a9799218ab
When reading a new directory, copy the stat data (which we have anyway) to the directory struct. This may save a stat() in the future.
508 lines
12 KiB
C
508 lines
12 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "update.h"
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#include "database.h"
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#include "directory.h"
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#include "song.h"
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#include "log.h"
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#include "ls.h"
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#include "path.h"
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#include "playlist.h"
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#include "utils.h"
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#include "main_notify.h"
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#include "condition.h"
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#include "update.h"
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enum update_return {
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UPDATE_RETURN_ERROR = -1,
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UPDATE_RETURN_NOUPDATE = 0,
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UPDATE_RETURN_UPDATED = 1
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};
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enum update_progress {
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UPDATE_PROGRESS_IDLE = 0,
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UPDATE_PROGRESS_RUNNING = 1,
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UPDATE_PROGRESS_DONE = 2
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} progress;
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/* make this dynamic?, or maybe this is big enough... */
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static char *update_paths[32];
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static size_t update_paths_nr;
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static pthread_t update_thr;
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static const int update_task_id_max = 1 << 15;
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static int update_task_id;
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static struct song *delete;
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static struct condition delete_cond;
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int isUpdatingDB(void)
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{
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return (progress != UPDATE_PROGRESS_IDLE) ? update_task_id : 0;
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}
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static void
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directory_set_stat(struct directory *dir, const struct stat *st)
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{
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dir->inode = st->st_ino;
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dir->device = st->st_dev;
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dir->stat = 1;
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}
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static void
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delete_song(struct directory *dir, struct song *del)
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{
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/* first, prevent traversers in main task from getting this */
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songvec_delete(&dir->songs, del);
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/* now take it out of the playlist (in the main_task) */
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cond_enter(&delete_cond);
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assert(!delete);
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delete = del;
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wakeup_main_task();
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do { cond_wait(&delete_cond); } while (delete);
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cond_leave(&delete_cond);
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/* finally, all possible references gone, free it */
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song_free(del);
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}
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static int
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delete_each_song(struct song *song, mpd_unused void *data)
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{
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struct directory *directory = data;
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assert(song->parent == directory);
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delete_song(directory, song);
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return 0;
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}
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/**
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* Recursively remove all sub directories and songs from a directory,
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* leaving an empty directory.
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*/
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static void
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clear_directory(struct directory *directory)
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{
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int i;
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for (i = directory->children.nr; --i >= 0;)
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clear_directory(directory->children.base[i]);
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dirvec_clear(&directory->children);
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songvec_for_each(&directory->songs, delete_each_song, directory);
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}
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/**
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* Recursively free a directory and all its contents.
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*/
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static void
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delete_directory(struct directory *directory)
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{
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assert(directory->parent != NULL);
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clear_directory(directory);
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dirvec_delete(&directory->parent->children, directory);
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directory_free(directory);
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}
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struct delete_data {
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char *tmp;
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struct directory *dir;
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enum update_return ret;
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};
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/* passed to songvec_for_each */
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static int
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delete_song_if_removed(struct song *song, void *_data)
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{
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struct delete_data *data = _data;
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data->tmp = song_get_url(song, data->tmp);
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assert(data->tmp);
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if (!isFile(data->tmp, NULL)) {
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delete_song(data->dir, song);
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data->ret = UPDATE_RETURN_UPDATED;
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}
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return 0;
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}
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static enum update_return
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delete_path(const char *path)
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{
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struct directory *directory = db_get_directory(path);
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struct song *song = db_get_song(path);
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if (directory != NULL)
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delete_directory(directory);
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if (song != NULL)
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delete_song(song->parent, song);
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return directory == NULL && song == NULL
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? UPDATE_RETURN_NOUPDATE
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: UPDATE_RETURN_UPDATED;
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}
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static enum update_return
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removeDeletedFromDirectory(char *path_max_tmp, struct directory *directory)
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{
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enum update_return ret = UPDATE_RETURN_NOUPDATE;
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int i;
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struct dirvec *dv = &directory->children;
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struct delete_data data;
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for (i = dv->nr; --i >= 0; ) {
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if (isDir(dv->base[i]->path))
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continue;
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LOG("removing directory: %s\n", dv->base[i]->path);
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dirvec_delete(dv, dv->base[i]);
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ret = UPDATE_RETURN_UPDATED;
