688 lines
15 KiB
C++
688 lines
15 KiB
C++
/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "OutputThread.hxx"
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#include "OutputInternal.hxx"
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#include "OutputAPI.hxx"
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#include "OutputError.hxx"
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#include "pcm/PcmMix.hxx"
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#include "notify.hxx"
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#include "FilterInternal.hxx"
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#include "filter/ConvertFilterPlugin.hxx"
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#include "filter/ReplayGainFilterPlugin.hxx"
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#include "PlayerControl.hxx"
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#include "MusicPipe.hxx"
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#include "MusicChunk.hxx"
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#include "thread/Util.hxx"
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#include "system/FatalError.hxx"
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#include "util/Error.hxx"
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#include "Log.hxx"
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#include "Compiler.h"
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#include <assert.h>
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#include <string.h>
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static void ao_command_finished(struct audio_output *ao)
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{
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assert(ao->command != AO_COMMAND_NONE);
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ao->command = AO_COMMAND_NONE;
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ao->mutex.unlock();
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audio_output_client_notify.Signal();
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ao->mutex.lock();
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}
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static bool
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ao_enable(struct audio_output *ao)
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{
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Error error;
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bool success;
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if (ao->really_enabled)
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return true;
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ao->mutex.unlock();
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success = ao_plugin_enable(ao, error);
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ao->mutex.lock();
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if (!success) {
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FormatError(error,
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"Failed to enable \"%s\" [%s]",
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ao->name, ao->plugin->name);
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return false;
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}
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ao->really_enabled = true;
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return true;
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}
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static void
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ao_close(struct audio_output *ao, bool drain);
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static void
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ao_disable(struct audio_output *ao)
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{
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if (ao->open)
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ao_close(ao, false);
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if (ao->really_enabled) {
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ao->really_enabled = false;
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ao->mutex.unlock();
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ao_plugin_disable(ao);
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ao->mutex.lock();
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}
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}
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static AudioFormat
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ao_filter_open(struct audio_output *ao, AudioFormat &format,
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Error &error_r)
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{
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assert(format.IsValid());
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/* the replay_gain filter cannot fail here */
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if (ao->replay_gain_filter != nullptr &&
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!ao->replay_gain_filter->Open(format, error_r).IsDefined())
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return AudioFormat::Undefined();
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if (ao->other_replay_gain_filter != nullptr &&
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!ao->other_replay_gain_filter->Open(format, error_r).IsDefined()) {
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if (ao->replay_gain_filter != nullptr)
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ao->replay_gain_filter->Close();
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return AudioFormat::Undefined();
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}
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const AudioFormat af = ao->filter->Open(format, error_r);
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if (!af.IsDefined()) {
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if (ao->replay_gain_filter != nullptr)
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ao->replay_gain_filter->Close();
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if (ao->other_replay_gain_filter != nullptr)
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ao->other_replay_gain_filter->Close();
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}
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return af;
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}
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static void
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ao_filter_close(struct audio_output *ao)
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{
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if (ao->replay_gain_filter != nullptr)
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ao->replay_gain_filter->Close();
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if (ao->other_replay_gain_filter != nullptr)
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ao->other_replay_gain_filter->Close();
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ao->filter->Close();
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}
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static void
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ao_open(struct audio_output *ao)
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{
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bool success;
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Error error;
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struct audio_format_string af_string;
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assert(!ao->open);
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assert(ao->pipe != nullptr);
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assert(ao->chunk == nullptr);
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assert(ao->in_audio_format.IsValid());
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ao->fail_timer.Reset();
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/* enable the device (just in case the last enable has failed) */
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if (!ao_enable(ao))
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/* still no luck */
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return;
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/* open the filter */
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const AudioFormat filter_audio_format =
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ao_filter_open(ao, ao->in_audio_format, error);
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if (!filter_audio_format.IsDefined()) {
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FormatError(error, "Failed to open filter for \"%s\" [%s]",
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ao->name, ao->plugin->name);
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ao->fail_timer.Update();
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return;
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}
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assert(filter_audio_format.IsValid());
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ao->out_audio_format = filter_audio_format;
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ao->out_audio_format.ApplyMask(ao->config_audio_format);
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ao->mutex.unlock();
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success = ao_plugin_open(ao, ao->out_audio_format, error);
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ao->mutex.lock();
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assert(!ao->open);
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if (!success) {
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FormatError(error, "Failed to open \"%s\" [%s]",
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ao->name, ao->plugin->name);
