
It actually increases our image size a small bit and may even hurt performance a very small bit, but makes the code less verbose and easier to manage. I don't see a reason for mpd to ever support playing multiple files at the same time (users can run multiple instances of mpd if they really want to play Zaireeka, but that's such an edge case it's not worth ever supporting in our code). git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
140 lines
3.3 KiB
C
140 lines
3.3 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "decode.h"
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#include "mpd_types.h"
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#include "song.h"
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#include "os_compat.h"
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#define PLAYER_STATE_STOP 0
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#define PLAYER_STATE_PAUSE 1
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#define PLAYER_STATE_PLAY 2
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#define PLAYER_ERROR_NOERROR 0
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#define PLAYER_ERROR_FILE 1
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#define PLAYER_ERROR_AUDIO 2
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#define PLAYER_ERROR_SYSTEM 3
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#define PLAYER_ERROR_UNKTYPE 4
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#define PLAYER_ERROR_FILENOTFOUND 5
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/* 0->1->2->3->5 regular playback
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* ->4->0 don't play queued song
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*/
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#define PLAYER_QUEUE_BLANK 0
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#define PLAYER_QUEUE_FULL 1
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#define PLAYER_QUEUE_DECODE 2
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#define PLAYER_QUEUE_PLAY 3
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#define PLAYER_QUEUE_STOP 4
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#define PLAYER_QUEUE_EMPTY 5
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#define PLAYER_QUEUE_UNLOCKED 0
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#define PLAYER_QUEUE_LOCKED 1
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typedef struct _PlayerControl {
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Notify notify;
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volatile mpd_sint8 stop;
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volatile mpd_sint8 play;
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volatile mpd_sint8 pause;
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volatile mpd_sint8 state;
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volatile mpd_sint8 closeAudio;
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volatile mpd_sint8 error;
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volatile mpd_uint16 bitRate;
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volatile mpd_sint8 bits;
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volatile mpd_sint8 channels;
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volatile mpd_uint32 sampleRate;
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volatile float totalTime;
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volatile float elapsedTime;
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volatile float fileTime;
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Song *current_song;
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Song *errored_song;
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volatile mpd_sint8 queueState;
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volatile mpd_sint8 queueLockState;
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volatile mpd_sint8 lockQueue;
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volatile mpd_sint8 unlockQueue;
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volatile mpd_sint8 seek;
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volatile double seekWhere;
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volatile float crossFade;
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volatile mpd_uint16 softwareVolume;
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volatile double totalPlayTime;
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} PlayerControl;
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void wakeup_player_nb(void);
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void player_sleep(void);
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int playerPlay(int fd, Song * song);
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int playerSetPause(int fd, int pause_flag);
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int playerPause(int fd);
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int playerStop(int fd);
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void playerKill(void);
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int getPlayerTotalTime(void);
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int getPlayerElapsedTime(void);
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unsigned long getPlayerBitRate(void);
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int getPlayerState(void);
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void clearPlayerError(void);
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char *getPlayerErrorStr(void);
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int getPlayerError(void);
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int playerWait(int fd);
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int queueSong(Song * song);
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int getPlayerQueueState(void);
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void setQueueState(int queueState);
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void playerQueueLock(void);
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void playerQueueUnlock(void);
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int playerSeek(int fd, Song * song, float seek_time);
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void setPlayerCrossFade(float crossFadeInSeconds);
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float getPlayerCrossFade(void);
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void setPlayerSoftwareVolume(int volume);
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double getPlayerTotalPlayTime(void);
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unsigned int getPlayerSampleRate(void);
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int getPlayerBits(void);
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int getPlayerChannels(void);
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Song *playerCurrentDecodeSong(void);
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void playerInit(void);
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#endif
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