478180ebe4
Fixes #165.
473 lines
10 KiB
C++
473 lines
10 KiB
C++
/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* Functions for editing the playlist (adding, removing, reordering
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* songs in the queue).
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*
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*/
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#include "config.h"
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#include "Playlist.hxx"
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#include "Listener.hxx"
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#include "PlaylistError.hxx"
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#include "player/Control.hxx"
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#include "DetachedSong.hxx"
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#include "SongLoader.hxx"
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#include <memory>
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#include <stdlib.h>
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void
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playlist::OnModified()
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{
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if (bulk_edit) {
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/* postponed to CommitBulk() */
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bulk_modified = true;
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return;
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}
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queue.IncrementVersion();
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listener.OnQueueModified();
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}
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void
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playlist::Clear(PlayerControl &pc)
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{
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Stop(pc);
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queue.Clear();
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current = -1;
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OnModified();
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}
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void
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playlist::BeginBulk()
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{
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assert(!bulk_edit);
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bulk_edit = true;
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bulk_modified = false;
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}
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void
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playlist::CommitBulk(PlayerControl &pc)
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{
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assert(bulk_edit);
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bulk_edit = false;
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if (!bulk_modified)
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return;
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if (queued < 0)
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/* if no song was queued, UpdateQueuedSong() is being
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ignored in "bulk" edit mode; now that we have
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shuffled all new songs, we can pick a random one
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(instead of always picking the first one that was
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added) */
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UpdateQueuedSong(pc, nullptr);
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OnModified();
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}
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unsigned
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playlist::AppendSong(PlayerControl &pc, DetachedSong &&song)
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{
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unsigned id;
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if (queue.IsFull())
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throw PlaylistError(PlaylistResult::TOO_LARGE,
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"Playlist is too large");
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const DetachedSong *const queued_song = GetQueuedSong();
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id = queue.Append(std::move(song), 0);
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if (queue.random) {
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/* shuffle the new song into the list of remaining
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songs to play */
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unsigned start;
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if (queued >= 0)
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start = queued + 1;
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else
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start = current + 1;
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if (start < queue.GetLength())
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queue.ShuffleOrderLastWithPriority(start, queue.GetLength());
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}
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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return id;
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}
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unsigned
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playlist::AppendURI(PlayerControl &pc, const SongLoader &loader,
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const char *uri)
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{
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std::unique_ptr<DetachedSong> song(loader.LoadSong(uri));
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return AppendSong(pc, std::move(*song));
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}
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void
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playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
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{
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if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
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throw PlaylistError::BadRange();
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const DetachedSong *const queued_song = GetQueuedSong();
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queue.SwapPositions(song1, song2);
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if (queue.random) {
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/* update the queue order, so that current
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still points to the current song order */
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queue.SwapOrders(queue.PositionToOrder(song1),
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queue.PositionToOrder(song2));
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} else {
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/* correct the "current" song order */
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if (current == (int)song1)
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current = song2;
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else if (current == (int)song2)
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current = song1;
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}
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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}
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void
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playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2)
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{
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int song1 = queue.IdToPosition(id1);
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int song2 = queue.IdToPosition(id2);
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if (song1 < 0 || song2 < 0)
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throw PlaylistError::NoSuchSong();
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SwapPositions(pc, song1, song2);
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}
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void
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playlist::SetPriorityRange(PlayerControl &pc,
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unsigned start, unsigned end,
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uint8_t priority)
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{
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if (start >= GetLength())
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throw PlaylistError::BadRange();
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if (end > GetLength())
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end = GetLength();
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if (start >= end)
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return;
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/* remember "current" and "queued" */
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const int current_position = GetCurrentPosition();
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const DetachedSong *const queued_song = GetQueuedSong();
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/* apply the priority changes */
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queue.SetPriorityRange(start, end, priority, current);
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/* restore "current" and choose a new "queued" */
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if (current_position >= 0)
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current = queue.PositionToOrder(current_position);
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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}
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void
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playlist::SetPriorityId(PlayerControl &pc,
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unsigned song_id, uint8_t priority)
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{
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int song_position = queue.IdToPosition(song_id);
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if (song_position < 0)
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throw PlaylistError::NoSuchSong();
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SetPriorityRange(pc, song_position, song_position + 1, priority);
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}
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void
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playlist::DeleteInternal(PlayerControl &pc,
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unsigned song, const DetachedSong **queued_p)
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{
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assert(song < GetLength());
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unsigned songOrder = queue.PositionToOrder(song);
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if (playing && current == (int)songOrder) {
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const bool paused = pc.GetState() == PlayerState::PAUSE;
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/* the current song is going to be deleted: see which
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song is going to be played instead */
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current = queue.GetNextOrder(current);
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if (current == (int)songOrder)
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current = -1;
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if (current >= 0 && !paused)
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/* play the song after the deleted one */
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try {
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PlayOrder(pc, current);
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} catch (...) {
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/* TODO: log error? */
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}
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else {
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/* stop the player */
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pc.LockStop();
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playing = false;
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}
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*queued_p = nullptr;
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} else if (current == (int)songOrder)
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/* there's a "current song" but we're not playing
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currently - clear "current" */