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ao_filter_close(ao);
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ao->fail_timer.Update();
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return;
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}
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if (!convert_filter_set(ao->convert_filter, ao->out_audio_format,
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error)) {
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FormatError(error, "Failed to convert for \"%s\" [%s]",
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ao->name, ao->plugin->name);
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ao_filter_close(ao);
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ao->fail_timer.Update();
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return;
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}
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ao->open = true;
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FormatDebug(output_domain,
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"opened plugin=%s name=\"%s\" audio_format=%s",
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ao->plugin->name, ao->name,
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audio_format_to_string(ao->out_audio_format, &af_string));
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if (ao->in_audio_format != ao->out_audio_format)
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FormatDebug(output_domain, "converting from %s",
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audio_format_to_string(ao->in_audio_format,
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&af_string));
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}
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static void
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ao_close(struct audio_output *ao, bool drain)
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{
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assert(ao->open);
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ao->pipe = nullptr;
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ao->chunk = nullptr;
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ao->open = false;
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ao->mutex.unlock();
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if (drain)
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ao_plugin_drain(ao);
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else
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ao_plugin_cancel(ao);
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ao_plugin_close(ao);
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ao_filter_close(ao);
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ao->mutex.lock();
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FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
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ao->plugin->name, ao->name);
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}
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static void
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ao_reopen_filter(struct audio_output *ao)
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{
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Error error;
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ao_filter_close(ao);
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const AudioFormat filter_audio_format =
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ao_filter_open(ao, ao->in_audio_format, error);
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if (!filter_audio_format.IsDefined() ||
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!convert_filter_set(ao->convert_filter, ao->out_audio_format,
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error)) {
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FormatError(error,
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"Failed to open filter for \"%s\" [%s]",
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ao->name, ao->plugin->name);
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/* this is a little code duplication fro ao_close(),
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but we cannot call this function because we must
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not call filter_close(ao->filter) again */
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ao->pipe = nullptr;
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ao->chunk = nullptr;
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ao->open = false;
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ao->fail_timer.Update();
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ao->mutex.unlock();
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ao_plugin_close(ao);
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ao->mutex.lock();
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return;
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}
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}
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static void
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ao_reopen(struct audio_output *ao)
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{
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if (!ao->config_audio_format.IsFullyDefined()) {
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if (ao->open) {
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const MusicPipe *mp = ao->pipe;
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ao_close(ao, true);
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ao->pipe = mp;
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}
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/* no audio format is configured: copy in->out, let
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the output's open() method determine the effective
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out_audio_format */
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ao->out_audio_format = ao->in_audio_format;
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ao->out_audio_format.ApplyMask(ao->config_audio_format);
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}
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if (ao->open)
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/* the audio format has changed, and all filters have
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to be reconfigured */
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ao_reopen_filter(ao);
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else
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ao_open(ao);
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}
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/**
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* Wait until the output's delay reaches zero.
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*
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* @return true if playback should be continued, false if a command
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* was issued
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*/
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static bool
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ao_wait(struct audio_output *ao)
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{
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while (true) {
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unsigned delay = ao_plugin_delay(ao);
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if (delay == 0)
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return true;
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(void)ao->cond.timed_wait(ao->mutex, delay);
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if (ao->command != AO_COMMAND_NONE)
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return false;
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}
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}
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static const void *
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ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk,
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Filter *replay_gain_filter,
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unsigned *replay_gain_serial_p,
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size_t *length_r)
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{
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assert(chunk != nullptr);
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assert(!chunk->IsEmpty());
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assert(chunk->CheckFormat(ao->in_audio_format));
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const void *data = chunk->data;
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size_t length = chunk->length;
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(void)ao;
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assert(length % ao->in_audio_format.GetFrameSize() == 0);
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if (length > 0 && replay_gain_filter != nullptr) {
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if (chunk->replay_gain_serial != *replay_gain_serial_p) {
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replay_gain_filter_set_info(replay_gain_filter,
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chunk->replay_gain_serial != 0
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? &chunk->replay_gain_info
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: nullptr);
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*replay_gain_serial_p = chunk->replay_gain_serial;
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}
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Error error;
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data = replay_gain_filter->FilterPCM(data, length,
