344 lines
8.0 KiB
C
344 lines
8.0 KiB
C
/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "queue.h"
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#include "song.h"
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/**
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* Generate a non-existing id number.
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*/
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static unsigned
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queue_generate_id(const struct queue *queue)
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{
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static unsigned cur = (unsigned)-1;
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do {
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cur++;
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if (cur >= queue->max_length * QUEUE_HASH_MULT)
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cur = 0;
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} while (queue->idToPosition[cur] != -1);
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return cur;
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}
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int
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queue_next_order(const struct queue *queue, unsigned order)
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{
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assert(order < queue->length);
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if (queue->single)
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{
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if (queue->repeat)
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return order;
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else
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return -1;
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}
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if (order + 1 < queue->length)
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return order + 1;
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else if (queue->repeat)
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/* restart at first song */
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return 0;
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else
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/* end of queue */
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return -1;
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}
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void
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queue_increment_version(struct queue *queue)
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{
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static unsigned long max = ((uint32_t) 1 << 31) - 1;
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queue->version++;
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if (queue->version >= max) {
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for (unsigned i = 0; i < queue->length; i++)
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queue->items[i].version = 0;
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queue->version = 1;
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}
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}
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void
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queue_modify(struct queue *queue, unsigned order)
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{
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unsigned position;
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assert(order < queue->length);
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position = queue->order[order];
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queue->items[position].version = queue->version;
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queue_increment_version(queue);
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}
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void
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queue_modify_all(struct queue *queue)
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{
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for (unsigned i = 0; i < queue->length; i++)
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queue->items[i].version = queue->version;
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queue_increment_version(queue);
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}
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unsigned
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queue_append(struct queue *queue, struct song *song)
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{
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unsigned id = queue_generate_id(queue);
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assert(!queue_is_full(queue));
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queue->items[queue->length] = (struct queue_item){
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.song = song,
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.id = id,
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.version = queue->version,
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};
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queue->order[queue->length] = queue->length;
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queue->idToPosition[id] = queue->length;
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++queue->length;
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return id;
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}
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void
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queue_swap(struct queue *queue, unsigned position1, unsigned position2)
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{
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struct queue_item tmp;
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unsigned id1 = queue->items[position1].id;
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unsigned id2 = queue->items[position2].id;
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tmp = queue->items[position1];
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queue->items[position1] = queue->items[position2];
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queue->items[position2] = tmp;
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queue->items[position1].version = queue->version;
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queue->items[position2].version = queue->version;
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queue->idToPosition[id1] = position2;
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queue->idToPosition[id2] = position1;
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}
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static void
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queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
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{
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unsigned from_id = queue->items[from].id;
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queue->items[to] = queue->items[from];
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queue->items[to].version = queue->version;
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queue->idToPosition[from_id] = to;
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}
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void
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queue_move(struct queue *queue, unsigned from, unsigned to)
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{
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struct queue_item item = queue->items[from];
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/* move songs to one less in from->to */
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for (unsigned i = from; i < to; i++)
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queue_move_song_to(queue, i + 1, i);
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/* move songs to one more in to->from */
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for (unsigned i = from; i > to; i--)
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queue_move_song_to(queue, i - 1, i);
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/* put song at _to_ */
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queue->idToPosition[item.id] = to;
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queue->items[to] = item;
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queue->items[to].version = queue->version;
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/* now deal with order */
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if (queue->random) {
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for (unsigned i = 0; i < queue->length; i++) {
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if (queue->order[i] > from && queue->order[i] <= to)
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queue->order[i]--;
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else if (queue->order[i] < from &&
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queue->order[i] >= to)
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queue->order[i]++;
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else if (from == queue->order[i])
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queue->order[i] = to;
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}
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}
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}
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void
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queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
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{
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struct queue_item items[end - start];
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// Copy the original block [start,end-1]
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for (unsigned i = start; i < end; i++)
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items[i - start] = queue->items[i];
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// If to > start, we need to move to-start items to start, starting from end
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for (unsigned i = end; i < end + to - start; i++)
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queue_move_song_to(queue, i, start + i - end);
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// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
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// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
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// We have to iterate in this order to avoid writing over something we haven't yet moved
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for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
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queue_move_song_to(queue, i, i + end - start);
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// Copy the original block back in, starting at to.
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for (unsigned i = start; i< end; i++)
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{
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queue->idToPosition[items[i-start].id] = to + i - start;
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queue->items[to + i - start] = items[i-start];
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queue->items[to + i - start].version = queue->version;
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}
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if (queue->random) {
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// Update the positions in the queue.
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// Note that the ranges for these cases are the same as the ranges of
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// the loops above.
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for (unsigned i = 0; i < queue->length; i++) {
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if (queue->order[i] >= end && queue->order[i] < to + end - start)
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queue->order[i] -= end - start;
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else if (queue->order[i] < start &&
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queue->order[i] >= to)
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queue->order[i] += end - start;
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else if (start <= queue->order[i] && queue->order[i] < end)
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queue->order[i] += to - start;
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}
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}
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}
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void
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queue_delete(struct queue *queue, unsigned position)
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{
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struct song *song;
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unsigned id, order;
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assert(position < queue->length);
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song = queue_get(queue, position);
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if (!song_in_database(song))
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song_free(song);
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id = queue_position_to_id(queue, position);
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order = queue_position_to_order(queue, position);
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--queue->length;
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/* release the song id */
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queue->idToPosition[id] = -1;
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/* delete song from songs array */
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for (unsigned i = position; i < queue->length; i++)
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queue_move_song_to(queue, i + 1, i);
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/* delete the entry from the order array */
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for (unsigned i = order; i < queue->length; i++)
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queue->order[i] = queue->order[i + 1];
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/* readjust values in the order array */
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for (unsigned i = 0; i < queue->length; i++)
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if (queue->order[i] > position)
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--queue->order[i];
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}
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void
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queue_clear(struct queue *queue)
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{
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for (unsigned i = 0; i < queue->length; i++) {
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struct queue_item *item = &queue->items[i];
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if (!song_in_database(item->song))
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song_free(item->song);
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queue->idToPosition[item->id] = -1;
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}
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queue->length = 0;
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}
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void
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queue_init(struct queue *queue, unsigned max_length)
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{
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queue->max_length = max_length;
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queue->length = 0;
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queue->version = 1;
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queue->repeat = false;
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queue->random = false;
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queue->single = false;
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queue->consume = false;
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queue->items = g_new(struct queue_item, max_length);
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queue->order = g_malloc(sizeof(queue->order[0]) *
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max_length);
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queue->idToPosition = g_malloc(sizeof(queue->idToPosition[0]) *
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max_length * QUEUE_HASH_MULT);
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for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
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queue->idToPosition[i] = -1;
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queue->rand = g_rand_new();
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}
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void
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queue_finish(struct queue *queue)
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{
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queue_clear(queue);
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g_free(queue->items);
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g_free(queue->order);
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g_free(queue->idToPosition);
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g_rand_free(queue->rand);
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}
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void
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queue_shuffle_order(struct queue *queue)
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{
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assert(queue->random);
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for (unsigned i = 0; i < queue->length; i++)
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queue_swap_order(queue, i,
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g_rand_int_range(queue->rand, i,
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queue->length));
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}
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void
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queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
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{
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queue_swap_order(queue, end - 1,
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g_rand_int_range(queue->rand, start, end));
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}
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void
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queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
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{
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assert(start <= end);
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assert(end <= queue->length);
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for (unsigned i = start; i < end; i++) {
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unsigned ri = g_rand_int_range(queue->rand, i, end);
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queue_swap(queue, i, ri);
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}
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}
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