0aee49bdf8
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
235 lines
5.3 KiB
C
235 lines
5.3 KiB
C
/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../decoder_api.h"
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#include "../timer.h"
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#include "../conf.h"
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#include <glib.h>
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#include <fluidsynth.h>
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#undef G_LOG_DOMAIN
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#define G_LOG_DOMAIN "fluidsynth"
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/**
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* Convert a fluidsynth log level to a GLib log level.
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*/
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static GLogLevelFlags
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fluidsynth_level_to_glib(enum fluid_log_level level)
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{
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switch (level) {
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case FLUID_PANIC:
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case FLUID_ERR:
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return G_LOG_LEVEL_CRITICAL;
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case FLUID_WARN:
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return G_LOG_LEVEL_WARNING;
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case FLUID_INFO:
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return G_LOG_LEVEL_INFO;
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case FLUID_DBG:
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case LAST_LOG_LEVEL:
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return G_LOG_LEVEL_DEBUG;
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}
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/* invalid fluidsynth log level */
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return G_LOG_LEVEL_MESSAGE;
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}
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/**
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* The fluidsynth logging callback. It forwards messages to the GLib
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* logging library.
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*/
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static void
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fluidsynth_mpd_log_function(int level, char *message, G_GNUC_UNUSED void *data)
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{
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g_log(G_LOG_DOMAIN, fluidsynth_level_to_glib(level), "%s", message);
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}
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static bool
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fluidsynth_init(G_GNUC_UNUSED const struct config_param *param)
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{
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fluid_set_log_function(LAST_LOG_LEVEL,
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fluidsynth_mpd_log_function, NULL);
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return true;
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}
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static void
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fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
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{
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static const struct audio_format audio_format = {
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.sample_rate = 48000,
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.bits = 16,
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.channels = 2,
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};
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char setting_sample_rate[] = "synth.sample-rate";
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/*
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char setting_verbose[] = "synth.verbose";
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char setting_yes[] = "yes";
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*/
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const char *soundfont_path;
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fluid_settings_t *settings;
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fluid_synth_t *synth;
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fluid_player_t *player;
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char *path_dup;
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int ret;
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Timer *timer;
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enum decoder_command cmd;
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soundfont_path =
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config_get_string("soundfont",
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"/usr/share/sounds/sf2/FluidR3_GM.sf2");
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/* set up fluid settings */
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settings = new_fluid_settings();
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if (settings == NULL)
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return;
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fluid_settings_setnum(settings, setting_sample_rate, 48000);
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/*
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fluid_settings_setstr(settings, setting_verbose, setting_yes);
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*/
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/* create the fluid synth */
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synth = new_fluid_synth(settings);
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if (synth == NULL) {
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delete_fluid_settings(settings);
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return;
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}
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ret = fluid_synth_sfload(synth, soundfont_path, true);
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if (ret < 0) {
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g_warning("fluid_synth_sfload() failed");
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return;
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}
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/* create the fluid player */
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player = new_fluid_player(synth);
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if (player == NULL) {
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return;
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}
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/* temporarily duplicate the path_fs string, because
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fluidsynth wants a writable string */
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path_dup = g_strdup(path_fs);
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ret = fluid_player_add(player, path_dup);
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g_free(path_dup);
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if (ret != 0) {
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g_warning("fluid_player_add() failed");
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delete_fluid_player(player);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return;
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}
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/* start the player */
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ret = fluid_player_play(player);
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if (ret != 0) {
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g_warning("fluid_player_play() failed");
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delete_fluid_player(player);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return;
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}
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/* set up a timer for synchronization; fluidsynth always
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decodes in real time, which forces us to synchronize */
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/* XXX is there any way to switch off real-time decoding? */
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timer = timer_new(&audio_format);
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timer_start(timer);
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/* initialization complete - announce the audio format to the
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MPD core */
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decoder_initialized(decoder, &audio_format, false, -1);
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do {
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int16_t buffer[2048];
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const unsigned max_frames = G_N_ELEMENTS(buffer) / 2;
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/* synchronize with the fluid player */
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timer_add(timer, sizeof(buffer));
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timer_sync(timer);
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/* read samples from fluidsynth and send them to the
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MPD core */
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ret = fluid_synth_write_s16(synth, max_frames,
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buffer, 0, 2,
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buffer, 1, 2);
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/* XXX how do we see whether the player is done? We
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can't access the private attribute
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player->status */
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if (ret != 0)
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break;
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cmd = decoder_data(decoder, NULL, buffer, sizeof(buffer),
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0, 0, NULL);
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} while (cmd == DECODE_COMMAND_NONE);
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/* clean up */
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timer_free(timer);
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fluid_player_stop(player);
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fluid_player_join(player);
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delete_fluid_player(player);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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}
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static struct tag *
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fluidsynth_tag_dup(const char *file)
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{
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struct tag *tag = tag_new();
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/* to be implemented */
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(void)file;
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return tag;
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}
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static const char *const fluidsynth_suffixes[] = {
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"mid",
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NULL
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};
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const struct decoder_plugin fluidsynth_decoder_plugin = {
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.name = "fluidsynth",
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.init = fluidsynth_init,
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.file_decode = fluidsynth_file_decode,
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.tag_dup = fluidsynth_tag_dup,
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.suffixes = fluidsynth_suffixes,
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};
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