mpd/src/decoder_control.c
Max Kellermann 5b82ffc291 include config.h in all sources
After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
2009-11-12 09:17:03 +01:00

150 lines
3.2 KiB
C

/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "decoder_control.h"
#include "player_control.h"
#include <assert.h>
void
dc_init(struct decoder_control *dc)
{
dc->thread = NULL;
dc->mutex = g_mutex_new();
dc->cond = g_cond_new();
dc->state = DECODE_STATE_STOP;
dc->command = DECODE_COMMAND_NONE;
}
void
dc_deinit(struct decoder_control *dc)
{
g_cond_free(dc->cond);
g_mutex_free(dc->mutex);
}
static void
dc_command_wait_locked(struct decoder_control *dc)
{
while (dc->command != DECODE_COMMAND_NONE)
player_wait_decoder(dc);
}
void
dc_command_wait(struct decoder_control *dc)
{
decoder_lock(dc);
dc_command_wait_locked(dc);
decoder_unlock(dc);
}
static void
dc_command_locked(struct decoder_control *dc, enum decoder_command cmd)
{
dc->command = cmd;
decoder_signal(dc);
dc_command_wait_locked(dc);
}
static void
dc_command(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock(dc);
dc_command_locked(dc, cmd);
decoder_unlock(dc);
}
static void
dc_command_async(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock(dc);
dc->command = cmd;
decoder_signal(dc);
decoder_unlock(dc);
}
void
dc_start(struct decoder_control *dc, struct song *song,
struct music_buffer *buffer, struct music_pipe *pipe)
{
assert(song != NULL);
assert(buffer != NULL);
assert(pipe != NULL);
dc->song = song;
dc->buffer = buffer;
dc->pipe = pipe;
dc_command(dc, DECODE_COMMAND_START);
}
void
dc_stop(struct decoder_control *dc)
{
decoder_lock(dc);
if (dc->command != DECODE_COMMAND_NONE)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
dc_command_locked(dc, DECODE_COMMAND_STOP);
if (dc->state != DECODE_STATE_STOP && dc->state != DECODE_STATE_ERROR)
dc_command_locked(dc, DECODE_COMMAND_STOP);
decoder_unlock(dc);
}
bool
dc_seek(struct decoder_control *dc, double where)
{
assert(dc->state != DECODE_STATE_START);
assert(where >= 0.0);
if (dc->state == DECODE_STATE_STOP ||
dc->state == DECODE_STATE_ERROR || !dc->seekable)
return false;
dc->seek_where = where;
dc->seek_error = false;
dc_command(dc, DECODE_COMMAND_SEEK);
if (dc->seek_error)
return false;
return true;
}
void
dc_quit(struct decoder_control *dc)
{
assert(dc->thread != NULL);
dc->quit = true;
dc_command_async(dc, DECODE_COMMAND_STOP);
g_thread_join(dc->thread);
dc->thread = NULL;
}