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}
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data.dir = directory;
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data.tmp = path_max_tmp;
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data.ret = ret;
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songvec_for_each(&directory->songs, delete_song_if_removed, &data);
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return data.ret;
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}
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static const char *opendir_path(char *path_max_tmp, const char *dirname)
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{
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if (*dirname != '\0')
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return rmp2amp_r(path_max_tmp,
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utf8_to_fs_charset(path_max_tmp, dirname));
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return musicDir;
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}
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static int
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statDirectory(struct directory *dir)
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{
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struct stat st;
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if (myStat(directory_get_path(dir), &st) < 0)
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return -1;
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directory_set_stat(dir, &st);
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return 0;
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}
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static int
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inodeFoundInParent(struct directory *parent, ino_t inode, dev_t device)
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{
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while (parent) {
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if (!parent->stat && statDirectory(parent) < 0)
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return -1;
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if (parent->inode == inode && parent->device == device) {
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DEBUG("recursive directory found\n");
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return 1;
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}
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parent = parent->parent;
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}
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return 0;
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}
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static enum update_return
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updateDirectory(struct directory *directory, const struct stat *st);
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static enum update_return
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addSubDirectoryToDirectory(struct directory *directory,
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const char *name, const struct stat *st)
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{
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struct directory *subDirectory;
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if (inodeFoundInParent(directory, st->st_ino, st->st_dev))
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return UPDATE_RETURN_NOUPDATE;
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subDirectory = directory_new(name, directory);
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if (updateDirectory(subDirectory, st) != UPDATE_RETURN_UPDATED) {
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directory_free(subDirectory);
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return UPDATE_RETURN_NOUPDATE;
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}
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dirvec_add(&directory->children, subDirectory);
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return UPDATE_RETURN_UPDATED;
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}
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static enum update_return
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updateInDirectory(struct directory *directory,
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const char *name, const struct stat *st)
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{
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struct song *song;
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if (S_ISREG(st->st_mode) && hasMusicSuffix(name, 0)) {
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const char *shortname = mpd_basename(name);
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if (!(song = songvec_find(&directory->songs, shortname))) {
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song = song_file_load(shortname, directory);
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if (song == NULL)
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return -1;
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songvec_add(&directory->songs, song);
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LOG("added %s\n", name);
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return UPDATE_RETURN_UPDATED;
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} else if (st->st_mtime != song->mtime) {
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LOG("updating %s\n", name);
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if (!song_file_update(song))
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delete_song(directory, song);
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return UPDATE_RETURN_UPDATED;
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}
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} else if (S_ISDIR(st->st_mode)) {
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struct directory *subdir = directory_get_child(directory, name);
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if (subdir) {
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enum update_return ret;
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assert(directory == subdir->parent);
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ret = updateDirectory(subdir, st);
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if (ret == UPDATE_RETURN_ERROR)
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delete_directory(subdir);
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return ret;
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} else {
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return addSubDirectoryToDirectory(directory, name, st);
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}
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}
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DEBUG("update: %s is not a directory or music\n", name);
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return UPDATE_RETURN_NOUPDATE;
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}
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/* we don't look at hidden files nor files with newlines in them */
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static int skip_path(const char *path)
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{
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return (path[0] == '.' || strchr(path, '\n')) ? 1 : 0;
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}
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static enum update_return
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updateDirectory(struct directory *directory, const struct stat *st)
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{
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bool was_empty = directory_is_empty(directory);
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DIR *dir;
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const char *dirname = directory_get_path(directory);
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struct dirent *ent;
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char path_max_tmp[MPD_PATH_MAX];
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enum update_return ret = UPDATE_RETURN_NOUPDATE, ret2;
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assert(S_ISDIR(st->st_mode));
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directory_set_stat(directory, st);
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if (inodeFoundInParent(directory->parent,
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directory->inode, directory->device))
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return UPDATE_RETURN_ERROR;
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dir = opendir(opendir_path(path_max_tmp, dirname));
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if (!dir)
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return UPDATE_RETURN_ERROR;
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if (!was_empty &&
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removeDeletedFromDirectory(path_max_tmp, directory) > 0)
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ret = UPDATE_RETURN_UPDATED;
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while ((ent = readdir(dir))) {
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char *utf8;
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struct stat st2;
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if (skip_path(ent->d_name))
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continue;
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utf8 = fs_charset_to_utf8(path_max_tmp, ent->d_name);
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if (!utf8)
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continue;
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if (!isRootDirectory(directory->path))
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utf8 = pfx_dir(path_max_tmp, utf8, strlen(utf8),
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dirname, strlen(dirname));
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if (myStat(path_max_tmp, &st2) == 0)
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ret2 = updateInDirectory(directory, path_max_tmp,
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&st2);
