= 0) {
|
|
/* the cross-fade is finished; skip
|
|
the section which was cross-faded
|
|
(and thus already played) */
|
|
nextChunk = outputBufferAbsolute(cb, crossFadeChunks);
|
|
if (nextChunk >= 0)
|
|
advanceOutputBufferTo(cb, nextChunk);
|
|
}
|
|
|
|
/* wait for the decoder to work on the new song */
|
|
while (pc->queueState == PLAYER_QUEUE_DECODE ||
|
|
pc->queueLockState == PLAYER_QUEUE_LOCKED) {
|
|
processDecodeInput(pc, dc, cb,
|
|
&pause, &bbp, &doCrossFade,
|
|
&nextChunk, &decodeWaitedOn,
|
|
&next);
|
|
if (pc->stop) {
|
|
dropBufferedAudio();
|
|
quitDecode(pc,dc);
|
|
return;
|
|
}
|
|
|
|
player_sleep();
|
|
}
|
|
if (pc->queueState != PLAYER_QUEUE_PLAY)
|
|
break;
|
|
|
|
next = -1;
|
|
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
|
|
return;
|
|
|
|
nextChunk = -1;
|
|
doCrossFade = 0;
|
|
crossFadeChunks = 0;
|
|
pc->queueState = PLAYER_QUEUE_EMPTY;
|
|
wakeup_main_task();
|
|
} else if (dc->state == DECODE_STATE_STOP && !dc->start) {
|
|
break;
|
|
} else {
|
|
/*DEBUG("waiting for decoded audio, play silence\n");*/
|
|
if (playAudio(silence, CHUNK_SIZE) < 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
quitDecode(pc, dc);
|
|
}
|
|
|
|
/* decode w/ buffering
|
|
* this will fork another process
|
|
* child process does decoding
|
|
* parent process does playing audio
|
|
*/
|
|
void decode(void)
|
|
{
|
|
OutputBuffer *cb;
|
|
PlayerControl *pc;
|
|
DecoderControl *dc;
|
|
|
|
cb = &(getPlayerData()->buffer);
|
|
clearOutputBuffer(cb);
|
|
|
|
pc = &(getPlayerData()->playerControl);
|
|
dc = &(getPlayerData()->decoderControl);
|
|
dc->error = DECODE_ERROR_NOERROR;
|
|
dc->seek = 0;
|
|
dc->stop = 0;
|
|
dc->start = 1;
|
|
do { player_wakeup_decoder(); } while (dc->start);
|
|
|
|
decodeParent(pc, dc, cb);
|
|
}
|