mpd/src/command/PlaylistCommands.cxx

304 lines
7.7 KiB
C++

/*
* Copyright 2003-2022 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "PlaylistCommands.hxx"
#include "PositionArg.hxx"
#include "Request.hxx"
#include "Instance.hxx"
#include "db/Interface.hxx"
#include "db/Selection.hxx"
#include "db/DatabasePlaylist.hxx"
#include "db/DatabaseSong.hxx"
#include "PlaylistSave.hxx"
#include "PlaylistFile.hxx"
#include "PlaylistError.hxx"
#include "db/PlaylistVector.hxx"
#include "SongLoader.hxx"
#include "song/DetachedSong.hxx"
#include "BulkEdit.hxx"
#include "playlist/PlaylistQueue.hxx"
#include "playlist/Print.hxx"
#include "TimePrint.hxx"
#include "client/Client.hxx"
#include "client/Response.hxx"
#include "Mapper.hxx"
#include "fs/AllocatedPath.hxx"
#include "time/ChronoUtil.hxx"
#include "util/UriExtract.hxx"
#include "LocateUri.hxx"
#include <fmt/format.h>
bool
playlist_commands_available() noexcept
{
return !map_spl_path().IsNull();
}
static void
print_spl_list(Response &r, const PlaylistVector &list)
{
for (const auto &i : list) {
r.Fmt(FMT_STRING("playlist: {}\n"), i.name);
if (!IsNegative(i.mtime))
time_print(r, "Last-Modified", i.mtime);
}
}
CommandResult
handle_save(Client &client, Request args, [[maybe_unused]] Response &r)
{
PlaylistSaveMode mode = PlaylistSaveMode::CREATE;
const char *mode_arg = args.GetOptional(1);
if (mode_arg != nullptr) {
if (StringIsEqual(mode_arg, "create"))
mode = PlaylistSaveMode::CREATE;
else if (StringIsEqual(mode_arg, "append"))
mode = PlaylistSaveMode::APPEND;
else if (StringIsEqual(mode_arg, "replace"))
mode = PlaylistSaveMode::REPLACE;
else
throw std::invalid_argument("Unrecognized save mode, expected one of 'create', 'append', 'replace'");
}
spl_save_playlist(args.front(), mode, client.GetPlaylist());
return CommandResult::OK;
}
CommandResult
handle_load(Client &client, Request args, [[maybe_unused]] Response &r)
{
const auto uri = LocateUri(UriPluginKind::PLAYLIST, args.front(),
&client
#ifdef ENABLE_DATABASE
, nullptr
#endif
);
RangeArg range = args.ParseOptional(1, RangeArg::All());
auto &partition = client.GetPartition();
const ScopeBulkEdit bulk_edit(partition);
auto &playlist = client.GetPlaylist();
const unsigned old_size = playlist.GetLength();
const unsigned position = args.size() > 2
? ParseInsertPosition(args[2], partition.playlist)
: old_size;
const SongLoader loader(client);
playlist_open_into_queue(uri,
range.start, range.end,
playlist,
client.GetPlayerControl(), loader);
/* invoke the RemoteTagScanner on all newly added songs */
auto &instance = client.GetInstance();
const unsigned new_size = playlist.GetLength();
for (unsigned i = old_size; i < new_size; ++i)
instance.LookupRemoteTag(playlist.queue.Get(i).GetRealURI());
if (position < old_size) {
const RangeArg move_range{old_size, new_size};
try {
partition.MoveRange(move_range, position);
} catch (...) {
/* ignore - shall we handle it? */
}
}
return CommandResult::OK;
}
CommandResult
handle_listplaylist(Client &client, Request args, Response &r)
{
const auto name = LocateUri(UriPluginKind::PLAYLIST, args.front(),
&client
#ifdef ENABLE_DATABASE
, nullptr
#endif
);
if (playlist_file_print(r, client.GetPartition(), SongLoader(client),
name, false))
return CommandResult::OK;
throw PlaylistError::NoSuchList();
}
CommandResult
handle_listplaylistinfo(Client &client, Request args, Response &r)
{
