374cc51f77
When the client wants to seek, but the decoder has already finished decoding the current song, the player restarts the decoder with an initial seek at the new position. When this initial seek fails, MPD pretends nothing has happened and plays this song from the start. With this new flag, a restarted decoder marks the initial seek as "essential" and fails the decoder if that seek fails. Closes https://github.com/MusicPlayerDaemon/MPD/issues/895
191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DECODER_BRIDGE_HXX
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#define MPD_DECODER_BRIDGE_HXX
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#include "Client.hxx"
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#include "ReplayGainInfo.hxx"
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#include "MusicChunkPtr.hxx"
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#include <exception>
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#include <memory>
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class PcmConvert;
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struct MusicChunk;
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class DecoderControl;
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struct Tag;
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/**
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* A bridge between the #DecoderClient interface and the MPD core
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* (#DecoderControl, #MusicPipe etc.).
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*/
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class DecoderBridge final : public DecoderClient {
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public:
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DecoderControl &dc;
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/**
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* For converting input data to the configured audio format.
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* nullptr means no conversion necessary.
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*/
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PcmConvert *convert = nullptr;
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/**
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* The time stamp of the next data chunk, in seconds.
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*/
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FloatDuration timestamp = FloatDuration::zero();
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/**
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* The time stamp of the next data chunk, in PCM frames.
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*/
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uint64_t absolute_frame = 0;
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/**
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* Is the initial seek (to the start position of the sub-song)
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* pending, or has it been performed already?
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*/
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bool initial_seek_pending;
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/**
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* Are initial seek failures fatal?
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*/
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const bool initial_seek_essential;
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/**
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* Is the initial seek currently running? During this time,
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* the decoder command is SEEK. This flag is set by
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* decoder_get_virtual_command(), when the virtual SEEK
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* command is generated for the first time.
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*/
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bool initial_seek_running = false;
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/**
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* This flag is set by GetSeekTime(), and checked by
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* CommandFinished(). It is used to clean up after seeking.
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*/
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bool seeking = false;
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/**
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* The tag from the song object. This is only used for local
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* files, because we expect the stream server to send us a new
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* tag each time we play it.
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*/
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std::unique_ptr<Tag> song_tag;
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/** the last tag received from the stream */
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std::unique_ptr<Tag> stream_tag;
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/** the last tag received from the decoder plugin */
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std::unique_ptr<Tag> decoder_tag;
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/** the chunk currently being written to */
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MusicChunkPtr current_chunk;
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ReplayGainInfo replay_gain_info;
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/**
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* A positive serial number for checking if replay gain info
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* has changed since the last check.
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*/
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unsigned replay_gain_serial = 0;
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/**
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* An error has occurred (in DecoderAPI.cxx), and the plugin
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* will be asked to stop.
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*/
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std::exception_ptr error;
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DecoderBridge(DecoderControl &_dc, bool _initial_seek_pending,
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bool _initial_seek_essential,
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std::unique_ptr<Tag> _tag)
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:dc(_dc),
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initial_seek_pending(_initial_seek_pending),
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initial_seek_essential(_initial_seek_essential),
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song_tag(std::move(_tag)) {}
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~DecoderBridge();
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/**
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* Should be read operation be cancelled? That is the case when the
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* player thread has sent a command such as "STOP".
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*
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* Caller must lock the #DecoderControl object.
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*/
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gcc_pure
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bool CheckCancelRead() const noexcept;
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/**
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* Returns the current chunk the decoder writes to, or allocates a new
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* chunk if there is none.
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*
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* @return the chunk, or NULL if we have received a decoder command
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*/
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MusicChunk *GetChunk() noexcept;
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/**
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* Flushes the current chunk.
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*
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* Caller must not lock the #DecoderControl object.
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*/
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void FlushChunk();
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/* virtual methods from DecoderClient */
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void Ready(AudioFormat audio_format,
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bool seekable, SignedSongTime duration) override;
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DecoderCommand GetCommand() noexcept override;
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void CommandFinished() override;
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SongTime GetSeekTime() noexcept override;
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uint64_t GetSeekFrame() noexcept override;
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void SeekError() override;
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InputStreamPtr OpenUri(const char *uri) override;
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size_t Read(InputStream &is, void *buffer, size_t length) override;
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void SubmitTimestamp(FloatDuration t) override;
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DecoderCommand SubmitData(InputStream *is,
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const void *data, size_t length,
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uint16_t kbit_rate) override;
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DecoderCommand SubmitTag(InputStream *is, Tag &&tag) override ;
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void SubmitReplayGain(const ReplayGainInfo *replay_gain_info) override;
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void SubmitMixRamp(MixRampInfo &&mix_ramp) override;
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private:
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/**
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* Checks if we need an "initial seek". If so, then the
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* initial seek is prepared, and the function returns true.
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*/
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bool PrepareInitialSeek();
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/**
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* Returns the current decoder command. May return a
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* "virtual" synthesized command, e.g. to seek to the
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* beginning of the CUE track.
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*/
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DecoderCommand GetVirtualCommand() noexcept;
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DecoderCommand LockGetVirtualCommand() noexcept;
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/**
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* Sends a #Tag as-is to the #MusicPipe. Flushes the current
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* chunk (DecoderBridge::chunk) if there is one.
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*/
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DecoderCommand DoSendTag(const Tag &tag);
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bool UpdateStreamTag(InputStream *is);
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};
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#endif
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