Files
mpd/src/db/plugins/upnp/UpnpDatabasePlugin.cxx
Max Kellermann 1eae9339f2 db/Interface: CollectUniqueTags() allows multiple "groups"
Instead of passing tag and group, pass an array of tags.  To support a
nested return value, return a nested std::map of std::maps.  Each key
specifies the tag value, and each value may be another nesting level.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/408
2019-06-16 10:39:29 +02:00

649 lines
17 KiB
C++

/*
* Copyright 2003-2019 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "UpnpDatabasePlugin.hxx"
#include "Directory.hxx"
#include "Tags.hxx"
#include "lib/upnp/ClientInit.hxx"
#include "lib/upnp/Discovery.hxx"
#include "lib/upnp/ContentDirectoryService.hxx"
#include "db/Interface.hxx"
#include "db/DatabasePlugin.hxx"
#include "db/Selection.hxx"
#include "db/VHelper.hxx"
#include "db/UniqueTags.hxx"
#include "db/DatabaseError.hxx"
#include "db/LightDirectory.hxx"
#include "song/LightSong.hxx"
#include "song/Filter.hxx"
#include "song/TagSongFilter.hxx"
#include "db/Stats.hxx"
#include "config/Block.hxx"
#include "tag/Builder.hxx"
#include "tag/Table.hxx"
#include "tag/Mask.hxx"
#include "fs/Traits.hxx"
#include "Log.hxx"
#include "util/ConstBuffer.hxx"
#include "util/RecursiveMap.hxx"
#include "util/SplitString.hxx"
#include <string>
#include <assert.h>
#include <string.h>
static const char *const rootid = "0";
class UpnpSongData {
protected:
std::string uri;
Tag tag;
template<typename U, typename T>
UpnpSongData(U &&_uri, T &&_tag) noexcept
:uri(std::forward<U>(_uri)), tag(std::forward<T>(_tag)) {}
};
class UpnpSong : UpnpSongData, public LightSong {
std::string real_uri2;
public:
UpnpSong(UPnPDirObject &&object, std::string &&_uri) noexcept
:UpnpSongData(std::move(_uri), std::move(object.tag)),
LightSong(UpnpSongData::uri.c_str(), UpnpSongData::tag),
real_uri2(std::move(object.url)) {
real_uri = real_uri2.c_str();
}
};
class UpnpDatabase : public Database {
EventLoop &event_loop;
UpnpClient_Handle handle;
UPnPDeviceDirectory *discovery;
public:
explicit UpnpDatabase(EventLoop &_event_loop) noexcept
:Database(upnp_db_plugin),
event_loop(_event_loop) {}
static DatabasePtr Create(EventLoop &main_event_loop,
EventLoop &io_event_loop,
DatabaseListener &listener,
const ConfigBlock &block) noexcept;
void Open() override;
void Close() noexcept override;
const LightSong *GetSong(const char *uri_utf8) const override;
void ReturnSong(const LightSong *song) const noexcept override;
void Visit(const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist) const override;
RecursiveMap<std::string> CollectUniqueTags(const DatabaseSelection &selection,
ConstBuffer<TagType> tag_types) const override;
DatabaseStats GetStats(const DatabaseSelection &selection) const override;
std::chrono::system_clock::time_point GetUpdateStamp() const noexcept override {
return std::chrono::system_clock::time_point::min();
}
private:
void VisitServer(const ContentDirectoryService &server,
std::forward_list<std::string> &&vpath,
const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist) const;
/**
* Run an UPnP search according to MPD parameters, and
* visit_song the results.
*/
void SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection,
VisitSong visit_song) const;
UPnPDirContent SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection) const;
UPnPDirObject Namei(const ContentDirectoryService &server,
std::forward_list<std::string> &&vpath) const;
/**
* Take server and objid, return metadata.
*/
UPnPDirObject ReadNode(const ContentDirectoryService &server,
const char *objid) const;
/**
* Get the path for an object Id. This works much like pwd,
* except easier cause our inodes have a parent id. Not used
* any more actually (see comments in SearchSongs).
