Files
mpd/src/output/Control.hxx
Simon Arlott ab196f7afc output/Control: Support always_off outputs that are never used for playback
Add an `always_off` option to outputs that causes them to never start
playback even if they're enabled.

This allows placeholder `null` outputs to be defined for the purpose
of having an external client react to the enabled state without the
side effects of real outputs. Like an external mixer, the client can
perform some action when an output is enabled.

Normally `null` outputs can be used for playback so it's possible for
MPD to continue playback silently if a problem occurs with all the real
outputs (or there are none enabled).
2023-04-21 20:54:37 +01:00

620 lines
13 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#ifndef MPD_OUTPUT_CONTROL_HXX
#define MPD_OUTPUT_CONTROL_HXX
#include "Source.hxx"
#include "pcm/AudioFormat.hxx"
#include "thread/Thread.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "time/PeriodClock.hxx"
#include <cstdint>
#include <exception>
#include <map>
#include <memory>
#include <string>
enum class ReplayGainMode : uint8_t;
struct FilteredAudioOutput;
struct MusicChunk;
struct ConfigBlock;
class MusicPipe;
class Mixer;
class AudioOutputClient;
/**
* Controller for an #AudioOutput and its output thread.
*/
class AudioOutputControl {
std::unique_ptr<FilteredAudioOutput> output;
/**
* A copy of FilteredAudioOutput::name which we need just in
* case this is a "dummy" output (output==nullptr) because
* this output has been moved to another partitioncommands.
*/
const std::string name;
/**
* The PlayerControl object which "owns" this output. This
* object is needed to signal command completion.
*/
AudioOutputClient &client;
/**
* Source of audio data.
*/
AudioOutputSource source;
/**
* The error that occurred in the output thread. It is
* cleared whenever the output is opened successfully.
*
* Protected by #mutex.
*/
std::exception_ptr last_error;
/**
* If not nullptr, the device has failed, and this timer is used
* to estimate how long it should stay disabled (unless
* explicitly reopened with "play").
*/
PeriodClock fail_timer;
/**
* The thread handle, or nullptr if the output thread isn't
* running.
*/
Thread thread;
/**
* This condition object wakes up the output thread after
* #command has been set.
*/
Cond wake_cond;
/**
* This condition object signals #command completion to the
* client.
*/
Cond client_cond;
/**
* Additional data for #command. Protected by #mutex.
*/
struct Request {
/**
* The #AudioFormat requested by #Command::OPEN.
*/
AudioFormat audio_format;
/**
* The #MusicPipe passed to #Command::OPEN.
*/
const MusicPipe *pipe;
} request;
/**
* The next command to be performed by the output thread.
*/
enum class Command {
NONE,
ENABLE,
DISABLE,
/**
* Open the output, or reopen it if it is already
* open, adjusting for input #AudioFormat changes.
*/
OPEN,
CLOSE,
PAUSE,
/**
* Close or pause the device, depending on the
* #always_on setting.
*/
RELEASE,
/**
* Drains the internal (hardware) buffers of the device. This
* operation may take a while to complete.
*/
DRAIN,
CANCEL,
KILL
} command = Command::NONE;
/**
* Will this output receive tags from the decoder? The
* default is true, but it may be configured to false to
* suppress sending tags to the output.
*/
const bool tags;
/**
* Shall this output always play something (i.e. silence),
* even when playback is stopped?
*/
const bool always_on;
/**
* Should this output never play anything, even when enabled?
*/
const bool always_off;
/**
* Has the user enabled this device?
*/
bool enabled = true;
/**
* Is this device actually enabled, i.e. the "enable" method
* has succeeded?
*/
bool really_enabled = false;
/**
* Is the device (already) open and functional?
*
* This attribute may only be modified by the output thread.
* It is protected with #mutex: write accesses inside the
* output thread and read accesses outside of it may only be
* performed while the lock is held.
*/
bool open = false;
/**
* Is the device currently playing, i.e. is its buffer
* (likely) non-empty? If not, then it will never be drained.
*
* This field is only valid while the output is open.
*/
bool playing;
/**
* Is the device paused? i.e. the output thread is in the
* ao_pause() loop.
*/
bool pause = false;
/**
* When this flag is set, the output thread will not do any
* playback. It will wait until the flag is cleared.
*
* This is used to synchronize the "clear" operation on the
* shared music pipe during the CANCEL command.
*/
bool allow_play = true;
/**
* Was an #AudioOutputInterrupted caught? In this case,
* playback is suspended, and the output thread waits for a
* command.
*
* This field is only valid while the output is open.
