ae467aa42e
Obtained from the Mercurial repository at https://code.google.com/p/dsd2pcm/
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/*
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Copyright 2009, 2011 Sebastian Gesemann. All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are
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permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice, this list
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of conditions and the following disclaimer in the documentation and/or other materials
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provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY SEBASTIAN GESEMANN ''AS IS'' AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SEBASTIAN GESEMANN OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those of the
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authors and should not be interpreted as representing official policies, either expressed
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or implied, of Sebastian Gesemann.
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*/
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#ifndef NOISE_SHAPE_HXX_INCLUDED
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#define NOISE_SHAPE_HXX_INCLUDED
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#include <stdexcept>
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#include "noiseshape.h"
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/**
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* C++ wrapper for the noiseshape C library
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*/
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class noise_shaper
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{
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noise_shape_ctx ctx;
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public:
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noise_shaper(int sos_count, const float *bbaa)
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{
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noise_shape_init(&ctx, sos_count, bbaa);
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}
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noise_shaper(noise_shaper const& x)
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{
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noise_shape_clone(&x.ctx,&ctx);
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}
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~noise_shaper()
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{ noise_shape_destroy(&ctx); }
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noise_shaper& operator=(noise_shaper const& x)
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{
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if (this != &x) {
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noise_shape_destroy(&ctx);
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noise_shape_clone(&x.ctx,&ctx);
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}
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return *this;
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}
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float get() { return noise_shape_get(&ctx); }
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void update(float error) { noise_shape_update(&ctx,error); }
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};
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#endif /* NOISE_SHAPE_HXX_INCLUDED */
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