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&length, error);
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if (data == nullptr) {
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FormatError(error, "\"%s\" [%s] failed to filter",
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ao->name, ao->plugin->name);
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return nullptr;
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}
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}
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*length_r = length;
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return data;
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}
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static const void *
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ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk,
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size_t *length_r)
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{
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size_t length;
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const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter,
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&ao->replay_gain_serial, &length);
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if (data == nullptr)
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return nullptr;
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if (length == 0) {
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/* empty chunk, nothing to do */
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*length_r = 0;
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return data;
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}
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/* cross-fade */
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if (chunk->other != nullptr) {
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size_t other_length;
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const void *other_data =
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ao_chunk_data(ao, chunk->other,
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ao->other_replay_gain_filter,
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&ao->other_replay_gain_serial,
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&other_length);
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if (other_data == nullptr)
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return nullptr;
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if (other_length == 0) {
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*length_r = 0;
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return data;
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}
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/* if the "other" chunk is longer, then that trailer
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is used as-is, without mixing; it is part of the
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"next" song being faded in, and if there's a rest,
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it means cross-fading ends here */
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if (length > other_length)
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length = other_length;
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void *dest = ao->cross_fade_buffer.Get(other_length);
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memcpy(dest, other_data, other_length);
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if (!pcm_mix(ao->cross_fade_dither, dest, data, length,
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ao->in_audio_format.format,
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1.0 - chunk->mix_ratio)) {
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FormatError(output_domain,
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"Cannot cross-fade format %s",
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sample_format_to_string(ao->in_audio_format.format));
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return nullptr;
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}
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data = dest;
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length = other_length;
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}
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/* apply filter chain */
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Error error;
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data = ao->filter->FilterPCM(data, length, &length, error);
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if (data == nullptr) {
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FormatError(error, "\"%s\" [%s] failed to filter",
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ao->name, ao->plugin->name);
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return nullptr;
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}
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*length_r = length;
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return data;
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}
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static bool
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ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
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{
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assert(ao != nullptr);
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assert(ao->filter != nullptr);
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if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) {
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ao->mutex.unlock();
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ao_plugin_send_tag(ao, chunk->tag);
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ao->mutex.lock();
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}
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size_t size;
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#if GCC_CHECK_VERSION(4,7)
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/* workaround -Wmaybe-uninitialized false positive */
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size = 0;
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#endif
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const char *data = (const char *)ao_filter_chunk(ao, chunk, &size);
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if (data == nullptr) {
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ao_close(ao, false);
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/* don't automatically reopen this device for 10
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seconds */
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ao->fail_timer.Update();
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return false;
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}
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Error error;
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while (size > 0 && ao->command == AO_COMMAND_NONE) {
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size_t nbytes;
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if (!ao_wait(ao))
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break;
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ao->mutex.unlock();
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nbytes = ao_plugin_play(ao, data, size, error);
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ao->mutex.lock();
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if (nbytes == 0) {
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/* play()==0 means failure */
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FormatError(error, "\"%s\" [%s] failed to play",
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ao->name, ao->plugin->name);
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ao_close(ao, false);
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/* don't automatically reopen this device for
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10 seconds */
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assert(!ao->fail_timer.IsDefined());
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ao->fail_timer.Update();
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return false;
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}
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assert(nbytes <= size);
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assert(nbytes % ao->out_audio_format.GetFrameSize() == 0);
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data += nbytes;
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size -= nbytes;
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}
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return true;
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}
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static const struct music_chunk *
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ao_next_chunk(struct audio_output *ao)
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{
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return ao->chunk != nullptr
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/* continue the previous play() call */
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? ao->chunk->next
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/* get the first chunk from the pipe */
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: ao->pipe->Peek();
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}
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/**
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* Plays all remaining chunks, until the tail of the pipe has been
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* reached (and no more chunks are queued), or until a command is
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* received.