*/
bool caught_interrupted;
/**
* True while the OutputThread is inside ao_play(). This
* means the PlayerThread does not need to wake up the
* OutputThread when new chunks are added to the MusicPipe,
* because the OutputThread is already watching that.
*/
bool in_playback_loop = false;
/**
* Has the OutputThread been woken up to play more chunks?
* This is set by audio_output_play() and reset by ao_play()
* to reduce the number of duplicate wakeups.
*/
bool woken_for_play = false;
/**
* If this flag is set, then the next WaitForDelay() call is
* skipped. This is used to avoid delays after resuming
* playback.
*/
bool skip_delay;
/**
* Has Command::KILL already been sent? This field is only
* defined if `thread` is defined. It shall avoid sending the
* command twice.
*
* Protected by #mutex.
*/
bool killed;
public:
/**
* This mutex protects #open, #fail_timer, #pipe.
*/
mutable Mutex mutex;
/**
* Throws on error.
*/
AudioOutputControl(std::unique_ptr<FilteredAudioOutput> _output,
AudioOutputClient &_client,
const ConfigBlock &block);
/**
* Move the contents of an existing instance, and convert that
* existing instance to a "dummy" output.
*/
AudioOutputControl(AudioOutputControl &&src,
AudioOutputClient &_client) noexcept;
~AudioOutputControl() noexcept;
AudioOutputControl(const AudioOutputControl &) = delete;
AudioOutputControl &operator=(const AudioOutputControl &) = delete;
[[gnu::pure]]
const auto &GetName() const noexcept {
return name;
}
[[gnu::pure]]
const char *GetPluginName() const noexcept;
[[gnu::pure]]
const char *GetLogName() const noexcept;
AudioOutputClient &GetClient() noexcept {
return client;
}
[[gnu::pure]]
Mixer *GetMixer() const noexcept;
bool IsDummy() const noexcept {
return !output;
}
bool AlwaysOff() const noexcept {
return always_off;
}
/**
* Caller must lock the mutex.
*/
bool IsReallyEnabled() const noexcept {
return really_enabled;
}
/**
* Caller must lock the mutex.
*/
bool IsEnabled() const noexcept {
return enabled;
}
/**
* @return true if the value has been modified
*/
bool LockSetEnabled(bool new_value) noexcept;
/**
* @return the new "enabled" value
*/
bool LockToggleEnabled() noexcept;
/**
* Caller must lock the mutex.
*/
bool IsOpen() const noexcept {
return open;
}
/**
* Caller must lock the mutex.
*/
bool IsBusy() const noexcept {
return IsOpen() && !IsCommandFinished();
}
/**
* Caller must lock the mutex.
*/
const std::exception_ptr &GetLastError() const noexcept {
return last_error;
}
/**
* Detach and return the #FilteredAudioOutput instance and,
* replacing it here with a "dummy" object.
*/
std::unique_ptr<FilteredAudioOutput> Steal() noexcept;
void ReplaceDummy(std::unique_ptr<FilteredAudioOutput> new_output,
bool _enabled) noexcept;
void StartThread();
/**
* Caller must lock the mutex.
*/
bool IsCommandFinished() const noexcept {
return command == Command::NONE;
}
void CommandFinished() noexcept;
/**
* Waits for command completion.
*
* Caller must lock the mutex.
*/
void WaitForCommand(std::unique_lock<Mutex> &lock) noexcept;
void LockWaitForCommand() noexcept {
std::unique_lock<Mutex> lock(mutex);
WaitForCommand(lock);
}
/**
* Sends a command, but does not wait for completion.
*
* Caller must lock the mutex.
*/
void CommandAsync(Command cmd) noexcept;
/**
* Sends a command to the object and waits for completion.
*
* Caller must lock the mutex.
*/
void CommandWait(std::unique_lock<Mutex> &lock, Command cmd) noexcept;
/**
* Lock the object and execute the command synchronously.
*/
void LockCommandWait(Command cmd) noexcept;
void BeginDestroy() noexcept;
std::map<std::string, std::string, std::less<>> GetAttributes() const noexcept;
void SetAttribute(std::string &&name, std::string &&value);
/**
* Enables the device, but don't wait for completion.
*
* Caller must lock the mutex.
*/
void EnableAsync();
/**
* Disables the device, but don't wait for completion.
*
* Caller must lock the mutex.
*/
void DisableAsync() noexcept;
/**
* Attempt to enable or disable the device as specified by the
* #enabled attribute; attempt to sync it with #really_enabled
* (wrapper for EnableAsync() or DisableAsync()).
