261 lines
6.2 KiB
C++
261 lines
6.2 KiB
C++
/*
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* Copyright 2003-2022 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_MULTI_SOCKET_MONITOR_HXX
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#define MPD_MULTI_SOCKET_MONITOR_HXX
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#include "IdleEvent.hxx"
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#include "FineTimerEvent.hxx"
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#include "SocketEvent.hxx"
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#include "event/Features.h"
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#include <cassert>
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#include <forward_list>
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#include <iterator>
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#ifndef _WIN32
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struct pollfd;
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#endif
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class EventLoop;
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/**
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* Similar to #SocketEvent, but monitors multiple sockets. To use
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* it, implement the methods PrepareSockets() and DispatchSockets().
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* In PrepareSockets(), use UpdateSocketList() and AddSocket().
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* DispatchSockets() will be called if at least one socket is ready.
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*/
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class MultiSocketMonitor
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{
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class SingleFD final {
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MultiSocketMonitor &multi;
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SocketEvent event;
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unsigned revents;
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public:
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SingleFD(MultiSocketMonitor &_multi,
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SocketDescriptor _fd) noexcept
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:multi(_multi),
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event(multi.GetEventLoop(),
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BIND_THIS_METHOD(OnSocketReady), _fd),
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revents(0) {}
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SocketDescriptor GetSocket() const noexcept {
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return event.GetSocket();
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}
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unsigned GetEvents() const noexcept {
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return event.GetScheduledFlags();
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}
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void SetEvents(unsigned _events) noexcept {
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revents &= _events;
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event.Schedule(_events);
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}
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bool Schedule(unsigned events) noexcept {
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return event.Schedule(events);
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}
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unsigned GetReturnedEvents() const noexcept {
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return revents;
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}
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void ClearReturnedEvents() noexcept {
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revents = 0;
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}
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private:
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void OnSocketReady(unsigned flags) noexcept {
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revents = flags;
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multi.SetReady();
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}
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};
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IdleEvent idle_event;
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// TODO: switch to CoarseTimerEvent? ... not yet because the ALSA plugin needs exact timeouts
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FineTimerEvent timeout_event;
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/**
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* DispatchSockets() should be called.
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*/
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bool ready = false;
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/**
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* PrepareSockets() should be called.
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*
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* Note that this doesn't need to be initialized by the
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* constructor; this class is activated with the first
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* InvalidateSockets() call, which initializes this flag.
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*/
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bool refresh;
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std::forward_list<SingleFD> fds;
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#ifdef USE_EPOLL
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struct AlwaysReady {
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const SocketDescriptor fd;
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const unsigned revents;
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};
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/**
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* A list of file descriptors which are always ready. This is
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* a kludge needed because the ALSA output plugin gives us a
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* file descriptor to /dev/null, which is incompatible with
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* epoll (epoll_ctl() returns -EPERM).
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*/
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std::forward_list<AlwaysReady> always_ready_fds;
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#endif
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public:
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MultiSocketMonitor(EventLoop &_loop) noexcept;
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EventLoop &GetEventLoop() const noexcept {
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return idle_event.GetEventLoop();
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}
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/**
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* Clear the socket list and disable all #EventLoop
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* registrations. Run this in the #EventLoop thread before
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* destroying this object.
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*
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* Later, this object can be reused and reactivated by calling
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* InvalidateSockets().
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*
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* Note that this class doesn't have a destructor which calls
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* this method, because this would be racy and thus pointless:
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* at the time ~MultiSocketMonitor() is called, our virtual
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* methods have been morphed to be pure again, and in the
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* meantime the #EventLoop thread could invoke those pure
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* methods.
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*/
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void Reset() noexcept;
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/**
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* Invalidate the socket list. A call to PrepareSockets() is
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* scheduled which will then update the list.
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*/
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void InvalidateSockets() noexcept {
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refresh = true;
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idle_event.Schedule();
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}
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/**
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* Add one socket to the list of monitored sockets.
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*
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* May only be called from PrepareSockets().
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*/
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bool AddSocket(SocketDescriptor fd, unsigned events) noexcept;
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/**
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* Remove all sockets.
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*
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* May only be called from PrepareSockets().
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*/
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void ClearSocketList() noexcept;
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/**
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* Update the known sockets by invoking the given function for
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* each one; its return value is the events bit mask. A
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* return value of 0 means the socket will be removed from the
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* list.
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*
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* May only be called from PrepareSockets().
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*/
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template<typename E>
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void UpdateSocketList(E &&e) noexcept {
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for (auto prev = fds.before_begin(), end = fds.end(),
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i = std::next(prev);
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i != end; i = std::next(prev)) {
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assert(i->GetEvents() != 0);
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unsigned events = e(i->GetSocket());
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if (events != 0) {
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i->SetEvents(events);
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prev = i;
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} else {
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fds.erase_after(prev);
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}
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}
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}
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#ifndef _WIN32
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/**
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* Replace the socket list with the given file descriptors.
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* The given pollfd array will be modified by this method.
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*
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* May only be called from PrepareSockets().
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*/
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void ReplaceSocketList(pollfd *pfds, unsigned n) noexcept;
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#endif
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/**
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* Invoke a function for each socket which has become ready.
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*/
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template<typename F>
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void ForEachReturnedEvent(F &&f) noexcept {
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for (auto &i : fds) {
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if (i.GetReturnedEvents() != 0) {
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f(i.GetSocket(), i.GetReturnedEvents());
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i.ClearReturnedEvents();
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}
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}
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#ifdef USE_EPOLL
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for (const auto &i : always_ready_fds)
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f(i.fd, i.revents);
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#endif
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}
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protected:
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/**
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* Override this method and update the socket registrations.
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* To do that, call AddSocket(), ClearSocketList(),
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* UpdateSocketList() and ReplaceSocketList().
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*
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* @return timeout or a negative value for no timeout
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*/
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virtual Event::Duration PrepareSockets() noexcept = 0;
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/**
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* At least one socket is ready or the timeout has expired.
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* This method should be used to perform I/O.
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*/
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virtual void DispatchSockets() noexcept = 0;
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private:
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void SetReady() noexcept {
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ready = true;
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idle_event.Schedule();
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}
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void Prepare() noexcept;
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void OnTimeout() noexcept {
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SetReady();
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}
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void OnIdle() noexcept;
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};
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#endif
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