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else
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ret2 = delete_path(path_max_tmp);
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if (ret == UPDATE_RETURN_NOUPDATE)
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ret = ret2;
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}
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closedir(dir);
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return ret;
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}
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static struct directory *
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directory_make_child_checked(struct directory *parent, const char *path)
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{
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struct directory *directory;
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struct stat st;
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struct song *conflicting;
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directory = directory_get_child(parent, path);
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if (directory != NULL)
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return directory;
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if (myStat(path, &st) < 0 ||
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inodeFoundInParent(parent, st.st_ino, st.st_dev))
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return NULL;
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/* if we're adding directory paths, make sure to delete filenames
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with potentially the same name */
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conflicting = songvec_find(&parent->songs, mpd_basename(path));
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if (conflicting)
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delete_song(parent, conflicting);
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directory = directory_new_child(parent, path);
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directory_set_stat(directory, &st);
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return directory;
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}
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static struct directory *
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addParentPathToDB(const char *utf8path)
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{
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struct directory *directory = db_get_root();
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char *duplicated = xstrdup(utf8path);
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char *slash = duplicated;
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while ((slash = strchr(slash, '/')) != NULL) {
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*slash = 0;
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directory = directory_make_child_checked(directory,
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duplicated);
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if (directory == NULL || slash == NULL)
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break;
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*slash++ = '/';
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}
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free(duplicated);
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return directory;
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}
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static enum update_return updatePath(const char *path)
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{
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struct stat st;
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if (myStat(path, &st) < 0)
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return delete_path(path);
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return updateInDirectory(addParentPathToDB(path), path, &st);
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}
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static void * update_task(void *_path)
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{
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enum update_return ret = UPDATE_RETURN_NOUPDATE;
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if (_path != NULL && !isRootDirectory(_path)) {
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ret = updatePath((char *)_path);
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free(_path);
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} else {
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struct directory *directory = db_get_root();
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struct stat st;
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if (myStat(directory_get_path(directory), &st) == 0)
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ret = updateDirectory(directory, &st);
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else
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ret = UPDATE_RETURN_ERROR;
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}
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if (ret == UPDATE_RETURN_UPDATED && db_save() < 0)
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ret = UPDATE_RETURN_ERROR;
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progress = UPDATE_PROGRESS_DONE;
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wakeup_main_task();
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return (void *)ret;
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}
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static void spawn_update_task(char *path)
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{
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pthread_attr_t attr;
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assert(pthread_equal(pthread_self(), main_task));
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progress = UPDATE_PROGRESS_RUNNING;
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pthread_attr_init(&attr);
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if (pthread_create(&update_thr, &attr, update_task, path))
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FATAL("Failed to spawn update task: %s\n", strerror(errno));
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if (++update_task_id > update_task_id_max)
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update_task_id = 1;
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DEBUG("spawned thread for update job id %i\n", update_task_id);
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}
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int directory_update_init(char *path)
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{
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assert(pthread_equal(pthread_self(), main_task));
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if (progress != UPDATE_PROGRESS_IDLE) {
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int next_task_id;
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if (!path)
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return -1;
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if (update_paths_nr == ARRAY_SIZE(update_paths))
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return -1;
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assert(update_paths_nr < ARRAY_SIZE(update_paths));
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update_paths[update_paths_nr++] = path;
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next_task_id = update_task_id + update_paths_nr;
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return next_task_id > update_task_id_max ? 1 : next_task_id;
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}
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spawn_update_task(path);
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return update_task_id;
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}
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void reap_update_task(void)
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{
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enum update_return ret;
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assert(pthread_equal(pthread_self(), main_task));
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cond_enter(&delete_cond);
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if (delete) {
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char tmp[MPD_PATH_MAX];
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LOG("removing: %s\n", song_get_url(delete, tmp));
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deleteASongFromPlaylist(delete);
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delete = NULL;
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cond_signal_sync(&delete_cond);
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}
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cond_leave(&delete_cond);
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if (progress != UPDATE_PROGRESS_DONE)
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return;
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if (pthread_join(update_thr, (void **)&ret))
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FATAL("error joining update thread: %s\n", strerror(errno));
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if (ret == UPDATE_RETURN_UPDATED)
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playlistVersionChange();
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if (update_paths_nr) {
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char *path = update_paths[0];
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memmove(&update_paths[0], &update_paths[1],
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--update_paths_nr * sizeof(char *));
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spawn_update_task(path);
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} else {
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progress = UPDATE_PROGRESS_IDLE;
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}
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}
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