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*
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* @return true if at least one chunk has been available, false if the
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* tail of the pipe was already reached
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*/
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static bool
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ao_play(struct audio_output *ao)
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{
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bool success;
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const struct music_chunk *chunk;
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assert(ao->pipe != nullptr);
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chunk = ao_next_chunk(ao);
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if (chunk == nullptr)
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/* no chunk available */
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return false;
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ao->chunk_finished = false;
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assert(!ao->in_playback_loop);
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ao->in_playback_loop = true;
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while (chunk != nullptr && ao->command == AO_COMMAND_NONE) {
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assert(!ao->chunk_finished);
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ao->chunk = chunk;
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success = ao_play_chunk(ao, chunk);
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if (!success) {
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assert(ao->chunk == nullptr);
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break;
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}
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assert(ao->chunk == chunk);
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chunk = chunk->next;
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}
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assert(ao->in_playback_loop);
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ao->in_playback_loop = false;
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ao->chunk_finished = true;
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ao->mutex.unlock();
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ao->player_control->LockSignal();
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ao->mutex.lock();
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return true;
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}
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static void ao_pause(struct audio_output *ao)
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{
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bool ret;
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ao->mutex.unlock();
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ao_plugin_cancel(ao);
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ao->mutex.lock();
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ao->pause = true;
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ao_command_finished(ao);
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do {
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if (!ao_wait(ao))
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break;
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ao->mutex.unlock();
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ret = ao_plugin_pause(ao);
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ao->mutex.lock();
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if (!ret) {
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ao_close(ao, false);
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break;
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}
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} while (ao->command == AO_COMMAND_NONE);
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ao->pause = false;
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}
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static void
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audio_output_task(void *arg)
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{
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struct audio_output *ao = (struct audio_output *)arg;
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SetThreadRealtime();
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ao->mutex.lock();
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while (1) {
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switch (ao->command) {
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case AO_COMMAND_NONE:
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break;
|
|
|
|
case AO_COMMAND_ENABLE:
|
|
ao_enable(ao);
|
|
ao_command_finished(ao);
|
|
break;
|
|
|
|
case AO_COMMAND_DISABLE:
|
|
ao_disable(ao);
|
|
ao_command_finished(ao);
|
|
break;
|
|
|
|
case AO_COMMAND_OPEN:
|
|
ao_open(ao);
|
|
ao_command_finished(ao);
|
|
break;
|
|
|
|
case AO_COMMAND_REOPEN:
|
|
ao_reopen(ao);
|
|
ao_command_finished(ao);
|
|
break;
|
|
|
|
case AO_COMMAND_CLOSE:
|
|
assert(ao->open);
|
|
assert(ao->pipe != nullptr);
|
|
|
|
ao_close(ao, false);
|
|
ao_command_finished(ao);
|
|
break;
|
|
|
|
case AO_COMMAND_PAUSE:
|
|
if (!ao->open) {
|
|
/* the output has failed after
|
|
audio_output_all_pause() has
|
|
submitted the PAUSE command; bail
|
|
out */
|
|
ao_command_finished(ao);
|
|
break;
|
|
}
|
|
|
|
ao_pause(ao);
|
|
/* don't "break" here: this might cause
|
|
ao_play() to be called when command==CLOSE
|
|
ends the paused state - "continue" checks
|
|
the new command first */
|
|
continue;
|
|
|
|
case AO_COMMAND_DRAIN:
|
|
if (ao->open) {
|
|
assert(ao->chunk == nullptr);
|
|
assert(ao->pipe->Peek() == nullptr);
|
|
|
|
ao->mutex.unlock();
|
|
ao_plugin_drain(ao);
|
|
ao->mutex.lock();
|
|
}
|
|
|
|
ao_command_finished(ao);
|
|
continue;
|
|
|
|
case AO_COMMAND_CANCEL:
|
|
ao->chunk = nullptr;
|
|
|
|
if (ao->open) {
|
|
ao->mutex.unlock();
|
|
ao_plugin_cancel(ao);
|
|
ao->mutex.lock();
|
|
}
|
|
|
|
ao_command_finished(ao);
|
|
continue;
|
|
|
|
case AO_COMMAND_KILL:
|
|
ao->chunk = nullptr;
|
|
ao_command_finished(ao);
|
|
ao->mutex.unlock();
|
|
return;
|
|
}
|
|
|
|
if (ao->open && ao->allow_play && ao_play(ao))
|
|
/* don't wait for an event if there are more
|
|
chunks in the pipe */
|
|
continue;
|
|
|
|
if (ao->command == AO_COMMAND_NONE) {
|
|
ao->woken_for_play = false;
|
|
ao->cond.wait(ao->mutex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void audio_output_thread_start(struct audio_output *ao)
|
|
{
|
|
assert(ao->command == AO_COMMAND_NONE);
|
|
|
|
Error error;
|
|
if (!ao->thread.Start(audio_output_task, ao, error))
|
|
FatalError(error);
|
|
}
|