2f43e4bc66
Finally restores an important feature that has been broken for several
months when the PlayerThread started working with Song copies instead
of pointers to the Queue's Song instances (commit e96779d
).
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_INSTANCE_HXX
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#define MPD_INSTANCE_HXX
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#include "check.h"
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class ClientList;
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struct Partition;
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struct Song;
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struct Instance {
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ClientList *client_list;
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Partition *partition;
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void DeleteSong(const Song &song);
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/**
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* The database has been modified. Propagate the change to
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* all subsystems.
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*/
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void DatabaseModified();
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/**
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* A tag in the play queue has been modified by the player
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* thread. Propagate the change to all subsystems.
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*/
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void TagModified();
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/**
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* Synchronize the player with the play queue.
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*/
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void SyncWithPlayer();
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};
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#endif
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