9acefcb256
If the song tag comes from a stream, and MPD playback restarts, MPD would believe the tag should override the newly received tag. This makes the previous tag appear stuck. This change passes the song tag only if it's authoritative - i.e. if it's a song file.
514 lines
11 KiB
C++
514 lines
11 KiB
C++
/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "DecoderThread.hxx"
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#include "DecoderControl.hxx"
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#include "DecoderInternal.hxx"
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#include "DecoderError.hxx"
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#include "DecoderPlugin.hxx"
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#include "DetachedSong.hxx"
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#include "system/FatalError.hxx"
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#include "MusicPipe.hxx"
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#include "fs/Traits.hxx"
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#include "fs/AllocatedPath.hxx"
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#include "DecoderAPI.hxx"
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#include "input/InputStream.hxx"
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#include "input/LocalOpen.hxx"
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#include "DecoderList.hxx"
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#include "util/UriUtil.hxx"
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#include "util/Error.hxx"
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#include "util/Domain.hxx"
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#include "thread/Name.hxx"
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#include "tag/ApeReplayGain.hxx"
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#include "Log.hxx"
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#include <functional>
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static constexpr Domain decoder_thread_domain("decoder_thread");
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/**
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* Marks the current decoder command as "finished" and notifies the
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* player thread.
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*
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* @param dc the #DecoderControl object; must be locked
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*/
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static void
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decoder_command_finished_locked(DecoderControl &dc)
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{
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assert(dc.command != DecoderCommand::NONE);
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dc.command = DecoderCommand::NONE;
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dc.client_cond.signal();
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}
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/**
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* Opens the input stream with input_stream::Open(), and waits until
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* the stream gets ready. If a decoder STOP command is received
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* during that, it cancels the operation (but does not close the
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* stream).
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*
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* Unlock the decoder before calling this function.
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*
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* @return an input_stream on success or if #DecoderCommand::STOP is
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* received, nullptr on error
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*/
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static InputStream *
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decoder_input_stream_open(DecoderControl &dc, const char *uri)
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{
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Error error;
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InputStream *is = InputStream::Open(uri, dc.mutex, dc.cond, error);
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if (is == nullptr) {
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if (error.IsDefined())
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LogError(error);
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return nullptr;
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}
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/* wait for the input stream to become ready; its metadata
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will be available then */
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dc.Lock();
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is->Update();
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while (!is->IsReady() &&
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dc.command != DecoderCommand::STOP) {
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dc.Wait();
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is->Update();
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}
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if (!is->Check(error)) {
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dc.Unlock();
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LogError(error);
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return nullptr;
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}
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dc.Unlock();
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return is;
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}
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static InputStream *
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decoder_input_stream_open(DecoderControl &dc, Path path)
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{
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Error error;
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InputStream *is = OpenLocalInputStream(path, dc.mutex, dc.cond, error);
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if (is == nullptr) {
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LogError(error);
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return nullptr;
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}
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assert(is->IsReady());
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return is;
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}
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static bool
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decoder_stream_decode(const DecoderPlugin &plugin,
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Decoder &decoder,
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InputStream &input_stream)
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{
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assert(plugin.stream_decode != nullptr);
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assert(decoder.stream_tag == nullptr);
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assert(decoder.decoder_tag == nullptr);
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assert(input_stream.IsReady());
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assert(decoder.dc.state == DecoderState::START);
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FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
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if (decoder.dc.command == DecoderCommand::STOP)
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return true;
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/* rewind the stream, so each plugin gets a fresh start */
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input_stream.Rewind(IgnoreError());
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decoder.dc.Unlock();
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FormatThreadName("decoder:%s", plugin.name);
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plugin.StreamDecode(decoder, input_stream);
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SetThreadName("decoder");
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decoder.dc.Lock();
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assert(decoder.dc.state == DecoderState::START ||
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decoder.dc.state == DecoderState::DECODE);
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return decoder.dc.state != DecoderState::START;
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}
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static bool
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decoder_file_decode(const DecoderPlugin &plugin,
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Decoder &decoder, Path path)
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{
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assert(plugin.file_decode != nullptr);
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assert(decoder.stream_tag == nullptr);
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assert(decoder.decoder_tag == nullptr);
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assert(!path.IsNull());
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assert(path.IsAbsolute());
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assert(decoder.dc.state == DecoderState::START);
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FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
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if (decoder.dc.command == DecoderCommand::STOP)
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return true;
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decoder.dc.Unlock();
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FormatThreadName("decoder:%s", plugin.name);
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plugin.FileDecode(decoder, path);
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SetThreadName("decoder");
