mpd/src/PlayerThread.hxx

46 lines
1.6 KiB
C++

/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/* \file
*
* The player thread controls the playback. It acts as a bridge
* between the decoder thread and the output thread(s): it receives
* #music_chunk objects from the decoder, optionally mixes them
* (cross-fading), applies software volume, and sends them to the
* audio outputs via audio_output_all_play().
*
* It is controlled by the main thread (the playlist code), see
* PlayerControl.hxx. The playlist enqueues new songs into the player
* thread and sends it commands.
*
* The player thread itself does not do any I/O. It synchronizes with
* other threads via #GMutex and #GCond objects, and passes
* #music_chunk instances around in #MusicPipe objects.
*/
#ifndef MPD_PLAYER_THREAD_HXX
#define MPD_PLAYER_THREAD_HXX
struct PlayerControl;
void
player_create(PlayerControl &pc);
#endif