mpd/src/playlist_global.c
Max Kellermann 8d3205871c playlist: renamed global "playlist" variable to "g_playlist"
Export the "g_playlist" variable, and pass it to all playlist
functions.  This way, we can split playlist.c easier into separate
parts.  The code which initializes the singleton variable is moved to
playlist_global.c.
2009-02-04 18:56:41 +01:00

64 lines
1.5 KiB
C

/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* The manager of the global "struct playlist" instance (g_playlist).
*
*/
#include "playlist.h"
#include "playlist_state.h"
#include "event_pipe.h"
struct playlist g_playlist;
static void
playlist_tag_event(void)
{
playlist_tag_changed(&g_playlist);
}
static void
playlist_event(void)
{
syncPlayerAndPlaylist(&g_playlist);
}
void initPlaylist(void)
{
playlist_init(&g_playlist);
event_pipe_register(PIPE_EVENT_TAG, playlist_tag_event);
event_pipe_register(PIPE_EVENT_PLAYLIST, playlist_event);
}
void finishPlaylist(void)
{
playlist_finish(&g_playlist);
}
void savePlaylistState(FILE *fp)
{
playlist_state_save(fp, &g_playlist);
}
void readPlaylistState(FILE *fp)
{
playlist_state_restore(fp, &g_playlist);
}