a3e3d2c950
"idle" waits until something noteworthy happens on the server, e.g. song change, playlist modified, database updated. This allows clients to keep up to date without polling.
235 lines
4.6 KiB
C
235 lines
4.6 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "player_control.h"
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#include "path.h"
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#include "log.h"
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#include "tag.h"
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#include "song.h"
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#include "idle.h"
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#include "os_compat.h"
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#include "main_notify.h"
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struct player_control pc;
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void pc_init(unsigned int buffered_before_play)
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{
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pc.buffered_before_play = buffered_before_play;
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notify_init(&pc.notify);
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pc.command = PLAYER_COMMAND_NONE;
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pc.error = PLAYER_ERROR_NOERROR;
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pc.state = PLAYER_STATE_STOP;
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pc.crossFade = 0;
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pc.softwareVolume = 1000;
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}
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void pc_deinit(void)
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{
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notify_deinit(&pc.notify);
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}
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static void player_command(enum player_command cmd)
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{
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pc.command = cmd;
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while (pc.command != PLAYER_COMMAND_NONE) {
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notify_signal(&pc.notify);
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wait_main_task();
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}
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}
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void
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playerPlay(struct song *song)
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{
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assert(song != NULL);
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if (pc.state != PLAYER_STATE_STOP)
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player_command(PLAYER_COMMAND_STOP);
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pc.next_song = song;
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player_command(PLAYER_COMMAND_PLAY);
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idle_add(IDLE_PLAYER);
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}
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void pc_cancel(void)
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{
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player_command(PLAYER_COMMAND_CANCEL);
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}
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void playerWait(void)
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{
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player_command(PLAYER_COMMAND_CLOSE_AUDIO);
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idle_add(IDLE_PLAYER);
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}
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void playerKill(void)
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{
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player_command(PLAYER_COMMAND_EXIT);
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idle_add(IDLE_PLAYER);
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}
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void playerPause(void)
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{
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if (pc.state != PLAYER_STATE_STOP) {
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player_command(PLAYER_COMMAND_PAUSE);
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idle_add(IDLE_PLAYER);
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}
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}
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void playerSetPause(int pause_flag)
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{
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switch (pc.state) {
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case PLAYER_STATE_STOP:
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break;
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case PLAYER_STATE_PLAY:
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if (pause_flag)
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playerPause();
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break;
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case PLAYER_STATE_PAUSE:
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if (!pause_flag)
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playerPause();
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break;
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}
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}
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int getPlayerElapsedTime(void)
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{
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return (int)(pc.elapsedTime + 0.5);
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}
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unsigned long getPlayerBitRate(void)
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{
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return pc.bitRate;
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}
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int getPlayerTotalTime(void)
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{
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return (int)(pc.totalTime + 0.5);
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}
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enum player_state getPlayerState(void)
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{
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return pc.state;
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}
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void clearPlayerError(void)
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{
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pc.error = 0;
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}
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int getPlayerError(void)
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{
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return pc.error;
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}
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char *getPlayerErrorStr(void)
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{
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/* static OK here, only one user in main task */
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static char error[MPD_PATH_MAX + 64]; /* still too much */
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static const size_t errorlen = sizeof(error);
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char path_max_tmp[MPD_PATH_MAX];
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*error = '\0'; /* likely */
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switch (pc.error) {
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case PLAYER_ERROR_FILENOTFOUND:
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snprintf(error, errorlen,
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"file \"%s\" does not exist or is inaccessible",
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song_get_url(pc.errored_song, path_max_tmp));
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break;
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case PLAYER_ERROR_FILE:
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snprintf(error, errorlen, "problems decoding \"%s\"",
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song_get_url(pc.errored_song, path_max_tmp));
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break;
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case PLAYER_ERROR_AUDIO:
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strcpy(error, "problems opening audio device");
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break;
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case PLAYER_ERROR_SYSTEM:
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strcpy(error, "system error occured");
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break;
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case PLAYER_ERROR_UNKTYPE:
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snprintf(error, errorlen, "file type of \"%s\" is unknown",
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song_get_url(pc.errored_song, path_max_tmp));
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}
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return *error ? error : NULL;
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}
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void
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queueSong(struct song *song)
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{
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assert(song != NULL);
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assert(pc.next_song == NULL);
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pc.next_song = song;
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player_command(PLAYER_COMMAND_QUEUE);
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}
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int
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playerSeek(struct song *song, float seek_time)
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{
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assert(song != NULL);
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if (pc.state == PLAYER_STATE_STOP)
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return -1;
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pc.next_song = song;
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if (pc.error == PLAYER_ERROR_NOERROR) {
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pc.seekWhere = seek_time;
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player_command(PLAYER_COMMAND_SEEK);
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idle_add(IDLE_PLAYER);
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}
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return 0;
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}
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float getPlayerCrossFade(void)
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{
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return pc.crossFade;
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}
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void setPlayerCrossFade(float crossFadeInSeconds)
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{
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if (crossFadeInSeconds < 0)
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crossFadeInSeconds = 0;
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pc.crossFade = crossFadeInSeconds;
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idle_add(IDLE_OPTIONS);
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}
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void setPlayerSoftwareVolume(int volume)
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{
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volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
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pc.softwareVolume = volume;
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}
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double getPlayerTotalPlayTime(void)
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{
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return pc.totalPlayTime;
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}
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/* this actually creates a dupe of the current metadata */
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struct song *
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playerCurrentDecodeSong(void)
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{
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return NULL;
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}
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