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current = -1;
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/* now do it: remove the song */
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queue.DeletePosition(song);
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/* update the "current" and "queued" variables */
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if (current > (int)songOrder)
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current--;
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}
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void
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playlist::DeletePosition(PlayerControl &pc, unsigned song)
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{
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if (song >= queue.GetLength())
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throw PlaylistError::BadRange();
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const DetachedSong *queued_song = GetQueuedSong();
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DeleteInternal(pc, song, &queued_song);
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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}
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void
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playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end)
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{
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if (start >= queue.GetLength())
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throw PlaylistError::BadRange();
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if (end > queue.GetLength())
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end = queue.GetLength();
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if (start >= end)
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return;
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const DetachedSong *queued_song = GetQueuedSong();
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do {
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DeleteInternal(pc, --end, &queued_song);
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} while (end != start);
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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}
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void
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playlist::DeleteId(PlayerControl &pc, unsigned id)
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{
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int song = queue.IdToPosition(id);
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if (song < 0)
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throw PlaylistError::NoSuchSong();
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DeletePosition(pc, song);
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}
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void
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playlist::StaleSong(PlayerControl &pc, const char *uri)
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{
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/* don't remove the song if it's currently being played, to
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avoid disrupting playback; a deleted file may still be
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played if it's still open */
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// TODO: mark the song as "stale" and postpone deletion
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int current_position = playing
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? GetCurrentPosition()
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: -1;
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for (int i = queue.GetLength() - 1; i >= 0; --i)
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if (i != current_position && queue.Get(i).IsURI(uri))
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DeletePosition(pc, i);
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}
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void
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playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
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{
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if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
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throw PlaylistError::BadRange();
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if ((to >= 0 && to + end - start - 1 >= GetLength()) ||
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(to < 0 && unsigned(abs(to)) > GetLength()))
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throw PlaylistError::BadRange();
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if ((int)start == to)
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/* nothing happens */
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return;
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const DetachedSong *const queued_song = GetQueuedSong();
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/*
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* (to < 0) => move to offset from current song
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* (-playlist.length == to) => move to position BEFORE current song
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*/
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const int currentSong = GetCurrentPosition();
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if (to < 0) {
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if (currentSong < 0)
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/* can't move relative to current song,
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because there is no current song */
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throw PlaylistError::BadRange();
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if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
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/* no-op, can't be moved to offset of itself */
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return;
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to = (currentSong + abs(to)) % GetLength();
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if (start < (unsigned)to)
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to--;
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}
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queue.MoveRange(start, end, to);
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if (!queue.random) {
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/* update current/queued */
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if ((int)start <= current && (unsigned)current < end)
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current += to - start;
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else if (current >= (int)end && current <= to)
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current -= end - start;
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else if (current >= to && current < (int)start)
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current += end - start;
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}
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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}
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void
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playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
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{
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int song = queue.IdToPosition(id1);
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if (song < 0)
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throw PlaylistError::NoSuchSong();
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MoveRange(pc, song, song + 1, to);
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}
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void
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playlist::Shuffle(PlayerControl &pc, unsigned start, unsigned end)
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{
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if (end > GetLength())
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/* correct the "end" offset */
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end = GetLength();
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if (start + 1 >= end)
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/* needs at least two entries. */
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return;
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const DetachedSong *const queued_song = GetQueuedSong();
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if (playing && current >= 0) {
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unsigned current_position = queue.OrderToPosition(current);
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if (current_position >= start && current_position < end) {
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/* put current playing song first */
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queue.SwapPositions(start, current_position);
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if (queue.random) {
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current = queue.PositionToOrder(start);
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} else
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current = start;
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/* start shuffle after the current song */
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start++;
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}
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} else {
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/* no playback currently: reset current */
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current = -1;
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}
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queue.ShuffleRange(start, end);
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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}
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void
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playlist::SetSongIdRange(PlayerControl &pc, unsigned id,
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SongTime start, SongTime end)
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{
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assert(end.IsZero() || start < end);
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int position = queue.IdToPosition(id);
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if (position < 0)
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throw PlaylistError::NoSuchSong();
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if (playing) {
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if (position == current)
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throw PlaylistError(PlaylistResult::DENIED,
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"Cannot edit the current song");
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if (position == queued) {
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/* if we're manipulating the "queued" song,
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the decoder thread may be decoding it
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already; cancel that */
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pc.LockCancel();
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queued = -1;
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}
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}
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DetachedSong &song = queue.Get(position);
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const auto duration = song.GetTag().duration;
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if (!duration.IsNegative()) {
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/* validate the offsets */
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if (start > duration)
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throw PlaylistError(PlaylistResult::BAD_RANGE,
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"Invalid start offset");
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if (end >= duration)
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end = SongTime::zero();
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}
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/* edit it */
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song.SetStartTime(start);
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song.SetEndTime(end);
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/* announce the change to all interested subsystems */
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UpdateQueuedSong(pc, nullptr);
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queue.ModifyAtPosition(position);
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OnModified();
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}
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