491 lines
11 KiB
C++
491 lines
11 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Queue.hxx"
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#include "Song.hxx"
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#include <stdlib.h>
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Queue::Queue(unsigned _max_length)
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:max_length(_max_length), length(0),
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version(1),
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items(new Item[max_length]),
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order(new unsigned[max_length]),
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id_table(max_length * HASH_MULT),
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repeat(false),
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single(false),
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consume(false),
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random(false)
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{
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}
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Queue::~Queue()
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{
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Clear();
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delete[] items;
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delete[] order;
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}
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int
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Queue::GetNextOrder(unsigned _order) const
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{
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assert(_order < length);
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if (single && repeat && !consume)
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return _order;
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else if (_order + 1 < length)
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return _order + 1;
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else if (repeat && (_order > 0 || !consume))
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/* restart at first song */
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return 0;
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else
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/* end of queue */
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return -1;
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}
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void
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Queue::IncrementVersion()
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{
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static unsigned long max = ((uint32_t) 1 << 31) - 1;
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version++;
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if (version >= max) {
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for (unsigned i = 0; i < length; i++)
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items[i].version = 0;
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version = 1;
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}
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}
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void
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Queue::ModifyAtOrder(unsigned _order)
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{
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assert(_order < length);
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unsigned position = order[_order];
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ModifyAtPosition(position);
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}
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unsigned
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Queue::Append(Song *song, uint8_t priority)
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{
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assert(!IsFull());
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const unsigned position = length++;
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const unsigned id = id_table.Insert(position);
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auto &item = items[position];
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item.song = song->DupDetached();
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item.id = id;
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item.version = version;
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item.priority = priority;
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order[position] = position;
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return id;
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}
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void
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Queue::SwapPositions(unsigned position1, unsigned position2)
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{
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unsigned id1 = items[position1].id;
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unsigned id2 = items[position2].id;
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std::swap(items[position1], items[position2]);
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items[position1].version = version;
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items[position2].version = version;
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id_table.Move(id1, position2);
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id_table.Move(id2, position1);
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}
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void
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Queue::MovePostion(unsigned from, unsigned to)
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{
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const Item tmp = items[from];
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/* move songs to one less in from->to */
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for (unsigned i = from; i < to; i++)
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MoveItemTo(i + 1, i);
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/* move songs to one more in to->from */
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for (unsigned i = from; i > to; i--)
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MoveItemTo(i - 1, i);
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/* put song at _to_ */
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id_table.Move(tmp.id, to);
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items[to] = tmp;
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items[to].version = version;
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/* now deal with order */
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if (random) {
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for (unsigned i = 0; i < length; i++) {
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if (order[i] > from && order[i] <= to)
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order[i]--;
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else if (order[i] < from &&
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order[i] >= to)
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order[i]++;
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else if (from == order[i])
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order[i] = to;
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}
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}
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}
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void
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Queue::MoveRange(unsigned start, unsigned end, unsigned to)
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{
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Item tmp[end - start];
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// Copy the original block [start,end-1]
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for (unsigned i = start; i < end; i++)
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tmp[i - start] = items[i];
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// If to > start, we need to move to-start items to start, starting from end
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for (unsigned i = end; i < end + to - start; i++)
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MoveItemTo(i, start + i - end);
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// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
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// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
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// We have to iterate in this order to avoid writing over something we haven't yet moved
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for (int i = start - 1; i >= int(to); i--)
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MoveItemTo(i, i + end - start);
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// Copy the original block back in, starting at to.
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for (unsigned i = start; i< end; i++)
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{
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id_table.Move(tmp[i - start].id, to + i - start);
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items[to + i - start] = tmp[i-start];
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items[to + i - start].version = version;
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}
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if (random) {
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// Update the positions in the queue.
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// Note that the ranges for these cases are the same as the ranges of
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// the loops above.
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for (unsigned i = 0; i < length; i++) {
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if (order[i] >= end && order[i] < to + end - start)
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order[i] -= end - start;
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else if (order[i] < start &&
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order[i] >= to)
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order[i] += end - start;
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else if (start <= order[i] && order[i] < end)
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order[i] += to - start;
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}
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}
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}
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void
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Queue::MoveOrder(unsigned from_order, unsigned to_order)
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{
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assert(from_order < length);
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assert(to_order <= length);
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const unsigned from_position = OrderToPosition(from_order);
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if (from_order < to_order) {
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for (unsigned i = from_order; i < to_order; ++i)
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order[i] = order[i + 1];
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} else {
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for (unsigned i = from_order; i > to_order; --i)
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order[i] = order[i - 1];
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}
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order[to_order] = from_position;
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}
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void
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Queue::DeletePosition(unsigned position)
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{
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assert(position < length);
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{
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Song &song = Get(position);
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assert(!song.IsInDatabase() || song.IsDetached());
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song.Free();
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}
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const unsigned id = PositionToId(position);
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const unsigned _order = PositionToOrder(position);
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--length;
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/* release the song id */
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id_table.Erase(id);
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/* delete song from songs array */
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for (unsigned i = position; i < length; i++)
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MoveItemTo(i + 1, i);
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/* delete the entry from the order array */
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for (unsigned i = _order; i < length; i++)
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order[i] = order[i + 1];
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/* readjust values in the order array */
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for (unsigned i = 0; i < length; i++)
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if (order[i] > position)
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--order[i];
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}
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void
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Queue::Clear()
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{
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for (unsigned i = 0; i < length; i++) {
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Item *item = &items[i];
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assert(!item->song->IsInDatabase() ||
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item->song->IsDetached());
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item->song->Free();
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id_table.Erase(item->id);
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}
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length = 0;
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}
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static void
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queue_sort_order_by_priority(Queue *queue, unsigned start, unsigned end)
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{
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assert(queue != nullptr);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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auto cmp = [queue](unsigned a_pos, unsigned b_pos){
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const Queue::Item &a = queue->items[a_pos];
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const Queue::Item &b = queue->items[b_pos];
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return a.priority > b.priority;
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};
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std::stable_sort(queue->order + start, queue->order + end, cmp);
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}
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void
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Queue::ShuffleOrderRange(unsigned start, unsigned end)
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{
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assert(random);
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assert(start <= end);
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assert(end <= length);
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rand.AutoCreate();
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std::shuffle(order + start, order + end, rand);
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}
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/**
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* Sort the "order" of items by priority, and then shuffle each
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* priority group.