*/
std::string BuildPath(const ContentDirectoryService &server,
const UPnPDirObject& dirent) const;
};
DatabasePtr
UpnpDatabase::Create(EventLoop &, EventLoop &io_event_loop,
gcc_unused DatabaseListener &listener,
const ConfigBlock &) noexcept
{
return std::make_unique<UpnpDatabase>(io_event_loop);
}
void
UpnpDatabase::Open()
{
handle = UpnpClientGlobalInit();
discovery = new UPnPDeviceDirectory(event_loop, handle);
try {
discovery->Start();
} catch (...) {
delete discovery;
UpnpClientGlobalFinish();
throw;
}
}
void
UpnpDatabase::Close() noexcept
{
delete discovery;
UpnpClientGlobalFinish();
}
void
UpnpDatabase::ReturnSong(const LightSong *_song) const noexcept
{
assert(_song != nullptr);
UpnpSong *song = (UpnpSong *)const_cast<LightSong *>(_song);
delete song;
}
// Get song info by path. We can receive either the id path, or the titles
// one
const LightSong *
UpnpDatabase::GetSong(const char *uri) const
{
auto vpath = SplitString(uri, '/');
if (vpath.empty())
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"No such song");
auto server = discovery->GetServer(vpath.front().c_str());
vpath.pop_front();
if (vpath.empty())
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"No such song");
UPnPDirObject dirent;
if (vpath.front() != rootid) {
dirent = Namei(server, std::move(vpath));
} else {
vpath.pop_front();
if (vpath.empty())
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"No such song");
dirent = ReadNode(server, vpath.front().c_str());
}
return new UpnpSong(std::move(dirent), uri);
}
/**
* Double-quote a string, adding internal backslash escaping.
*/
static void
dquote(std::string &out, const char *in) noexcept
{
out.push_back('"');
for (; *in != 0; ++in) {
switch(*in) {
case '\\':
case '"':
out.push_back('\\');
break;
}
out.push_back(*in);
}
out.push_back('"');
}
// Run an UPnP search, according to MPD parameters. Return results as
// UPnP items
UPnPDirContent
UpnpDatabase::SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection) const
{
const SongFilter *filter = selection.filter;
if (selection.filter == nullptr)
return UPnPDirContent();
const auto searchcaps = server.getSearchCapabilities(handle);
if (searchcaps.empty())
return UPnPDirContent();
std::string cond;
for (const auto &item : filter->GetItems()) {
if (auto t = dynamic_cast<const TagSongFilter *>(item.get())) {
auto tag = t->GetTagType();
if (tag == TAG_NUM_OF_ITEM_TYPES) {
if (!cond.empty()) {
cond += " and ";
}
cond += '(';
bool first(true);
for (const auto& cap : searchcaps) {
if (first)
first = false;
else
cond += " or ";
cond += cap;
if (t->GetFoldCase()) {
cond += " contains ";
} else {
cond += " = ";
}
dquote(cond, t->GetValue().c_str());
}
cond += ')';
continue;
}
if (tag == TAG_ALBUM_ARTIST)
tag = TAG_ARTIST;
const char *name = tag_table_lookup(upnp_tags, tag);
if (name == nullptr)
continue;
if (!cond.empty()) {
cond += " and ";
}
cond += name;
/* FoldCase doubles up as contains/equal
switch. UpNP search is supposed to be
case-insensitive, but at least some servers
have the same convention as mpd (e.g.:
minidlna) */
if (t->GetFoldCase()) {
cond += " contains ";
} else {
cond += " = ";
}
dquote(cond, t->GetValue().c_str());
}
// TODO: support other ISongFilter implementations
}
return server.search(handle, objid, cond.c_str());
}
static void
visitSong(const UPnPDirObject &meta, const char *path,
const DatabaseSelection &selection,
VisitSong visit_song)
{
if (!visit_song)
return;
LightSong song(path, meta.tag);
song.real_uri = meta.url.c_str();
if (selection.Match(song))
visit_song(song);
}
/**
* Build synthetic path based on object id for search results. The use
* of "rootid" is arbitrary, any name that is not likely to be a top
* directory name would fit.