const auto name = LocateUri(UriPluginKind::PLAYLIST, args.front(),
&client
#ifdef ENABLE_DATABASE
, nullptr
#endif
);
if (playlist_file_print(r, client.GetPartition(), SongLoader(client),
name, true))
return CommandResult::OK;
throw PlaylistError::NoSuchList();
}
CommandResult
handle_rm([[maybe_unused]] Client &client, Request args, [[maybe_unused]] Response &r)
{
const char *const name = args.front();
spl_delete(name);
return CommandResult::OK;
}
CommandResult
handle_rename([[maybe_unused]] Client &client, Request args, [[maybe_unused]] Response &r)
{
const char *const old_name = args[0];
const char *const new_name = args[1];
spl_rename(old_name, new_name);
return CommandResult::OK;
}
CommandResult
handle_playlistdelete([[maybe_unused]] Client &client,
Request args, [[maybe_unused]] Response &r)
{
const char *const name = args[0];
const auto range = args.ParseRange(1);
PlaylistFileEditor editor(name, PlaylistFileEditor::LoadMode::YES);
editor.RemoveRange(range);
editor.Save();
return CommandResult::OK;
}
CommandResult
handle_playlistmove([[maybe_unused]] Client &client,
Request args, [[maybe_unused]] Response &r)
{
const char *const name = args.front();
unsigned from = args.ParseUnsigned(1);
unsigned to = args.ParseUnsigned(2);
if (from == to)
/* this doesn't check whether the playlist exists, but
what the hell.. */
return CommandResult::OK;
PlaylistFileEditor editor(name, PlaylistFileEditor::LoadMode::YES);
editor.MoveIndex(from, to);
editor.Save();
return CommandResult::OK;
}
CommandResult
handle_playlistclear([[maybe_unused]] Client &client,
Request args, [[maybe_unused]] Response &r)
{
const char *const name = args.front();
spl_clear(name);
return CommandResult::OK;
}
static CommandResult
handle_playlistadd_position(Client &client, const char *playlist_name,
const char *uri, unsigned position,
Response &r)
{
PlaylistFileEditor editor{
playlist_name,
PlaylistFileEditor::LoadMode::TRY,
};
if (position > editor.size()) {
r.Error(ACK_ERROR_ARG, "Bad position");
return CommandResult::ERROR;
}
if (uri_has_scheme(uri)) {
editor.Insert(position, uri);
} else {
#ifdef ENABLE_DATABASE
const DatabaseSelection selection(uri, true, nullptr);
if (SearchInsertIntoPlaylist(client.GetDatabaseOrThrow(),
client.GetStorage(),
selection,
editor, position) == 0)
/* no song was found, don't need to save */
return CommandResult::OK;
#else
(void)client;
r.Error(ACK_ERROR_NO_EXIST, "No database");
return CommandResult::ERROR;
#endif
}
editor.Save();
return CommandResult::OK;
}
CommandResult
handle_playlistadd(Client &client, Request args, [[maybe_unused]] Response &r)
{
const char *const playlist = args[0];
const char *const uri = args[1];
if (args.size() >= 3)
return handle_playlistadd_position(client, playlist, uri,
args.ParseUnsigned(2), r);
if (uri_has_scheme(uri)) {
const SongLoader loader(client);
spl_append_uri(playlist, loader, uri);
} else {
#ifdef ENABLE_DATABASE
const Database &db = client.GetDatabaseOrThrow();
const DatabaseSelection selection(uri, true, nullptr);
search_add_to_playlist(db, client.GetStorage(),
playlist, selection);
#else
r.Error(ACK_ERROR_NO_EXIST, "directory or file not found");
return CommandResult::ERROR;
#endif
}
return CommandResult::OK;
}
CommandResult
handle_listplaylists([[maybe_unused]] Client &client, [[maybe_unused]] Request args,
Response &r)
{
print_spl_list(r, ListPlaylistFiles());
return CommandResult::OK;
}