mpd/src/output/MultipleOutputs.cxx
Simon Arlott ab196f7afc
output/Control: Support always_off outputs that are never used for playback
Add an `always_off` option to outputs that causes them to never start
playback even if they're enabled.

This allows placeholder `null` outputs to be defined for the purpose
of having an external client react to the enabled state without the
side effects of real outputs. Like an external mixer, the client can
perform some action when an output is enabled.

Normally `null` outputs can be used for playback so it's possible for
MPD to continue playback silently if a problem occurs with all the real
outputs (or there are none enabled).
2023-04-21 20:54:37 +01:00

376 lines
8.1 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#include "MultipleOutputs.hxx"
#include "Client.hxx"
#include "Filtered.hxx"
#include "Defaults.hxx"
#include "MusicPipe.hxx"
#include "MusicChunk.hxx"
#include "filter/Factory.hxx"
#include "config/Block.hxx"
#include "config/Data.hxx"
#include "config/Option.hxx"
#include "lib/fmt/RuntimeError.hxx"
#include "util/StringAPI.hxx"
#include <cassert>
#include <stdexcept>
#include <string.h>
MultipleOutputs::MultipleOutputs(AudioOutputClient &_client,
MixerListener &_mixer_listener) noexcept
:client(_client), mixer_listener(_mixer_listener)
{
}
MultipleOutputs::~MultipleOutputs() noexcept
{
/* parallel destruction */
for (const auto &i : outputs)
i->BeginDestroy();
}
static std::unique_ptr<FilteredAudioOutput>
LoadOutput(EventLoop &event_loop, EventLoop &rt_event_loop,
const ReplayGainConfig &replay_gain_config,
MixerListener &mixer_listener,
const ConfigBlock &block,
const AudioOutputDefaults &defaults,
FilterFactory *filter_factory)
try {
return audio_output_new(event_loop, rt_event_loop, replay_gain_config, block,
defaults,
filter_factory,
mixer_listener);
} catch (...) {
if (block.line > 0)
std::throw_with_nested(FmtRuntimeError("Failed to configure output in line {}",
block.line));
else
throw;
}
static std::unique_ptr<AudioOutputControl>
LoadOutputControl(EventLoop &event_loop, EventLoop &rt_event_loop,
const ReplayGainConfig &replay_gain_config,
MixerListener &mixer_listener,
AudioOutputClient &client, const ConfigBlock &block,
const AudioOutputDefaults &defaults,
FilterFactory *filter_factory)
{
auto output = LoadOutput(event_loop, rt_event_loop,
replay_gain_config,
mixer_listener,
block, defaults, filter_factory);
return std::make_unique<AudioOutputControl>(std::move(output),
client, block);
}
void
MultipleOutputs::Configure(EventLoop &event_loop, EventLoop &rt_event_loop,
const ConfigData &config,
const ReplayGainConfig &replay_gain_config)
{
const AudioOutputDefaults defaults(config);
FilterFactory filter_factory(config);
config.WithEach(ConfigBlockOption::AUDIO_OUTPUT, [&, this](const auto &block){
auto output = LoadOutputControl(event_loop, rt_event_loop,
replay_gain_config,
mixer_listener,
client, block, defaults,
&filter_factory);
if (HasName(output->GetName()))
throw FmtRuntimeError("output devices with identical "
"names: {}",
output->GetName());
outputs.emplace_back(std::move(output));
});
if (outputs.empty()) {
/* auto-detect device */
const ConfigBlock empty;
outputs.emplace_back(LoadOutputControl(event_loop,
rt_event_loop,
replay_gain_config,
mixer_listener,
client, empty, defaults,
nullptr));
}
}
AudioOutputControl *
MultipleOutputs::FindByName(const std::string_view name) noexcept
{
for (const auto &i : outputs)
if (name == i->GetName())
return i.get();
return nullptr;
}
void
MultipleOutputs::AddMoveFrom(AudioOutputControl &&src,
bool enable) noexcept
{
// TODO: this operation needs to be protected with a mutex
outputs.push_back(std::make_unique<AudioOutputControl>(std::move(src),
client));
outputs.back()->LockSetEnabled(enable);
client.ApplyEnabled();
}
void
MultipleOutputs::EnableDisable()
{
/* parallel execution */
for (const auto &ao : outputs)
ao->LockEnableDisableAsync();
WaitAll();
}
void
MultipleOutputs::WaitAll() noexcept
{
for (const auto &ao : outputs)
ao->LockWaitForCommand();
}
void
MultipleOutputs::AllowPlay() noexcept
{
for (const auto &ao : outputs)
ao->LockAllowPlay();
}
bool
MultipleOutputs::Update(bool force) noexcept
