8d3205871c
Export the "g_playlist" variable, and pass it to all playlist functions. This way, we can split playlist.c easier into separate parts. The code which initializes the singleton variable is moved to playlist_global.c.
64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* The manager of the global "struct playlist" instance (g_playlist).
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*
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*/
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#include "playlist.h"
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#include "playlist_state.h"
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#include "event_pipe.h"
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struct playlist g_playlist;
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static void
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playlist_tag_event(void)
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{
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playlist_tag_changed(&g_playlist);
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}
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static void
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playlist_event(void)
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{
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syncPlayerAndPlaylist(&g_playlist);
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}
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void initPlaylist(void)
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{
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playlist_init(&g_playlist);
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event_pipe_register(PIPE_EVENT_TAG, playlist_tag_event);
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event_pipe_register(PIPE_EVENT_PLAYLIST, playlist_event);
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}
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void finishPlaylist(void)
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{
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playlist_finish(&g_playlist);
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}
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void savePlaylistState(FILE *fp)
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{
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playlist_state_save(fp, &g_playlist);
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}
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void readPlaylistState(FILE *fp)
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{
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playlist_state_restore(fp, &g_playlist);
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}
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