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*/
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void
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Queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
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{
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assert(random);
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assert(start <= end);
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assert(end <= length);
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if (start == end)
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return;
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/* first group the range by priority */
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queue_sort_order_by_priority(this, start, end);
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/* now shuffle each priority group */
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unsigned group_start = start;
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uint8_t group_priority = GetOrderPriority(start);
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for (unsigned i = start + 1; i < end; ++i) {
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const uint8_t priority = GetOrderPriority(i);
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assert(priority <= group_priority);
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if (priority != group_priority) {
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/* start of a new group - shuffle the one that
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has just ended */
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ShuffleOrderRange(group_start, i);
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group_start = i;
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group_priority = priority;
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}
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}
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/* shuffle the last group */
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ShuffleOrderRange(group_start, end);
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}
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void
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Queue::ShuffleOrder()
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{
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ShuffleOrderRangeWithPriority(0, length);
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}
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void
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Queue::ShuffleOrderFirst(unsigned start, unsigned end)
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{
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rand.AutoCreate();
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std::uniform_int_distribution<unsigned> distribution(start, end - 1);
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SwapOrders(start, distribution(rand));
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}
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void
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Queue::ShuffleOrderLast(unsigned start, unsigned end)
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{
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rand.AutoCreate();
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std::uniform_int_distribution<unsigned> distribution(start, end - 1);
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SwapOrders(end - 1, distribution(rand));
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}
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void
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Queue::ShuffleRange(unsigned start, unsigned end)
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{
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assert(start <= end);
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assert(end <= length);
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rand.AutoCreate();
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for (unsigned i = start; i < end; i++) {
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std::uniform_int_distribution<unsigned> distribution(start,
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end - 1);
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unsigned ri = distribution(rand);
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SwapPositions(i, ri);
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}
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}
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unsigned
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Queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
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unsigned exclude_order) const
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{
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assert(random);
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assert(start_order <= length);
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for (unsigned i = start_order; i < length; ++i) {
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const unsigned position = OrderToPosition(i);
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const Item *item = &items[position];
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if (item->priority <= priority && i != exclude_order)
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return i;
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}
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return length;
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}
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unsigned
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Queue::CountSamePriority(unsigned start_order, uint8_t priority) const
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{
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assert(random);
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assert(start_order <= length);
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for (unsigned i = start_order; i < length; ++i) {
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const unsigned position = OrderToPosition(i);
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const Item *item = &items[position];
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if (item->priority != priority)
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return i - start_order;
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}
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return length - start_order;
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}
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bool
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Queue::SetPriority(unsigned position, uint8_t priority, int after_order)
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{
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assert(position < length);
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Item *item = &items[position];
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uint8_t old_priority = item->priority;
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if (old_priority == priority)
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return false;
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item->version = version;
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item->priority = priority;
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if (!random)
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/* don't reorder if not in random mode */
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return true;
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unsigned _order = PositionToOrder(position);
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if (after_order >= 0) {
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if (_order == (unsigned)after_order)
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/* don't reorder the current song */
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return true;
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if (_order < (unsigned)after_order) {
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/* the specified song has been played already
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- enqueue it only if its priority has just
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become bigger than the current one's */
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const unsigned after_position =
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OrderToPosition(after_order);
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const Item *after_item =
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&items[after_position];
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if (old_priority > after_item->priority ||
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priority <= after_item->priority)
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/* priority hasn't become bigger */
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return true;
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}
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}
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/* move the item to the beginning of the priority group (or
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create a new priority group) */
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const unsigned before_order =
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FindPriorityOrder(after_order + 1, priority, _order);
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const unsigned new_order = before_order > _order
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? before_order - 1
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: before_order;
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MoveOrder(_order, new_order);
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/* shuffle the song within that priority group */
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const unsigned priority_count = CountSamePriority(new_order, priority);
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assert(priority_count >= 1);
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ShuffleOrderFirst(new_order, new_order + priority_count);
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return true;
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}
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bool
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Queue::SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order)
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{
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assert(start_position <= end_position);
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assert(end_position <= length);
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bool modified = false;
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int after_position = after_order >= 0
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? (int)OrderToPosition(after_order)
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: -1;
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for (unsigned i = start_position; i < end_position; ++i) {
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after_order = after_position >= 0
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? (int)PositionToOrder(after_position)
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: -1;
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modified |= SetPriority(i, priority, after_order);
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}
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return modified;
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}
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