110 lines
2.4 KiB
C++
110 lines
2.4 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "OutputPlugin.hxx"
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#include "OutputInternal.hxx"
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struct audio_output *
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ao_plugin_init(const struct audio_output_plugin *plugin,
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const config_param ¶m,
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Error &error)
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{
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assert(plugin != nullptr);
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assert(plugin->init != nullptr);
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return plugin->init(param, error);
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}
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void
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ao_plugin_finish(struct audio_output *ao)
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{
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ao->plugin->finish(ao);
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}
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bool
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ao_plugin_enable(struct audio_output *ao, Error &error_r)
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{
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return ao->plugin->enable != nullptr
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? ao->plugin->enable(ao, error_r)
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: true;
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}
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void
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ao_plugin_disable(struct audio_output *ao)
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{
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if (ao->plugin->disable != nullptr)
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ao->plugin->disable(ao);
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}
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bool
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ao_plugin_open(struct audio_output *ao, AudioFormat &audio_format,
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Error &error)
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{
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return ao->plugin->open(ao, audio_format, error);
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}
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void
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ao_plugin_close(struct audio_output *ao)
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{
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ao->plugin->close(ao);
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}
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unsigned
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ao_plugin_delay(struct audio_output *ao)
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{
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return ao->plugin->delay != nullptr
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? ao->plugin->delay(ao)
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: 0;
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}
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void
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ao_plugin_send_tag(struct audio_output *ao, const Tag *tag)
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{
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if (ao->plugin->send_tag != nullptr)
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ao->plugin->send_tag(ao, tag);
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}
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size_t
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ao_plugin_play(struct audio_output *ao, const void *chunk, size_t size,
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Error &error)
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{
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return ao->plugin->play(ao, chunk, size, error);
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}
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void
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ao_plugin_drain(struct audio_output *ao)
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{
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if (ao->plugin->drain != nullptr)
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ao->plugin->drain(ao);
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}
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void
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ao_plugin_cancel(struct audio_output *ao)
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{
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if (ao->plugin->cancel != nullptr)
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ao->plugin->cancel(ao);
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}
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bool
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ao_plugin_pause(struct audio_output *ao)
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{
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return ao->plugin->pause != nullptr && ao->plugin->pause(ao);
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}
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