*/
static std::string
songPath(const std::string &servername,
const std::string &objid) noexcept
{
return servername + "/" + rootid + "/" + objid;
}
void
UpnpDatabase::SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection,
VisitSong visit_song) const
{
if (!visit_song)
return;
for (auto &dirent : SearchSongs(server, objid, selection).objects) {
if (dirent.type != UPnPDirObject::Type::ITEM ||
dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
continue;
// We get song ids as the result of the UPnP search. But our
// client expects paths (e.g. we get 1$4$3788 from minidlna,
// but we need to translate to /Music/All_Music/Satisfaction).
// We can do this in two ways:
// - Rebuild a normal path using BuildPath() which is a kind of pwd
// - Build a bogus path based on the song id.
// The first method is nice because the returned paths are pretty, but
// it has two big problems:
// - The song paths are ambiguous: e.g. minidlna returns all search
// results as being from the "All Music" directory, which can
// contain several songs with the same title (but different objids)
// - The performance of BuildPath() is atrocious on very big
// directories, even causing timeouts in clients. And of
// course, 'All Music' is very big.
// So we return synthetic and ugly paths based on the object id,
// which we later have to detect.
const std::string path = songPath(server.getFriendlyName(),
dirent.id);
visitSong(std::move(dirent), path.c_str(),
selection, visit_song);
}
}
UPnPDirObject
UpnpDatabase::ReadNode(const ContentDirectoryService &server,
const char *objid) const
{
auto dirbuf = server.getMetadata(handle, objid);
if (dirbuf.objects.size() != 1)
throw std::runtime_error("Bad resource");
return std::move(dirbuf.objects.front());
}
std::string
UpnpDatabase::BuildPath(const ContentDirectoryService &server,
const UPnPDirObject& idirent) const
{
const char *pid = idirent.id.c_str();
std::string path;
while (strcmp(pid, rootid) != 0) {
auto dirent = ReadNode(server, pid);
pid = dirent.parent_id.c_str();
if (path.empty())
path = dirent.name;
else
path = PathTraitsUTF8::Build(dirent.name.c_str(),
path.c_str());
}
return PathTraitsUTF8::Build(server.getFriendlyName(),
path.c_str());
}
// Take server and internal title pathname and return objid and metadata.
UPnPDirObject
UpnpDatabase::Namei(const ContentDirectoryService &server,
std::forward_list<std::string> &&vpath) const
{
if (vpath.empty())
// looking for root info
return ReadNode(server, rootid);
std::string objid(rootid);
// Walk the path elements, read each directory and try to find the next one
while (true) {
auto dirbuf = server.readDir(handle, objid.c_str());
// Look for the name in the sub-container list
UPnPDirObject *child = dirbuf.FindObject(vpath.front().c_str());
if (child == nullptr)
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"No such object");
vpath.pop_front();
if (vpath.empty())
return std::move(*child);
if (child->type != UPnPDirObject::Type::CONTAINER)
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"Not a container");
objid = std::move(child->id);
}
}
static void
VisitItem(const UPnPDirObject &object, const char *uri,
const DatabaseSelection &selection,
VisitSong visit_song, VisitPlaylist visit_playlist)
{
assert(object.type == UPnPDirObject::Type::ITEM);
switch (object.item_class) {
case UPnPDirObject::ItemClass::MUSIC:
visitSong(object, uri, selection, visit_song);
break;
case UPnPDirObject::ItemClass::PLAYLIST:
if (visit_playlist) {
/* Note: I've yet to see a
playlist item (playlists
seem to be usually handled
as containers, so I'll
decide what to do when I
see one... */
}
break;
case UPnPDirObject::ItemClass::UNKNOWN:
break;
}
}
static void
VisitObject(const UPnPDirObject &object, const char *uri,
const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist)
{
switch (object.type) {
case UPnPDirObject::Type::UNKNOWN:
assert(false);
gcc_unreachable();
case UPnPDirObject::Type::CONTAINER:
if (visit_directory)
visit_directory(LightDirectory(uri,
std::chrono::system_clock::time_point::min()));
break;
case UPnPDirObject::Type::ITEM:
VisitItem(object, uri, selection,
visit_song, visit_playlist);
break;
}
}
// vpath is a parsed and writeable version of selection.uri. There is
// really just one path parameter.