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decoder.dc.Lock();
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assert(decoder.dc.state == DecoderState::START ||
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decoder.dc.state == DecoderState::DECODE);
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return decoder.dc.state != DecoderState::START;
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}
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gcc_pure
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static bool
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decoder_check_plugin_mime(const DecoderPlugin &plugin, const InputStream &is)
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{
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assert(plugin.stream_decode != nullptr);
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const char *mime_type = is.GetMimeType();
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return mime_type != nullptr && plugin.SupportsMimeType(mime_type);
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}
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gcc_pure
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static bool
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decoder_check_plugin_suffix(const DecoderPlugin &plugin, const char *suffix)
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{
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assert(plugin.stream_decode != nullptr);
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return suffix != nullptr && plugin.SupportsSuffix(suffix);
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}
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gcc_pure
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static bool
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decoder_check_plugin(const DecoderPlugin &plugin, const InputStream &is,
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const char *suffix)
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{
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return plugin.stream_decode != nullptr &&
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(decoder_check_plugin_mime(plugin, is) ||
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decoder_check_plugin_suffix(plugin, suffix));
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}
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static bool
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decoder_run_stream_plugin(Decoder &decoder, InputStream &is,
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const char *suffix,
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const DecoderPlugin &plugin,
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bool &tried_r)
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{
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if (!decoder_check_plugin(plugin, is, suffix))
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return false;
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tried_r = true;
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return decoder_stream_decode(plugin, decoder, is);
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}
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static bool
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decoder_run_stream_locked(Decoder &decoder, InputStream &is,
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const char *uri, bool &tried_r)
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{
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UriSuffixBuffer suffix_buffer;
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const char *const suffix = uri_get_suffix(uri, suffix_buffer);
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using namespace std::placeholders;
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const auto f = std::bind(decoder_run_stream_plugin,
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std::ref(decoder), std::ref(is), suffix,
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_1, std::ref(tried_r));
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return decoder_plugins_try(f);
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}
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/**
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* Try decoding a stream, using the fallback plugin.
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*/
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static bool
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decoder_run_stream_fallback(Decoder &decoder, InputStream &is)
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{
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const struct DecoderPlugin *plugin;
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plugin = decoder_plugin_from_name("mad");
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return plugin != nullptr && plugin->stream_decode != nullptr &&
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decoder_stream_decode(*plugin, decoder, is);
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}
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/**
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* Try decoding a stream.
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*/
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static bool
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decoder_run_stream(Decoder &decoder, const char *uri)
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{
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DecoderControl &dc = decoder.dc;
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InputStream *input_stream;
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bool success;
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dc.Unlock();
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input_stream = decoder_input_stream_open(dc, uri);
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if (input_stream == nullptr) {
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dc.Lock();
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return false;
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}
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dc.Lock();
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bool tried = false;
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success = dc.command == DecoderCommand::STOP ||
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decoder_run_stream_locked(decoder, *input_stream, uri,
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tried) ||
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/* fallback to mp3: this is needed for bastard streams
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that don't have a suffix or set the mimeType */
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(!tried &&
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decoder_run_stream_fallback(decoder, *input_stream));
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dc.Unlock();
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delete input_stream;
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dc.Lock();
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return success;
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}
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/**
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* Attempt to load replay gain data, and pass it to
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* decoder_replay_gain().
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*/
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static void
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decoder_load_replay_gain(Decoder &decoder, Path path_fs)
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{
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ReplayGainInfo info;
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if (replay_gain_ape_read(path_fs, info))
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decoder_replay_gain(decoder, &info);
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}
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static bool
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TryDecoderFile(Decoder &decoder, Path path_fs, const char *suffix,
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const DecoderPlugin &plugin)
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{
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if (!plugin.SupportsSuffix(suffix))
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return false;
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DecoderControl &dc = decoder.dc;
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if (plugin.file_decode != nullptr) {
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dc.Lock();
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if (decoder_file_decode(plugin, decoder, path_fs))
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return true;
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dc.Unlock();
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} else if (plugin.stream_decode != nullptr) {
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InputStream *input_stream =
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decoder_input_stream_open(dc, path_fs);
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if (input_stream == nullptr)
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return false;
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dc.Lock();
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bool success = decoder_stream_decode(plugin, decoder,
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*input_stream);
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dc.Unlock();
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delete input_stream;
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if (success) {
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dc.Lock();
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return true;
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}
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}
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return false;
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}
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/**
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* Try decoding a file.
