mpd/src/output_internal.h
Max Kellermann e686d19154 output: added option "always_on" for radio stations
Did you ever accidently click "stop" while feeding a radio station?
This option sets the output device to "pause" to disable the "close"
method.  It falls back to "pause" then, which is specific to the
plugin.  Some plugins implement it by feeding silence.
2010-03-10 19:49:31 +01:00

223 lines
5.0 KiB
C

/*
* Copyright (C) 2003-2010 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_OUTPUT_INTERNAL_H
#define MPD_OUTPUT_INTERNAL_H
#include "audio_format.h"
#include <glib.h>
#include <time.h>
enum audio_output_command {
AO_COMMAND_NONE = 0,
AO_COMMAND_ENABLE,
AO_COMMAND_DISABLE,
AO_COMMAND_OPEN,
/**
* This command is invoked when the input audio format
* changes.
*/
AO_COMMAND_REOPEN,
AO_COMMAND_CLOSE,
AO_COMMAND_PAUSE,
/**
* Drains the internal (hardware) buffers of the device. This
* operation may take a while to complete.
*/
AO_COMMAND_DRAIN,
AO_COMMAND_CANCEL,
AO_COMMAND_KILL
};
struct audio_output {
/**
* The device's configured display name.
*/
const char *name;
/**
* The plugin which implements this output device.
*/
const struct audio_output_plugin *plugin;
/**
* The plugin's internal data. It is passed to every plugin
* method.
*/
void *data;
/**
* The #mixer object associated with this audio output device.
* May be NULL if none is available, or if software volume is
* configured.
*/
struct mixer *mixer;
/**
* Shall this output always play something (i.e. silence),
* even when playback is stopped?
*/
bool always_on;
/**
* Has the user enabled this device?
*/
bool enabled;
/**
* Is this device actually enabled, i.e. the "enable" method
* has succeeded?
*/
bool really_enabled;
/**
* Is the device (already) open and functional?
*
* This attribute may only be modified by the output thread.
* It is protected with #mutex: write accesses inside the
* output thread and read accesses outside of it may only be
* performed while the lock is held.
*/
bool open;
/**
* Is the device paused? i.e. the output thread is in the
* ao_pause() loop.
*/
bool pause;
/**
* If not NULL, the device has failed, and this timer is used
* to estimate how long it should stay disabled (unless
* explicitly reopened with "play").
*/
GTimer *fail_timer;
/**
* The configured audio format.
*/
struct audio_format config_audio_format;
/**
* The audio_format in which audio data is received from the
* player thread (which in turn receives it from the decoder).
*/
struct audio_format in_audio_format;
/**
* The audio_format which is really sent to the device. This
* is basically config_audio_format (if configured) or
* in_audio_format, but may have been modified by
* plugin->open().
*/
struct audio_format out_audio_format;
/**
* The filter object of this audio output. This is an
* instance of chain_filter_plugin.
*/
struct filter *filter;
/**
* The replay_gain_filter_plugin instance of this audio
* output.
*/
struct filter *replay_gain_filter;
/**
* The serial number of the last replay gain info. 0 means no
* replay gain info was available.
*/
unsigned replay_gain_serial;
/**
* The convert_filter_plugin instance of this audio output.
* It is the last item in the filter chain, and is responsible
* for converting the input data into the appropriate format
* for this audio output.
*/
struct filter *convert_filter;
/**
* The thread handle, or NULL if the output thread isn't
* running.
*/
GThread *thread;
/**
* The next command to be performed by the output thread.
*/
enum audio_output_command command;
/**
* The music pipe which provides music chunks to be played.
*/
const struct music_pipe *pipe;
/**
* This mutex protects #open, #chunk and #chunk_finished.
*/
GMutex *mutex;
/**
* This condition object wakes up the output thread after
* #command has been set.
*/
GCond *cond;
/**
* The #music_chunk which is currently being played. All
* chunks before this one may be returned to the
* #music_buffer, because they are not going to be used by
* this output anymore.
*/
const struct music_chunk *chunk;
/**
* Has the output finished playing #chunk?
*/
bool chunk_finished;
};
/**
* Notify object used by the thread's client, i.e. we will send a
* notify signal to this object, expecting the caller to wait on it.
*/
extern struct notify audio_output_client_notify;
static inline bool
audio_output_is_open(const struct audio_output *ao)
{
return ao->open;
}
static inline bool
audio_output_command_is_finished(const struct audio_output *ao)
{
return ao->command == AO_COMMAND_NONE;
}
#endif