8afe24c1de
PlaylistInfo() (notice the capital 'P') sends a stored playlist to the client. Move it to a separate library, where all the code which glues the playlist and the MPD protocol together will live.
188 lines
4.8 KiB
C
188 lines
4.8 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MPD_PLAYLIST_H
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#define MPD_PLAYLIST_H
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#include "locate.h"
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#include "queue.h"
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#include <stdbool.h>
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#include <stdio.h>
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#define PLAYLIST_COMMENT '#'
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struct client;
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enum playlist_result {
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PLAYLIST_RESULT_SUCCESS,
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PLAYLIST_RESULT_ERRNO,
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PLAYLIST_RESULT_DENIED,
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PLAYLIST_RESULT_NO_SUCH_SONG,
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PLAYLIST_RESULT_NO_SUCH_LIST,
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PLAYLIST_RESULT_LIST_EXISTS,
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PLAYLIST_RESULT_BAD_NAME,
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PLAYLIST_RESULT_BAD_RANGE,
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PLAYLIST_RESULT_NOT_PLAYING,
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PLAYLIST_RESULT_TOO_LARGE,
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PLAYLIST_RESULT_DISABLED,
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};
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typedef struct _Playlist {
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/**
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* The song queue - it contains the "real" playlist.
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*/
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struct queue queue;
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/**
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* This value is true if the player is currently playing (or
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* should be playing).
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*/
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bool playing;
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/**
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* The "current song pointer". This is the song which is
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* played when we get the "play" command. It is also the song
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* which is currently being played.
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*/
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int current;
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/**
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* The "next" song to be played, when the current one
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* finishes. The decoder thread may start decoding and
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* buffering it, while the "current" song is still playing.
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*
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* This variable is only valid if #playing is true.
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*/
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int queued;
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} Playlist;
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extern bool playlist_saveAbsolutePaths;
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extern unsigned playlist_max_length;
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void initPlaylist(void);
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void finishPlaylist(void);
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void readPlaylistState(FILE *);
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void savePlaylistState(FILE *);
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void clearPlaylist(void);
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#ifndef WIN32
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/**
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* Appends a local file (outside the music database) to the playlist,
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* but only if the file's owner is equal to the specified uid.
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*/
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enum playlist_result
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playlist_append_file(const char *path, int uid, unsigned *added_id);
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#endif
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enum playlist_result addToPlaylist(const char *file, unsigned *added_id);
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enum playlist_result
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addSongToPlaylist(struct song *song, unsigned *added_id);
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void showPlaylist(struct client *client);
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enum playlist_result deleteFromPlaylist(unsigned song);
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enum playlist_result deleteFromPlaylistById(unsigned song);
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/**
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* Send detailed information about a range of songs in the playlist to
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* a client.
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*
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* @param client the client which has requested information
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* @param start the index of the first song (including)
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* @param end the index of the last song (excluding)
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*/
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enum playlist_result
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playlistInfo(struct client *client, unsigned start, unsigned end);
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enum playlist_result playlistId(struct client *client, int song);
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void stopPlaylist(void);
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enum playlist_result playPlaylist(int song);
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enum playlist_result playPlaylistById(int song);
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void nextSongInPlaylist(void);
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void syncPlayerAndPlaylist(void);
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void previousSongInPlaylist(void);
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void shufflePlaylist(void);
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enum playlist_result savePlaylist(const char *utf8file);
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void
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deleteASongFromPlaylist(const struct song *song);
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enum playlist_result moveSongInPlaylist(unsigned from, int to);
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enum playlist_result moveSongInPlaylistById(unsigned id, int to);
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enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2);
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enum playlist_result swapSongsInPlaylistById(unsigned id1, unsigned id2);
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enum playlist_result loadPlaylist(const char *utf8file);
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bool getPlaylistRepeatStatus(void);
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void setPlaylistRepeatStatus(bool status);
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bool getPlaylistRandomStatus(void);
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void setPlaylistRandomStatus(bool status);
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int getPlaylistCurrentSong(void);
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unsigned getPlaylistSongId(unsigned song);
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int getPlaylistLength(void);
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unsigned long getPlaylistVersion(void);
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enum playlist_result seekSongInPlaylist(unsigned song, float seek_time);
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enum playlist_result seekSongInPlaylistById(unsigned id, float seek_time);
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void playlistVersionChange(void);
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int playlistChanges(struct client *client, uint32_t version);
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int playlistChangesPosId(struct client *client, uint32_t version);
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void
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searchForSongsInPlaylist(struct client *client,
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unsigned numItems, const LocateTagItem *items);
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void
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findSongsInPlaylist(struct client *client,
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unsigned numItems, const LocateTagItem *items);
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int is_valid_playlist_name(const char *utf8path);
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#endif
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