48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "DatabaseQueue.hxx"
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#include "DatabaseSong.hxx"
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#include "Interface.hxx"
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#include "Partition.hxx"
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#include "Instance.hxx"
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#include "DetachedSong.hxx"
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#include <functional>
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static void
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AddToQueue(Partition &partition, const LightSong &song)
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{
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const Storage &storage = *partition.instance.storage;
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partition.playlist.AppendSong(partition.pc,
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DatabaseDetachSong(storage,
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song));
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}
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void
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AddFromDatabase(Partition &partition, const DatabaseSelection &selection)
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{
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const Database &db = partition.instance.GetDatabaseOrThrow();
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using namespace std::placeholders;
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const auto f = std::bind(AddToQueue, std::ref(partition), _1);
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db.Visit(selection, f);
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}
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