mpd/test/test_queue_priority.cxx
Max Kellermann 322b061632 DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and
DetachedSong will be used by everybody else.  DetachedSong is easier
to use, but Song has lower overhead.
2014-01-09 09:05:58 +01:00

206 lines
5.4 KiB
C++

#include "config.h"
#include "Queue.hxx"
#include "DetachedSong.hxx"
#include "util/Macros.hxx"
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/TestFactoryRegistry.h>
#include <cppunit/ui/text/TestRunner.h>
#include <cppunit/extensions/HelperMacros.h>
Tag::Tag(const Tag &) {}
void Tag::Clear() {}
static void
check_descending_priority(const struct queue *queue,
unsigned start_order)
{
assert(start_order < queue->GetLength());
uint8_t last_priority = 0xff;
for (unsigned order = start_order; order < queue->GetLength(); ++order) {
unsigned position = queue->OrderToPosition(order);
uint8_t priority = queue->items[position].priority;
assert(priority <= last_priority);
(void)last_priority;
last_priority = priority;
}
}
class QueuePriorityTest : public CppUnit::TestFixture {
CPPUNIT_TEST_SUITE(QueuePriorityTest);
CPPUNIT_TEST(TestPriority);
CPPUNIT_TEST_SUITE_END();
public:
void TestPriority();
};
void
QueuePriorityTest::TestPriority()
{
DetachedSong songs[16] = {
DetachedSong("0.ogg"),
DetachedSong("1.ogg"),
DetachedSong("2.ogg"),
DetachedSong("3.ogg"),
DetachedSong("4.ogg"),
DetachedSong("5.ogg"),
DetachedSong("6.ogg"),
DetachedSong("7.ogg"),
DetachedSong("8.ogg"),
DetachedSong("9.ogg"),
DetachedSong("a.ogg"),
DetachedSong("b.ogg"),
DetachedSong("c.ogg"),
DetachedSong("d.ogg"),
DetachedSong("e.ogg"),
DetachedSong("f.ogg"),
};
struct queue queue(32);
for (unsigned i = 0; i < ARRAY_SIZE(songs); ++i)
queue.Append(DetachedSong(songs[i]), 0);
CPPUNIT_ASSERT_EQUAL(unsigned(ARRAY_SIZE(songs)), queue.GetLength());
/* priority=10 for 4 items */
queue.SetPriorityRange(4, 8, 10, -1);
queue.random = true;
queue.ShuffleOrder();
check_descending_priority(&queue, 0);
for (unsigned i = 0; i < 4; ++i) {
assert(queue.PositionToOrder(i) >= 4);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue.PositionToOrder(i) < 4);
}
for (unsigned i = 8; i < ARRAY_SIZE(songs); ++i) {
assert(queue.PositionToOrder(i) >= 4);
}
/* priority=50 one more item */
queue.SetPriorityRange(15, 16, 50, -1);
check_descending_priority(&queue, 0);
CPPUNIT_ASSERT_EQUAL(0u, queue.PositionToOrder(15));
for (unsigned i = 0; i < 4; ++i) {
assert(queue.PositionToOrder(i) >= 4);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue.PositionToOrder(i) >= 1 &&
queue.PositionToOrder(i) < 5);
}
for (unsigned i = 8; i < 15; ++i) {
assert(queue.PositionToOrder(i) >= 5);
}
/* priority=20 for one of the 4 priority=10 items */
queue.SetPriorityRange(3, 4, 20, -1);
check_descending_priority(&queue, 0);
CPPUNIT_ASSERT_EQUAL(1u, queue.PositionToOrder(3));
CPPUNIT_ASSERT_EQUAL(0u, queue.PositionToOrder(15));
for (unsigned i = 0; i < 3; ++i) {
assert(queue.PositionToOrder(i) >= 5);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue.PositionToOrder(i) >= 2 &&
queue.PositionToOrder(i) < 6);
}
for (unsigned i = 8; i < 15; ++i) {
assert(queue.PositionToOrder(i) >= 6);
}
/* priority=20 for another one of the 4 priority=10 items;
pass "after_order" (with priority=10) and see if it's moved
after that one */
unsigned current_order = 4;
unsigned current_position =
queue.OrderToPosition(current_order);
unsigned a_order = 3;
unsigned a_position = queue.OrderToPosition(a_order);
CPPUNIT_ASSERT_EQUAL(10u, unsigned(queue.items[a_position].priority));
queue.SetPriority(a_position, 20, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
a_order = queue.PositionToOrder(a_position);
CPPUNIT_ASSERT_EQUAL(4u, a_order);
check_descending_priority(&queue, current_order + 1);
/* priority=70 for one of the last items; must be inserted
right after the current song, before the priority=20 one we
just created */
unsigned b_order = 10;
unsigned b_position = queue.OrderToPosition(b_order);
CPPUNIT_ASSERT_EQUAL(0u, unsigned(queue.items[b_position].priority));
queue.SetPriority(b_position, 70, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
b_order = queue.PositionToOrder(b_position);
CPPUNIT_ASSERT_EQUAL(4u, b_order);
check_descending_priority(&queue, current_order + 1);
/* priority=60 for the old prio50 item; must not be moved,
because it's before the current song, and it's status
hasn't changed (it was already higher before) */
unsigned c_order = 0;
unsigned c_position = queue.OrderToPosition(c_order);
CPPUNIT_ASSERT_EQUAL(50u, unsigned(queue.items[c_position].priority));
queue.SetPriority(c_position, 60, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
c_order = queue.PositionToOrder(c_position);
CPPUNIT_ASSERT_EQUAL(0u, c_order);
/* move the prio=20 item back */
a_order = queue.PositionToOrder(a_position);
CPPUNIT_ASSERT_EQUAL(5u, a_order);
CPPUNIT_ASSERT_EQUAL(20u, unsigned(queue.items[a_position].priority));
queue.SetPriority(a_position, 5, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
a_order = queue.PositionToOrder(a_position);
CPPUNIT_ASSERT_EQUAL(6u, a_order);
}
CPPUNIT_TEST_SUITE_REGISTRATION(QueuePriorityTest);
int
main(gcc_unused int argc, gcc_unused char **argv)
{
CppUnit::TextUi::TestRunner runner;
auto &registry = CppUnit::TestFactoryRegistry::getRegistry();
runner.addTest(registry.makeTest());
return runner.run() ? EXIT_SUCCESS : EXIT_FAILURE;
}