mpd/src/output/Source.cxx
Max Kellermann 98a7c62d7a player/Thread: don't send silence if decoder is slow
The output plugin shall decide whether to insert silence or do nothing
at all.  The ALSA output plugin has already implemented this.
Inserting silence is not necessary or helpful for some plugins, and
may even hurt them (e.g. "recorder").
2018-01-03 17:36:41 +01:00

254 lines
6.2 KiB
C++

/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Source.hxx"
#include "MusicChunk.hxx"
#include "filter/Filter.hxx"
#include "filter/Prepared.hxx"
#include "filter/plugins/ReplayGainFilterPlugin.hxx"
#include "pcm/PcmMix.hxx"
#include "thread/Mutex.hxx"
#include "util/ConstBuffer.hxx"
#include "util/RuntimeError.hxx"
#include <string.h>
AudioOutputSource::AudioOutputSource() noexcept {}
AudioOutputSource::~AudioOutputSource() noexcept = default;
AudioFormat
AudioOutputSource::Open(const AudioFormat audio_format, const MusicPipe &_pipe,
PreparedFilter *prepared_replay_gain_filter,
PreparedFilter *prepared_other_replay_gain_filter,
PreparedFilter &prepared_filter)
{
assert(audio_format.IsValid());
if (!IsOpen() || &_pipe != &pipe.GetPipe())
pipe.Init(_pipe);
/* (re)open the filter */
if (filter && audio_format != in_audio_format)
/* the filter must be reopened on all input format
changes */
CloseFilter();
if (filter == nullptr)
/* open the filter */
OpenFilter(audio_format,
prepared_replay_gain_filter,
prepared_other_replay_gain_filter,
prepared_filter);
in_audio_format = audio_format;
return filter->GetOutAudioFormat();
}
void
AudioOutputSource::Close() noexcept
{
assert(in_audio_format.IsValid());
in_audio_format.Clear();
Cancel();
CloseFilter();
}
void
AudioOutputSource::Cancel() noexcept
{
current_chunk = nullptr;
pipe.Cancel();
if (replay_gain_filter)
replay_gain_filter->Reset();
if (other_replay_gain_filter)
other_replay_gain_filter->Reset();
if (filter)
filter->Reset();
}
void
AudioOutputSource::OpenFilter(AudioFormat audio_format,
PreparedFilter *prepared_replay_gain_filter,
PreparedFilter *prepared_other_replay_gain_filter,
PreparedFilter &prepared_filter)
try {
assert(audio_format.IsValid());
/* the replay_gain filter cannot fail here */
if (prepared_replay_gain_filter) {
replay_gain_serial = 0;
replay_gain_filter =
prepared_replay_gain_filter->Open(audio_format);
}
if (prepared_other_replay_gain_filter) {
other_replay_gain_serial = 0;
other_replay_gain_filter =
prepared_other_replay_gain_filter->Open(audio_format);
}
filter = prepared_filter.Open(audio_format);
} catch (...) {
CloseFilter();
throw;
}
void
AudioOutputSource::CloseFilter() noexcept
{
replay_gain_filter.reset();
other_replay_gain_filter.reset();
filter.reset();
}
ConstBuffer<void>
AudioOutputSource::GetChunkData(const MusicChunk &chunk,
Filter *current_replay_gain_filter,
unsigned *replay_gain_serial_p)
{
assert(!chunk.IsEmpty());
assert(chunk.CheckFormat(in_audio_format));
ConstBuffer<void> data(chunk.data, chunk.length);
assert(data.size % in_audio_format.GetFrameSize() == 0);
if (!data.empty() && current_replay_gain_filter != nullptr) {
replay_gain_filter_set_mode(*current_replay_gain_filter,
replay_gain_mode);
if (chunk.replay_gain_serial != *replay_gain_serial_p) {
replay_gain_filter_set_info(*current_replay_gain_filter,
chunk.replay_gain_serial != 0
? &chunk.replay_gain_info
: nullptr);
*replay_gain_serial_p = chunk.replay_gain_serial;
}
data = current_replay_gain_filter->FilterPCM(data);
}
return data;
}
ConstBuffer<void>
AudioOutputSource::FilterChunk(const MusicChunk &chunk)
{
auto data = GetChunkData(chunk, replay_gain_filter.get(),
&replay_gain_serial);
if (data.empty())
return data;
/* cross-fade */
if (chunk.other != nullptr) {
auto other_data = GetChunkData(*chunk.other,
other_replay_gain_filter.get(),
&other_replay_gain_serial);
if (other_data.empty())
return data;
/* if the "other" chunk is longer, then that trailer
is used as-is, without mixing; it is part of the
"next" song being faded in, and if there's a rest,
it means cross-fading ends here */
if (data.size > other_data.size)
data.size = other_data.size;
float mix_ratio = chunk.mix_ratio;
if (mix_ratio >= 0)
/* reverse the mix ratio (because the
arguments to pcm_mix() are reversed), but
only if the mix ratio is non-negative; a
negative mix ratio is a MixRamp special
case */
mix_ratio = 1.0 - mix_ratio;
void *dest = cross_fade_buffer.Get(other_data.size);
memcpy(dest, other_data.data, other_data.size);
if (!pcm_mix(cross_fade_dither, dest, data.data, data.size,
in_audio_format.format,
mix_ratio))
throw FormatRuntimeError("Cannot cross-fade format %s",
sample_format_to_string(in_audio_format.format));
data.data = dest;
data.size = other_data.size;
}
/* apply filter chain */
return filter->FilterPCM(data);
}
bool
AudioOutputSource::Fill(Mutex &mutex)
{
if (current_chunk != nullptr && pending_tag == nullptr &&
pending_data.empty())
pipe.Consume(*std::exchange(current_chunk, nullptr));
if (current_chunk != nullptr)
return true;
current_chunk = pipe.Get();
if (current_chunk == nullptr)
return false;
pending_tag = current_chunk->tag.get();
try {
/* release the mutex while the filter runs, because
that may take a while */
const ScopeUnlock unlock(mutex);
pending_data = pending_data.FromVoid(FilterChunk(*current_chunk));
} catch (...) {
current_chunk = nullptr;
throw;
}
return true;
}
void
AudioOutputSource::ConsumeData(size_t nbytes) noexcept
{
pending_data.skip_front(nbytes);
if (pending_data.empty())
pipe.Consume(*std::exchange(current_chunk, nullptr));
}
ConstBuffer<void>
AudioOutputSource::Flush()
{
return filter
? filter->Flush()
: nullptr;
}