void
UpnpDatabase::VisitServer(const ContentDirectoryService &server,
std::forward_list<std::string> &&vpath,
const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist) const
{
/* If the path begins with rootid, we know that this is a
song, not a directory (because that's how we set things
up). Just visit it. Note that the choice of rootid is
arbitrary, any value not likely to be the name of a top
directory would be ok. */
/* !Note: this *can't* be handled by Namei further down,
because the path is not valid for traversal. Besides, it's
just faster to access the target node directly */
if (!vpath.empty() && vpath.front() == rootid) {
vpath.pop_front();
if (vpath.empty())
return;
const std::string objid(std::move(vpath.front()));
vpath.pop_front();
if (!vpath.empty())
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"Not found");
if (visit_song) {
auto dirent = ReadNode(server, objid.c_str());
if (dirent.type != UPnPDirObject::Type::ITEM ||
dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
"Not found");
std::string path = songPath(server.getFriendlyName(),
dirent.id);
visitSong(std::move(dirent), path.c_str(),
selection, visit_song);
}
return;
}
// Translate the target path into an object id and the associated metadata.
const auto tdirent = Namei(server, std::move(vpath));
/* If recursive is set, this is a search... No use sending it
if the filter is empty. In this case, we implement limited
recursion (1-deep) here, which will handle the "add dir"
case. */
if (selection.recursive && selection.filter) {
SearchSongs(server, tdirent.id.c_str(), selection, visit_song);
return;
}
const char *const base_uri = selection.uri.empty()
? server.getFriendlyName()
: selection.uri.c_str();
if (tdirent.type == UPnPDirObject::Type::ITEM) {
VisitItem(tdirent, base_uri,
selection,
visit_song, visit_playlist);
return;
}
/* Target was a a container. Visit it. We could read slices
and loop here, but it's not useful as mpd will only return
data to the client when we're done anyway. */
for (const auto &dirent : server.readDir(handle, tdirent.id.c_str()).objects) {
const std::string uri = PathTraitsUTF8::Build(base_uri,
dirent.name.c_str());
VisitObject(dirent, uri.c_str(),
selection,
visit_directory,
visit_song, visit_playlist);
}
}
gcc_const
static DatabaseSelection
CheckSelection(DatabaseSelection selection) noexcept
{
selection.uri.clear();
selection.filter = nullptr;
return selection;
}
// Deal with the possibly multiple servers, call VisitServer if needed.
void
UpnpDatabase::Visit(const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist) const
{
DatabaseVisitorHelper helper(CheckSelection(selection), visit_song);
auto vpath = SplitString(selection.uri.c_str(), '/');
if (vpath.empty()) {
for (const auto &server : discovery->GetDirectories()) {
if (visit_directory) {
const LightDirectory d(server.getFriendlyName(),
std::chrono::system_clock::time_point::min());
visit_directory(d);
}
if (selection.recursive)
VisitServer(server, std::move(vpath), selection,
visit_directory, visit_song,
visit_playlist);
}
helper.Commit();
return;
}
// We do have a path: the first element selects the server
std::string servername(std::move(vpath.front()));
vpath.pop_front();
auto server = discovery->GetServer(servername.c_str());
VisitServer(server, std::move(vpath), selection,
visit_directory, visit_song, visit_playlist);
helper.Commit();
}
RecursiveMap<std::string>
UpnpDatabase::CollectUniqueTags(const DatabaseSelection &selection,
ConstBuffer<TagType> tag_types) const
{
return ::CollectUniqueTags(*this, selection, tag_types);
}
DatabaseStats
UpnpDatabase::GetStats(const DatabaseSelection &) const
{
/* Note: this gets called before the daemonizing so we can't
reallyopen this would be a problem if we had real stats */
DatabaseStats stats;
stats.Clear();
return stats;
}
const DatabasePlugin upnp_db_plugin = {
"upnp",
0,
UpnpDatabase::Create,
};