mpd/src/Mapper.cxx
Max Kellermann 322b061632 DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and
DetachedSong will be used by everybody else.  DetachedSong is easier
to use, but Song has lower overhead.
2014-01-09 09:05:58 +01:00

271 lines
6.2 KiB
C++

/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Maps directory and song objects to file system paths.
*/
#include "config.h"
#include "Mapper.hxx"
#include "Directory.hxx"
#include "Song.hxx"
#include "DetachedSong.hxx"
#include "fs/AllocatedPath.hxx"
#include "fs/Traits.hxx"
#include "fs/Charset.hxx"
#include "fs/FileSystem.hxx"
#include "fs/DirectoryReader.hxx"
#include "util/Domain.hxx"
#include "Log.hxx"
#include <assert.h>
#include <string.h>
#include <sys/stat.h>
#include <errno.h>
static constexpr Domain mapper_domain("mapper");
/**
* The absolute path of the music directory encoded in UTF-8.
*/
static std::string music_dir_utf8;
static size_t music_dir_utf8_length;
/**
* The absolute path of the music directory encoded in the filesystem
* character set.
*/
static AllocatedPath music_dir_fs = AllocatedPath::Null();
/**
* The absolute path of the playlist directory encoded in the
* filesystem character set.
*/
static AllocatedPath playlist_dir_fs = AllocatedPath::Null();
static void
check_directory(const char *path_utf8, const AllocatedPath &path_fs)
{
struct stat st;
if (!StatFile(path_fs, st)) {
FormatErrno(mapper_domain,
"Failed to stat directory \"%s\"",
path_utf8);
return;
}
if (!S_ISDIR(st.st_mode)) {
FormatError(mapper_domain,
"Not a directory: %s", path_utf8);
return;
}
#ifndef WIN32
const auto x = AllocatedPath::Build(path_fs, ".");
if (!StatFile(x, st) && errno == EACCES)
FormatError(mapper_domain,
"No permission to traverse (\"execute\") directory: %s",
path_utf8);
#endif
const DirectoryReader reader(path_fs);
if (reader.HasFailed() && errno == EACCES)
FormatError(mapper_domain,
"No permission to read directory: %s", path_utf8);
}
static void
mapper_set_music_dir(AllocatedPath &&path)
{
assert(!path.IsNull());
music_dir_fs = std::move(path);
music_dir_fs.ChopSeparators();
music_dir_utf8 = music_dir_fs.ToUTF8();
music_dir_utf8_length = music_dir_utf8.length();
check_directory(music_dir_utf8.c_str(), music_dir_fs);
}
static void
mapper_set_playlist_dir(AllocatedPath &&path)
{
assert(!path.IsNull());
playlist_dir_fs = std::move(path);
const auto utf8 = playlist_dir_fs.ToUTF8();
check_directory(utf8.c_str(), playlist_dir_fs);
}
void
mapper_init(AllocatedPath &&_music_dir, AllocatedPath &&_playlist_dir)
{
if (!_music_dir.IsNull())
mapper_set_music_dir(std::move(_music_dir));
if (!_playlist_dir.IsNull())
mapper_set_playlist_dir(std::move(_playlist_dir));
}
void mapper_finish(void)
{
}
const char *
mapper_get_music_directory_utf8(void)
{
return music_dir_utf8.empty()
? nullptr
: music_dir_utf8.c_str();
}
const AllocatedPath &
mapper_get_music_directory_fs(void)
{
return music_dir_fs;
}
const char *
map_to_relative_path(const char *path_utf8)
{
return !music_dir_utf8.empty() &&
memcmp(path_utf8, music_dir_utf8.c_str(),
music_dir_utf8_length) == 0 &&
PathTraitsUTF8::IsSeparator(path_utf8[music_dir_utf8_length])
? path_utf8 + music_dir_utf8_length + 1
: path_utf8;
}
AllocatedPath
map_uri_fs(const char *uri)
{
assert(uri != nullptr);
assert(*uri != '/');
if (music_dir_fs.IsNull())
return AllocatedPath::Null();
const auto uri_fs = AllocatedPath::FromUTF8(uri);
if (uri_fs.IsNull())
return AllocatedPath::Null();
return AllocatedPath::Build(music_dir_fs, uri_fs);
}
AllocatedPath
map_directory_fs(const Directory &directory)
{
assert(!music_dir_fs.IsNull());
if (directory.IsRoot())
return music_dir_fs;
return map_uri_fs(directory.GetPath());
}
AllocatedPath
map_directory_child_fs(const Directory &directory, const char *name)
{
assert(!music_dir_fs.IsNull());
/* check for invalid or unauthorized base names */
if (*name == 0 || strchr(name, '/') != nullptr ||
strcmp(name, ".") == 0 || strcmp(name, "..") == 0)
return AllocatedPath::Null();
const auto parent_fs = map_directory_fs(directory);
if (parent_fs.IsNull())
return AllocatedPath::Null();
const auto name_fs = AllocatedPath::FromUTF8(name);
if (name_fs.IsNull())
return AllocatedPath::Null();
return AllocatedPath::Build(parent_fs, name_fs);
}
/**
* Map a song object that was created by song_dup_detached(). It does
* not have a real parent directory, only the dummy object
* #detached_root.
*/
static AllocatedPath
map_detached_song_fs(const char *uri_utf8)
{
auto uri_fs = AllocatedPath::FromUTF8(uri_utf8);
if (uri_fs.IsNull())
return uri_fs;
return AllocatedPath::Build(music_dir_fs, uri_fs);
}
AllocatedPath
map_song_fs(const Song &song)
{
return song.parent == nullptr
? map_detached_song_fs(song.uri)
: map_directory_child_fs(*song.parent, song.uri);
}
AllocatedPath
map_song_fs(const DetachedSong &song)
{
if (song.IsAbsoluteFile())
return AllocatedPath::FromUTF8(song.GetURI());
else
return map_uri_fs(song.GetURI());
}
std::string
map_fs_to_utf8(const char *path_fs)
{
if (PathTraitsFS::IsSeparator(path_fs[0])) {
path_fs = music_dir_fs.RelativeFS(path_fs);
if (path_fs == nullptr || *path_fs == 0)
return std::string();
}
return PathToUTF8(path_fs);
}
const AllocatedPath &
map_spl_path(void)
{
return playlist_dir_fs;
}
AllocatedPath
map_spl_utf8_to_fs(const char *name)
{
if (playlist_dir_fs.IsNull())
return AllocatedPath::Null();
std::string filename_utf8 = name;
filename_utf8.append(PLAYLIST_FILE_SUFFIX);
const auto filename_fs =
AllocatedPath::FromUTF8(filename_utf8.c_str());
if (filename_fs.IsNull())
return AllocatedPath::Null();
return AllocatedPath::Build(playlist_dir_fs, filename_fs);
}