mpd/src/event/MultiSocketMonitor.hxx
2022-07-14 17:59:35 +02:00

261 lines
6.2 KiB
C++

/*
* Copyright 2003-2022 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_MULTI_SOCKET_MONITOR_HXX
#define MPD_MULTI_SOCKET_MONITOR_HXX
#include "IdleEvent.hxx"
#include "FineTimerEvent.hxx"
#include "SocketEvent.hxx"
#include "event/Features.h"
#include <cassert>
#include <forward_list>
#include <iterator>
#ifndef _WIN32
struct pollfd;
#endif
class EventLoop;
/**
* Similar to #SocketEvent, but monitors multiple sockets. To use
* it, implement the methods PrepareSockets() and DispatchSockets().
* In PrepareSockets(), use UpdateSocketList() and AddSocket().
* DispatchSockets() will be called if at least one socket is ready.
*/
class MultiSocketMonitor
{
class SingleFD final {
MultiSocketMonitor &multi;
SocketEvent event;
unsigned revents;
public:
SingleFD(MultiSocketMonitor &_multi,
SocketDescriptor _fd) noexcept
:multi(_multi),
event(multi.GetEventLoop(),
BIND_THIS_METHOD(OnSocketReady), _fd),
revents(0) {}
SocketDescriptor GetSocket() const noexcept {
return event.GetSocket();
}
unsigned GetEvents() const noexcept {
return event.GetScheduledFlags();
}
void SetEvents(unsigned _events) noexcept {
revents &= _events;
event.Schedule(_events);
}
bool Schedule(unsigned events) noexcept {
return event.Schedule(events);
}
unsigned GetReturnedEvents() const noexcept {
return revents;
}
void ClearReturnedEvents() noexcept {
revents = 0;
}
private:
void OnSocketReady(unsigned flags) noexcept {
revents = flags;
multi.SetReady();
}
};
IdleEvent idle_event;
// TODO: switch to CoarseTimerEvent? ... not yet because the ALSA plugin needs exact timeouts
FineTimerEvent timeout_event;
/**
* DispatchSockets() should be called.
*/
bool ready = false;
/**
* PrepareSockets() should be called.
*
* Note that this doesn't need to be initialized by the
* constructor; this class is activated with the first
* InvalidateSockets() call, which initializes this flag.
*/
bool refresh;
std::forward_list<SingleFD> fds;
#ifdef USE_EPOLL
struct AlwaysReady {
const SocketDescriptor fd;
const unsigned revents;
};
/**
* A list of file descriptors which are always ready. This is
* a kludge needed because the ALSA output plugin gives us a
* file descriptor to /dev/null, which is incompatible with
* epoll (epoll_ctl() returns -EPERM).
*/
std::forward_list<AlwaysReady> always_ready_fds;
#endif
public:
MultiSocketMonitor(EventLoop &_loop) noexcept;
EventLoop &GetEventLoop() const noexcept {
return idle_event.GetEventLoop();
}
/**
* Clear the socket list and disable all #EventLoop
* registrations. Run this in the #EventLoop thread before
* destroying this object.
*
* Later, this object can be reused and reactivated by calling
* InvalidateSockets().
*
* Note that this class doesn't have a destructor which calls
* this method, because this would be racy and thus pointless:
* at the time ~MultiSocketMonitor() is called, our virtual
* methods have been morphed to be pure again, and in the
* meantime the #EventLoop thread could invoke those pure
* methods.
*/
void Reset() noexcept;
/**
* Invalidate the socket list. A call to PrepareSockets() is
* scheduled which will then update the list.
*/
void InvalidateSockets() noexcept {
refresh = true;
idle_event.Schedule();
}
/**
* Add one socket to the list of monitored sockets.
*
* May only be called from PrepareSockets().
*/
bool AddSocket(SocketDescriptor fd, unsigned events) noexcept;
/**
* Remove all sockets.
*
* May only be called from PrepareSockets().
*/
void ClearSocketList() noexcept;
/**
* Update the known sockets by invoking the given function for
* each one; its return value is the events bit mask. A
* return value of 0 means the socket will be removed from the
* list.
*
* May only be called from PrepareSockets().
*/
template<typename E>
void UpdateSocketList(E &&e) noexcept {
for (auto prev = fds.before_begin(), end = fds.end(),
i = std::next(prev);
i != end; i = std::next(prev)) {
assert(i->GetEvents() != 0);
unsigned events = e(i->GetSocket());
if (events != 0) {
i->SetEvents(events);
prev = i;
} else {
fds.erase_after(prev);
}
}
}
#ifndef _WIN32
/**
* Replace the socket list with the given file descriptors.
* The given pollfd array will be modified by this method.
*
* May only be called from PrepareSockets().
*/
void ReplaceSocketList(pollfd *pfds, unsigned n) noexcept;
#endif
/**
* Invoke a function for each socket which has become ready.
*/
template<typename F>
void ForEachReturnedEvent(F &&f) noexcept {
for (auto &i : fds) {
if (i.GetReturnedEvents() != 0) {
f(i.GetSocket(), i.GetReturnedEvents());
i.ClearReturnedEvents();
}
}
#ifdef USE_EPOLL
for (const auto &i : always_ready_fds)
f(i.fd, i.revents);
#endif
}
protected:
/**
* Override this method and update the socket registrations.
* To do that, call AddSocket(), ClearSocketList(),
* UpdateSocketList() and ReplaceSocketList().
*
* @return timeout or a negative value for no timeout
*/
virtual Event::Duration PrepareSockets() noexcept = 0;
/**
* At least one socket is ready or the timeout has expired.
* This method should be used to perform I/O.
*/
virtual void DispatchSockets() noexcept = 0;
private:
void SetReady() noexcept {
ready = true;
idle_event.Schedule();
}
void Prepare() noexcept;
void OnTimeout() noexcept {
SetReady();
}
void OnIdle() noexcept;
};
#endif