46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/*
|
|
* Copyright (C) 2003-2014 The Music Player Daemon Project
|
|
* http://www.musicpd.org
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
/* \file
|
|
*
|
|
* The player thread controls the playback. It acts as a bridge
|
|
* between the decoder thread and the output thread(s): it receives
|
|
* #music_chunk objects from the decoder, optionally mixes them
|
|
* (cross-fading), applies software volume, and sends them to the
|
|
* audio outputs via audio_output_all_play().
|
|
*
|
|
* It is controlled by the main thread (the playlist code), see
|
|
* PlayerControl.hxx. The playlist enqueues new songs into the player
|
|
* thread and sends it commands.
|
|
*
|
|
* The player thread itself does not do any I/O. It synchronizes with
|
|
* other threads via #GMutex and #GCond objects, and passes
|
|
* #music_chunk instances around in #MusicPipe objects.
|
|
*/
|
|
|
|
#ifndef MPD_PLAYER_THREAD_HXX
|
|
#define MPD_PLAYER_THREAD_HXX
|
|
|
|
struct PlayerControl;
|
|
|
|
void
|
|
player_create(PlayerControl &pc);
|
|
|
|
#endif
|