*
* Caller must lock the mutex.
*/
void EnableDisableAsync();
void LockEnableDisableAsync() {
const std::scoped_lock<Mutex> protect(mutex);
EnableDisableAsync();
}
void LockPauseAsync() noexcept;
void CloseWait(std::unique_lock<Mutex> &lock) noexcept;
void LockCloseWait() noexcept;
/**
* Closes the audio output, but if the "always_on" flag is set, put it
* into pause mode instead.
*/
void LockRelease() noexcept;
void SetReplayGainMode(ReplayGainMode _mode) noexcept {
source.SetReplayGainMode(_mode);
}
/**
* Caller must lock the mutex.
*
* Throws on error.
*/
void InternalOpen2(AudioFormat in_audio_format);
/**
* Caller must lock the mutex.
*/
bool Open(std::unique_lock<Mutex> &lock,
AudioFormat audio_format, const MusicPipe &mp) noexcept;
/**
* Opens or closes the device, depending on the "enabled"
* flag.
*
* @param force true to ignore the #fail_timer
* @return true if the device is open
*/
bool LockUpdate(const AudioFormat audio_format,
const MusicPipe &mp,
bool force) noexcept;
/**
* Did we already consumed this chunk?
*
* Caller must lock the mutex.
*/
[[gnu::pure]]
bool IsChunkConsumed(const MusicChunk &chunk) const noexcept;
[[gnu::pure]]
bool LockIsChunkConsumed(const MusicChunk &chunk) const noexcept;
/**
* There's only one chunk left in the pipe (#pipe), and all
* audio outputs have consumed it already. Clear the
* reference.
*
* This stalls playback to give the caller a chance to shift
* the #MusicPipe without getting disturbed; after this,
* LockAllowPlay() must be called to resume playback.
*/
void ClearTailChunk(const MusicChunk &chunk) noexcept {
if (!IsOpen())
return;
source.ClearTailChunk(chunk);
allow_play = false;
}
/**
* Locking wrapper for ClearTailChunk().
*/
void LockClearTailChunk(const MusicChunk &chunk) noexcept {
const std::scoped_lock<Mutex> lock(mutex);
ClearTailChunk(chunk);
}
void LockPlay() noexcept;
void LockDrainAsync() noexcept;
/**
* Clear the "allow_play" flag and send the "CANCEL" command
* asynchronously. To finish the operation, the caller has to
* call LockAllowPlay().
*/
void LockCancelAsync() noexcept;
/**
* Set the "allow_play" and signal the thread.
*/
void LockAllowPlay() noexcept;
private:
/**
* An error has occurred and this output is defunct.
*/
void Failure(std::exception_ptr e) noexcept {
last_error = e;
/* don't automatically reopen this device for 10
seconds */
fail_timer.Update();
}
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
* Handles exceptions.
*
* @return true on success
*/
bool InternalEnable() noexcept;
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
*/
void InternalDisable() noexcept;
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
* Handles exceptions.
*/
void InternalOpen(AudioFormat audio_format,
const MusicPipe &pipe) noexcept;
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
*/
void InternalCloseOutput(bool drain) noexcept;
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
*/
void InternalClose(bool drain) noexcept;
/**
* An error has occurred, and this output must be closed.
*/
void InternalCloseError(std::exception_ptr e) noexcept {
Failure(e);
InternalClose(false);
}
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
*/
void InternalCheckClose(bool drain) noexcept;
/**
* Wait until the output's delay reaches zero.
*
* @return true if playback should be continued, false if a
* command was issued
*/
bool WaitForDelay(std::unique_lock<Mutex> &lock) noexcept;
/**
* Caller must lock the mutex.
*/
bool FillSourceOrClose() noexcept;
/**
* Caller must lock the mutex.
*/
bool PlayChunk(std::unique_lock<Mutex> &lock) noexcept;
/**
* Plays all remaining chunks, until the tail of the pipe has
* been reached (and no more chunks are queued), or until a
* command is received.
*
* Runs inside the OutputThread.
* Caller must lock the mutex.
* Handles exceptions.
*
* @return true if at least one chunk has been available,
* false if the tail of the pipe was already reached
*/
bool InternalPlay(std::unique_lock<Mutex> &lock) noexcept;
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
* Handles exceptions.
*/
void InternalPause(std::unique_lock<Mutex> &lock) noexcept;
/**
* Runs inside the OutputThread.
* Caller must lock the mutex.
* Handles exceptions.
*/
void InternalDrain() noexcept;
void StopThread() noexcept;
/**
* The OutputThread.
*/
void Task() noexcept;
};
#endif