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*/
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static bool
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decoder_run_file(Decoder &decoder, const char *uri_utf8, Path path_fs)
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{
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const char *suffix = uri_get_suffix(uri_utf8);
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if (suffix == nullptr)
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return false;
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DecoderControl &dc = decoder.dc;
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dc.Unlock();
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decoder_load_replay_gain(decoder, path_fs);
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if (decoder_plugins_try([&decoder, path_fs,
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suffix](const DecoderPlugin &plugin){
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return TryDecoderFile(decoder,
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path_fs, suffix,
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plugin);
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}))
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return true;
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dc.Lock();
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return false;
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}
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static void
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decoder_run_song(DecoderControl &dc,
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const DetachedSong &song, const char *uri, Path path_fs)
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{
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Decoder decoder(dc, dc.start_time.IsPositive(),
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/* pass the song tag only if it's
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authoritative, i.e. if it's a local file -
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tags on "stream" songs are just remembered
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from the last time we played it*/
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song.IsFile() ? new Tag(song.GetTag()) : nullptr);
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int ret;
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dc.state = DecoderState::START;
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decoder_command_finished_locked(dc);
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ret = !path_fs.IsNull()
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? decoder_run_file(decoder, uri, path_fs)
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: decoder_run_stream(decoder, uri);
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dc.Unlock();
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/* flush the last chunk */
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if (decoder.chunk != nullptr)
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decoder.FlushChunk();
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dc.Lock();
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if (decoder.error.IsDefined()) {
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/* copy the Error from sruct Decoder to
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DecoderControl */
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dc.state = DecoderState::ERROR;
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dc.error = std::move(decoder.error);
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} else if (ret)
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dc.state = DecoderState::STOP;
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else {
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dc.state = DecoderState::ERROR;
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const char *error_uri = song.GetURI();
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const std::string allocated = uri_remove_auth(error_uri);
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if (!allocated.empty())
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error_uri = allocated.c_str();
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dc.error.Format(decoder_domain,
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"Failed to decode %s", error_uri);
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}
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dc.client_cond.signal();
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}
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static void
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decoder_run(DecoderControl &dc)
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{
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dc.ClearError();
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assert(dc.song != nullptr);
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const DetachedSong &song = *dc.song;
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const char *const uri_utf8 = song.GetRealURI();
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Path path_fs = Path::Null();
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AllocatedPath path_buffer = AllocatedPath::Null();
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if (PathTraitsUTF8::IsAbsolute(uri_utf8)) {
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path_buffer = AllocatedPath::FromUTF8(uri_utf8, dc.error);
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if (path_buffer.IsNull()) {
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dc.state = DecoderState::ERROR;
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decoder_command_finished_locked(dc);
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return;
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}
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path_fs = path_buffer;
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}
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decoder_run_song(dc, song, uri_utf8, path_fs);
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}
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static void
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decoder_task(void *arg)
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{
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DecoderControl &dc = *(DecoderControl *)arg;
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SetThreadName("decoder");
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dc.Lock();
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do {
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assert(dc.state == DecoderState::STOP ||
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dc.state == DecoderState::ERROR);
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switch (dc.command) {
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case DecoderCommand::START:
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dc.CycleMixRamp();
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dc.replay_gain_prev_db = dc.replay_gain_db;
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dc.replay_gain_db = 0;
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decoder_run(dc);
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break;
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case DecoderCommand::SEEK:
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/* this seek was too late, and the decoder had
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already finished; start a new decoder */
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/* we need to clear the pipe here; usually the
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PlayerThread is responsible, but it is not
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aware that the decoder has finished */
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dc.pipe->Clear(*dc.buffer);
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decoder_run(dc);
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break;
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case DecoderCommand::STOP:
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decoder_command_finished_locked(dc);
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break;
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case DecoderCommand::NONE:
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dc.Wait();
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break;
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}
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} while (dc.command != DecoderCommand::NONE || !dc.quit);
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dc.Unlock();
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}
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void
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decoder_thread_start(DecoderControl &dc)
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{
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assert(!dc.thread.IsDefined());
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dc.quit = false;
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Error error;
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if (!dc.thread.Start(decoder_task, &dc, error))
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FatalError(error);
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}
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