
Since pc->current_song denotes the song which the decoder should use next, we should move it to DecoderControl. This removes one internal PlayerControl struct access from the decoder code. Also add pc.next_song, which is manipulated by the playlist code, and gets copied to dc.next_song as soon as the decoder is started.
337 lines
6.5 KiB
C
337 lines
6.5 KiB
C
/* the Music Player Daemon (MPD)
|
|
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
|
|
* This project's homepage is: http://www.musicpd.org
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "player.h"
|
|
#include "path.h"
|
|
#include "command.h"
|
|
#include "log.h"
|
|
#include "playerData.h"
|
|
#include "ack.h"
|
|
#include "os_compat.h"
|
|
#include "main_notify.h"
|
|
|
|
static void playerCloseAudio(void);
|
|
|
|
void wakeup_player_nb(void)
|
|
{
|
|
notify_signal(&pc.notify);
|
|
}
|
|
|
|
static void wakeup_player(void)
|
|
{
|
|
notify_signal(&pc.notify);
|
|
wait_main_task();
|
|
}
|
|
|
|
void player_sleep(void)
|
|
{
|
|
notify_wait(&pc.notify);
|
|
}
|
|
|
|
static void * player_task(mpd_unused void *arg)
|
|
{
|
|
notify_enter(&pc.notify);
|
|
|
|
while (1) {
|
|
if (pc.play) {
|
|
decode();
|
|
continue; /* decode() calls wakeup_main_task */
|
|
} else if (pc.stop) {
|
|
pc.stop = 0;
|
|
} else if (pc.seek) {
|
|
pc.seek = 0;
|
|
} else if (pc.pause) {
|
|
pc.pause = 0;
|
|
} else if (pc.closeAudio) {
|
|
closeAudioDevice();
|
|
pc.closeAudio = 0;
|
|
} else if (pc.lockQueue) {
|
|
pc.queueLockState = PLAYER_QUEUE_LOCKED;
|
|
pc.lockQueue = 0;
|
|
} else if (pc.unlockQueue) {
|
|
pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
|
|
pc.unlockQueue = 0;
|
|
} else {
|
|
player_sleep();
|
|
continue;
|
|
}
|
|
/* we did something, tell the main task about it */
|
|
wakeup_main_task();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void playerInit(void)
|
|
{
|
|
pthread_attr_t attr;
|
|
pthread_t player_thread;
|
|
|
|
pthread_attr_init(&attr);
|
|
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
|
if (pthread_create(&player_thread, &attr, player_task, NULL))
|
|
FATAL("Failed to spawn player task: %s\n", strerror(errno));
|
|
}
|
|
|
|
int playerWait(int fd)
|
|
{
|
|
if (playerStop(fd) < 0)
|
|
return -1;
|
|
|
|
playerCloseAudio();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void set_current_song(Song *song)
|
|
{
|
|
pc.fileTime = song->tag ? song->tag->time : 0;
|
|
pc.next_song = song;
|
|
}
|
|
|
|
int playerPlay(int fd, Song * song)
|
|
{
|
|
if (playerStop(fd) < 0)
|
|
return -1;
|
|
|
|
set_current_song(song);
|
|
|
|
pc.play = 1;
|
|
/* FIXME: _nb() variant is probably wrong here, and everywhere... */
|
|
do { wakeup_player_nb(); } while (pc.play);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int playerStop(mpd_unused int fd)
|
|
{
|
|
if (pc.state != PLAYER_STATE_STOP) {
|
|
pc.stop = 1;
|
|
do { wakeup_player(); } while (pc.stop);
|
|
}
|
|
|
|
pc.queueState = PLAYER_QUEUE_BLANK;
|
|
playerQueueUnlock();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void playerKill(void) /* deprecated */
|
|
{
|
|
playerPause(STDERR_FILENO);
|
|
}
|
|
|
|
int playerPause(mpd_unused int fd)
|
|
{
|
|
if (pc.state != PLAYER_STATE_STOP) {
|
|
pc.pause = 1;
|
|
do { wakeup_player(); } while (pc.pause);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int playerSetPause(int fd, int pause_flag)
|
|
{
|
|
switch (pc.state) {
|
|
case PLAYER_STATE_PLAY:
|
|
if (pause_flag)
|
|
playerPause(fd);
|
|
break;
|
|
case PLAYER_STATE_PAUSE:
|
|
if (!pause_flag)
|
|
playerPause(fd);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int getPlayerElapsedTime(void)
|
|
{
|
|
return (int)(pc.elapsedTime + 0.5);
|
|
}
|