{
bool ret = false;
if (!IsOpen())
return false;
for (const auto &ao : outputs)
ret = ao->LockUpdate(input_audio_format, *pipe, force)
|| ret;
return ret;
}
void
MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) noexcept
{
for (const auto &ao : outputs)
ao->SetReplayGainMode(mode);
}
void
MultipleOutputs::Play(MusicChunkPtr chunk)
{
assert(pipe != nullptr);
assert(chunk != nullptr);
assert(chunk->CheckFormat(input_audio_format));
if (!Update(false))
/* TODO: obtain real error */
throw std::runtime_error("Failed to open audio output");
pipe->Push(std::move(chunk));
for (const auto &ao : outputs)
ao->LockPlay();
}
void
MultipleOutputs::Open(const AudioFormat audio_format)
{
bool ret = false, enabled = false;
/* the audio format must be the same as existing chunks in the
pipe */
assert(pipe == nullptr || pipe->CheckFormat(audio_format));
if (pipe == nullptr)
pipe = std::make_unique<MusicPipe>();
else
/* if the pipe hasn't been cleared, the the audio
format must not have changed */
assert(pipe->IsEmpty() || audio_format == input_audio_format);
input_audio_format = audio_format;
EnableDisable();
Update(true);
std::exception_ptr first_error;
for (const auto &ao : outputs) {
const std::scoped_lock<Mutex> lock(ao->mutex);
/* can't play on this device even if it's enabled */
if (ao->AlwaysOff())
continue;
if (ao->IsEnabled())
enabled = true;
if (ao->IsOpen())
ret = true;
else if (!first_error)
first_error = ao->GetLastError();
}
if (!enabled) {
/* close all devices if there was an error */
Close();
throw std::runtime_error("All audio outputs are disabled");
} else if (!ret) {
/* close all devices if there was an error */
Close();
if (first_error)
/* we have details, so throw that */
std::rethrow_exception(first_error);
else
throw std::runtime_error("Failed to open audio output");
}
}
bool
MultipleOutputs::IsChunkConsumed(const MusicChunk *chunk) const noexcept
{
return std::all_of(outputs.begin(), outputs.end(), [chunk](const auto &ao) {
return ao->LockIsChunkConsumed(*chunk); });
}
unsigned
MultipleOutputs::CheckPipe() noexcept
{
const MusicChunk *chunk;
assert(pipe != nullptr);
while ((chunk = pipe->Peek()) != nullptr) {
assert(!pipe->IsEmpty());
if (!IsChunkConsumed(chunk))
/* at least one output is not finished playing
this chunk */
return pipe->GetSize();
if (chunk->length > 0 && !chunk->time.IsNegative())
/* only update elapsed_time if the chunk
provides a defined value */
elapsed_time = chunk->time;
const bool is_tail = chunk->next == nullptr;
if (is_tail)
/* this is the tail of the pipe - clear the
chunk reference in all outputs */
for (const auto &ao : outputs)
ao->LockClearTailChunk(*chunk);
/* remove the chunk from the pipe */
const auto shifted = pipe->Shift();
assert(shifted.get() == chunk);
if (is_tail)
/* resume playback which has been suspended by
LockClearTailChunk() */
for (const auto &ao : outputs)
ao->LockAllowPlay();
/* chunk is automatically returned to the buffer by
~MusicChunkPtr() */
}
return 0;
}
void
MultipleOutputs::Pause() noexcept
{
Update(false);
for (const auto &ao : outputs)
ao->LockPauseAsync();
WaitAll();
}
void
MultipleOutputs::Drain() noexcept
{
for (const auto &ao : outputs)
ao->LockDrainAsync();
WaitAll();
}
void
MultipleOutputs::Cancel() noexcept
{
/* send the cancel() command to all audio outputs */
for (const auto &ao : outputs)
ao->LockCancelAsync();
WaitAll();
/* clear the music pipe and return all chunks to the buffer */
if (pipe != nullptr)
pipe->Clear();
/* the audio outputs are now waiting for a signal, to
synchronize the cleared music pipe */
AllowPlay();
/* invalidate elapsed_time */
elapsed_time = SignedSongTime::Negative();
}
void
MultipleOutputs::Close() noexcept
{
for (const auto &ao : outputs)
ao->LockCloseWait();
pipe.reset();
input_audio_format.Clear();
elapsed_time = SignedSongTime::Negative();
}
void
MultipleOutputs::Release() noexcept
{
for (const auto &ao : outputs)
ao->LockRelease();
pipe.reset();
input_audio_format.Clear();
elapsed_time = SignedSongTime::Negative();
}
void
MultipleOutputs::SongBorder() noexcept
{
/* clear the elapsed_time pointer at the beginning of a new
song */
elapsed_time = SignedSongTime::zero();
}