
Each close/open cycle resets the Filter's state, because a new Filter instance is being created. That results in the serials (replay_gain_serial and other_replay_gain_serial) being out of sync with the internal ReplayGainFilter state. So instead of initializing those serials once, we need to initialize them each time we create new ReplayGainFilter instances, i.e. in OpenFilter(). https://bugs.musicpd.org/view.php?id=4632
248 lines
6.3 KiB
C++
248 lines
6.3 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Source.hxx"
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#include "MusicChunk.hxx"
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#include "filter/FilterInternal.hxx"
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#include "filter/plugins/ReplayGainFilterPlugin.hxx"
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#include "pcm/PcmMix.hxx"
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#include "thread/Mutex.hxx"
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#include "util/ConstBuffer.hxx"
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#include "util/RuntimeError.hxx"
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#include <string.h>
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AudioFormat
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AudioOutputSource::Open(AudioFormat audio_format, const MusicPipe &_pipe,
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PreparedFilter *prepared_replay_gain_filter,
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PreparedFilter *prepared_other_replay_gain_filter,
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PreparedFilter *prepared_filter)
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{
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assert(audio_format.IsValid());
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if (!IsOpen() || &_pipe != &pipe.GetPipe())
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pipe.Init(_pipe);
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/* (re)open the filter */
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if (filter_instance != nullptr &&
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audio_format != in_audio_format)
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/* the filter must be reopened on all input format
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changes */
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CloseFilter();
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if (filter_instance == nullptr)
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/* open the filter */
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OpenFilter(audio_format,
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prepared_replay_gain_filter,
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prepared_other_replay_gain_filter,
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prepared_filter);
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in_audio_format = audio_format;
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return filter_instance->GetOutAudioFormat();
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}
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void
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AudioOutputSource::Close()
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{
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assert(in_audio_format.IsValid());
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in_audio_format.Clear();
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Cancel();
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CloseFilter();
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}
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void
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AudioOutputSource::Cancel()
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{
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current_chunk = nullptr;
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pipe.Cancel();
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if (replay_gain_filter_instance != nullptr)
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replay_gain_filter_instance->Reset();
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if (other_replay_gain_filter_instance != nullptr)
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other_replay_gain_filter_instance->Reset();
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if (filter_instance != nullptr)
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filter_instance->Reset();
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}
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void
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AudioOutputSource::OpenFilter(AudioFormat audio_format,
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PreparedFilter *prepared_replay_gain_filter,
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PreparedFilter *prepared_other_replay_gain_filter,
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PreparedFilter *prepared_filter)
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try {
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assert(audio_format.IsValid());
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/* the replay_gain filter cannot fail here */
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if (prepared_replay_gain_filter != nullptr) {
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replay_gain_serial = 0;
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replay_gain_filter_instance =
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prepared_replay_gain_filter->Open(audio_format);
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}
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if (prepared_other_replay_gain_filter != nullptr) {
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other_replay_gain_serial = 0;
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other_replay_gain_filter_instance =
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prepared_other_replay_gain_filter->Open(audio_format);
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}
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filter_instance = prepared_filter->Open(audio_format);
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} catch (...) {
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CloseFilter();
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throw;
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}
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void
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AudioOutputSource::CloseFilter()
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{
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delete replay_gain_filter_instance;
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replay_gain_filter_instance = nullptr;
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delete other_replay_gain_filter_instance;
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other_replay_gain_filter_instance = nullptr;
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delete filter_instance;
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filter_instance = nullptr;
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}
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ConstBuffer<void>
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AudioOutputSource::GetChunkData(const MusicChunk &chunk,
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Filter *replay_gain_filter,
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unsigned *replay_gain_serial_p)
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{
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assert(!chunk.IsEmpty());
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assert(chunk.CheckFormat(in_audio_format));
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ConstBuffer<void> data(chunk.data, chunk.length);
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assert(data.size % in_audio_format.GetFrameSize() == 0);
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if (!data.IsEmpty() && replay_gain_filter != nullptr) {
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replay_gain_filter_set_mode(*replay_gain_filter,
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replay_gain_mode);
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if (chunk.replay_gain_serial != *replay_gain_serial_p) {
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replay_gain_filter_set_info(*replay_gain_filter,
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chunk.replay_gain_serial != 0
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? &chunk.replay_gain_info
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: nullptr);
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*replay_gain_serial_p = chunk.replay_gain_serial;
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}
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data = replay_gain_filter->FilterPCM(data);
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}
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return data;
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}
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ConstBuffer<void>
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AudioOutputSource::FilterChunk(const MusicChunk &chunk)
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{
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auto data = GetChunkData(chunk, replay_gain_filter_instance,
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&replay_gain_serial);
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if (data.IsEmpty())
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return data;
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/* cross-fade */
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if (chunk.other != nullptr) {
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auto other_data = GetChunkData(*chunk.other,
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other_replay_gain_filter_instance,
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&other_replay_gain_serial);
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if (other_data.IsEmpty())
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return data;
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/* if the "other" chunk is longer, then that trailer
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is used as-is, without mixing; it is part of the
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"next" song being faded in, and if there's a rest,
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it means cross-fading ends here */
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if (data.size > other_data.size)
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data.size = other_data.size;
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float mix_ratio = chunk.mix_ratio;
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if (mix_ratio >= 0)
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/* reverse the mix ratio (because the
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arguments to pcm_mix() are reversed), but
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only if the mix ratio is non-negative; a
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negative mix ratio is a MixRamp special
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case */
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mix_ratio = 1.0 - mix_ratio;
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void *dest = cross_fade_buffer.Get(other_data.size);
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memcpy(dest, other_data.data, other_data.size);
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if (!pcm_mix(cross_fade_dither, dest, data.data, data.size,
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in_audio_format.format,
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mix_ratio))
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throw FormatRuntimeError("Cannot cross-fade format %s",
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sample_format_to_string(in_audio_format.format));
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data.data = dest;
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data.size = other_data.size;
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}
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/* apply filter chain */
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return filter_instance->FilterPCM(data);
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}
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bool
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AudioOutputSource::Fill(Mutex &mutex)
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{
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if (current_chunk != nullptr && pending_tag == nullptr &&
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pending_data.IsEmpty())
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pipe.Consume(*std::exchange(current_chunk, nullptr));
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if (current_chunk != nullptr)
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return true;
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current_chunk = pipe.Get();
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if (current_chunk == nullptr)
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return false;
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pending_tag = current_chunk->tag;
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try {
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/* release the mutex while the filter runs, because
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that may take a while */
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const ScopeUnlock unlock(mutex);
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pending_data = pending_data.FromVoid(FilterChunk(*current_chunk));
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} catch (...) {
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current_chunk = nullptr;
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throw;
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}
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return true;
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}
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void
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AudioOutputSource::ConsumeData(size_t nbytes) noexcept
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{
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pending_data.skip_front(nbytes);
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if (pending_data.IsEmpty())
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pipe.Consume(*std::exchange(current_chunk, nullptr));
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}
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