66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Copyright The Music Player Daemon Project
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/*
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* Maps directory and song objects to file system paths.
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*/
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#ifndef MPD_MAPPER_HXX
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#define MPD_MAPPER_HXX
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#include "config.h"
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#include <string>
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#define PLAYLIST_FILE_SUFFIX ".m3u"
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class Path;
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class AllocatedPath;
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void
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mapper_init(AllocatedPath &&playlist_dir);
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#ifdef ENABLE_DATABASE
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/**
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* Determines the absolute file system path of a relative URI. This
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* is basically done by converting the URI to the file system charset
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* and prepending the music directory.
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*/
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[[gnu::pure]]
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AllocatedPath
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map_uri_fs(const char *uri) noexcept;
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/**
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* Maps a file system path (relative to the music directory or
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* absolute) to a relative path in UTF-8 encoding.
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*
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* @param path_fs a path in file system encoding
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* @return the relative path in UTF-8, or an empty string if mapping
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* failed
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*/
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[[gnu::pure]]
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std::string
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map_fs_to_utf8(Path path_fs) noexcept;
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#endif
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/**
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* Returns the playlist directory.
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*/
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[[gnu::const]]
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const AllocatedPath &
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map_spl_path() noexcept;
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/**
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* Maps a playlist name (without the ".m3u" suffix) to a file system
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* path.
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*
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* @return the path in file system encoding, or nullptr if mapping failed
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*/
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[[gnu::pure]]
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AllocatedPath
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map_spl_utf8_to_fs(const char *name) noexcept;
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#endif
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