|
|
|
unsigned long getPlayerBitRate(void)
|
|
{
|
|
return pc.bitRate;
|
|
}
|
|
|
|
int getPlayerTotalTime(void)
|
|
{
|
|
return (int)(pc.totalTime + 0.5);
|
|
}
|
|
|
|
int getPlayerState(void)
|
|
{
|
|
return pc.state;
|
|
}
|
|
|
|
void clearPlayerError(void)
|
|
{
|
|
pc.error = 0;
|
|
}
|
|
|
|
int getPlayerError(void)
|
|
{
|
|
return pc.error;
|
|
}
|
|
|
|
char *getPlayerErrorStr(void)
|
|
{
|
|
/* static OK here, only one user in main task */
|
|
static char error[MPD_PATH_MAX + 64]; /* still too much */
|
|
static const size_t errorlen = sizeof(error);
|
|
char path_max_tmp[MPD_PATH_MAX];
|
|
*error = '\0'; /* likely */
|
|
|
|
switch (pc.error) {
|
|
case PLAYER_ERROR_FILENOTFOUND:
|
|
snprintf(error, errorlen,
|
|
"file \"%s\" does not exist or is inaccessible",
|
|
get_song_url(path_max_tmp, pc.errored_song));
|
|
break;
|
|
case PLAYER_ERROR_FILE:
|
|
snprintf(error, errorlen, "problems decoding \"%s\"",
|
|
get_song_url(path_max_tmp, pc.errored_song));
|
|
break;
|
|
case PLAYER_ERROR_AUDIO:
|
|
strcpy(error, "problems opening audio device");
|
|
break;
|
|
case PLAYER_ERROR_SYSTEM:
|
|
strcpy(error, "system error occured");
|
|
break;
|
|
case PLAYER_ERROR_UNKTYPE:
|
|
snprintf(error, errorlen, "file type of \"%s\" is unknown",
|
|
get_song_url(path_max_tmp, pc.errored_song));
|
|
}
|
|
return *error ? error : NULL;
|
|
}
|
|
|
|
static void playerCloseAudio(void)
|
|
{
|
|
if (playerStop(STDERR_FILENO) < 0)
|
|
return;
|
|
pc.closeAudio = 1;
|
|
do { wakeup_player(); } while (pc.closeAudio);
|
|
}
|
|
|
|
int queueSong(Song * song)
|
|
{
|
|
if (pc.queueState == PLAYER_QUEUE_BLANK) {
|
|
set_current_song(song);
|
|
pc.queueState = PLAYER_QUEUE_FULL;
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int getPlayerQueueState(void)
|
|
{
|
|
return pc.queueState;
|
|
}
|
|
|
|
void setQueueState(int queueState)
|
|
{
|
|
pc.queueState = queueState;
|
|
wakeup_player_nb();
|
|
}
|
|
|
|
void playerQueueLock(void)
|
|
{
|
|
if (pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
|
|
pc.lockQueue = 1;
|
|
do { wakeup_player(); } while (pc.lockQueue);
|
|
}
|
|
}
|
|
|
|
void playerQueueUnlock(void)
|
|
{
|
|
if (pc.queueLockState == PLAYER_QUEUE_LOCKED) {
|
|
pc.unlockQueue = 1;
|
|
do { wakeup_player(); } while (pc.unlockQueue);
|
|
}
|
|
}
|
|
|
|
int playerSeek(int fd, Song * song, float seek_time)
|
|
{
|
|
assert(song != NULL);
|
|
|
|
if (pc.state == PLAYER_STATE_STOP) {
|
|
commandError(fd, ACK_ERROR_PLAYER_SYNC,
|
|
"player not currently playing");
|
|
return -1;
|
|
}
|
|
|
|
if (pc.next_song != song)
|
|
set_current_song(song);
|
|
|
|
if (pc.error == PLAYER_ERROR_NOERROR) {
|
|
pc.seekWhere = seek_time;
|
|
pc.seek = 1;
|
|
/* FIXME: _nb() is probably wrong here, too */
|
|
do { wakeup_player_nb(); } while (pc.seek);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
float getPlayerCrossFade(void)
|
|
{
|
|
return pc.crossFade;
|
|
}
|
|
|
|
void setPlayerCrossFade(float crossFadeInSeconds)
|
|
{
|
|
if (crossFadeInSeconds < 0)
|
|
crossFadeInSeconds = 0;
|
|
pc.crossFade = crossFadeInSeconds;
|
|
}
|
|
|
|
void setPlayerSoftwareVolume(int volume)
|
|
{
|
|
volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
|
|
pc.softwareVolume = volume;
|
|
}
|
|
|
|
double getPlayerTotalPlayTime(void)
|
|
{
|
|
return pc.totalPlayTime;
|
|
}
|
|
|
|
unsigned int getPlayerSampleRate(void)
|
|
{
|
|
return pc.sampleRate;
|
|
}
|
|
|
|
int getPlayerBits(void)
|
|
{
|
|
return pc.bits;
|
|
}
|
|
|
|
int getPlayerChannels(void)
|
|
{
|
|
return pc.channels;
|
|
}
|
|
|
|
/* this actually creates a dupe of the current metadata */
|
|
Song *playerCurrentDecodeSong(void)
|
|
{
|
|
return NULL;
|
|
}
|