238 lines
5.6 KiB
C++
238 lines
5.6 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_MULTI_SOCKET_MONITOR_HXX
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#define MPD_MULTI_SOCKET_MONITOR_HXX
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#include "check.h"
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#include "IdleMonitor.hxx"
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#include "TimerEvent.hxx"
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#include "SocketMonitor.hxx"
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#include "Compiler.h"
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#include <forward_list>
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#include <iterator>
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#include <assert.h>
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#ifdef WIN32
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/* ERROR is a WIN32 macro that poisons our namespace; this is a kludge
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to allow us to use it anyway */
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#ifdef ERROR
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#undef ERROR
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#endif
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#endif
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#ifndef WIN32
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struct pollfd;
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#endif
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class EventLoop;
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/**
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* Similar to #SocketMonitor, but monitors multiple sockets. To use
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* it, implement the methods PrepareSockets() and DispatchSockets().
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* In PrepareSockets(), use UpdateSocketList() and AddSocket().
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* DispatchSockets() will be called if at least one socket is ready.
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*/
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class MultiSocketMonitor : IdleMonitor
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{
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class SingleFD final : public SocketMonitor {
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MultiSocketMonitor &multi;
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unsigned revents;
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public:
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SingleFD(MultiSocketMonitor &_multi, SocketDescriptor _fd,
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unsigned events)
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:SocketMonitor(_fd, _multi.GetEventLoop()),
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multi(_multi), revents(0) {
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Schedule(events);
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}
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SocketDescriptor GetFD() const {
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return SocketMonitor::Get();
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}
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unsigned GetEvents() const {
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return SocketMonitor::GetScheduledFlags();
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}
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void SetEvents(unsigned _events) {
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revents &= _events;
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SocketMonitor::Schedule(_events);
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}
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unsigned GetReturnedEvents() const {
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return revents;
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}
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void ClearReturnedEvents() {
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revents = 0;
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}
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protected:
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virtual bool OnSocketReady(unsigned flags) override {
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revents = flags;
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multi.SetReady();
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return true;
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}
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};
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friend class SingleFD;
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TimerEvent timeout_event;
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/**
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* DispatchSockets() should be called.
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*/
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bool ready = false;
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/**
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* PrepareSockets() should be called.
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*
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* Note that this doesn't need to be initialized by the
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* constructor; this class is activated with the first
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* InvalidateSockets() call, which initializes this flag.
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*/
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bool refresh;
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std::forward_list<SingleFD> fds;
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public:
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static constexpr unsigned READ = SocketMonitor::READ;
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static constexpr unsigned WRITE = SocketMonitor::WRITE;
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static constexpr unsigned ERROR = SocketMonitor::ERROR;
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static constexpr unsigned HANGUP = SocketMonitor::HANGUP;
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MultiSocketMonitor(EventLoop &_loop);
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using IdleMonitor::GetEventLoop;
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/**
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* Clear the socket list and disable all #EventLoop
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* registrations. Run this in the #EventLoop thread before
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* destroying this object.
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*
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* Later, this object can be reused and reactivated by calling
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* InvalidateSockets().
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*
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* Note that this class doesn't have a destructor which calls
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* this method, because this would be racy and thus pointless:
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* at the time ~MultiSocketMonitor() is called, our virtual
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* methods have been morphed to be pure again, and in the
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* meantime the #EventLoop thread could invoke those pure
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* methods.
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*/
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void Reset();
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/**
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* Invalidate the socket list. A call to PrepareSockets() is
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* scheduled which will then update the list.
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*/
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void InvalidateSockets() {
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refresh = true;
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IdleMonitor::Schedule();
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}
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/**
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* Add one socket to the list of monitored sockets.
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*
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* May only be called from PrepareSockets().
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*/
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void AddSocket(SocketDescriptor fd, unsigned events) {
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fds.emplace_front(*this, fd, events);
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}
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/**
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* Remove all sockets.
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*
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* May only be called from PrepareSockets().
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*/
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void ClearSocketList();
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/**
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* Update the known sockets by invoking the given function for
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* each one; its return value is the events bit mask. A
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* return value of 0 means the socket will be removed from the
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* list.
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*
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* May only be called from PrepareSockets().
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*/
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template<typename E>
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void UpdateSocketList(E &&e) {
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for (auto prev = fds.before_begin(), end = fds.end(),
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i = std::next(prev);
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i != end; i = std::next(prev)) {
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assert(i->GetEvents() != 0);
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unsigned events = e(i->GetFD());
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if (events != 0) {
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i->SetEvents(events);
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prev = i;
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} else {
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fds.erase_after(prev);
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}
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}
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}
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#ifndef WIN32
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/**
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* Replace the socket list with the given file descriptors.
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* The given pollfd array will be modified by this method.
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*
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* May only be called from PrepareSockets().
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*/
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void ReplaceSocketList(pollfd *pfds, unsigned n);
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#endif
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protected:
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/**
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* Override this method and update the socket registrations.
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* To do that, call AddSocket(), ClearSocketList(),
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* UpdateSocketList() and ReplaceSocketList().
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*
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* @return timeout or a negative value for no timeout
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*/
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virtual std::chrono::steady_clock::duration PrepareSockets() = 0;
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/**
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* At least one socket is ready or the timeout has expired.
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* This method should be used to perform I/O.
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*/
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virtual void DispatchSockets() = 0;
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private:
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void SetReady() {
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ready = true;
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IdleMonitor::Schedule();
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}
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void Prepare();
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void OnTimeout() {
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SetReady();
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IdleMonitor::Schedule();
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}
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virtual void OnIdle() final;
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};
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#endif
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