ab196f7afc
Add an `always_off` option to outputs that causes them to never start playback even if they're enabled. This allows placeholder `null` outputs to be defined for the purpose of having an external client react to the enabled state without the side effects of real outputs. Like an external mixer, the client can perform some action when an output is enabled. Normally `null` outputs can be used for playback so it's possible for MPD to continue playback silently if a problem occurs with all the real outputs (or there are none enabled).
376 lines
8.1 KiB
C++
376 lines
8.1 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Copyright The Music Player Daemon Project
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#include "MultipleOutputs.hxx"
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#include "Client.hxx"
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#include "Filtered.hxx"
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#include "Defaults.hxx"
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#include "MusicPipe.hxx"
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#include "MusicChunk.hxx"
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#include "filter/Factory.hxx"
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#include "config/Block.hxx"
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#include "config/Data.hxx"
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#include "config/Option.hxx"
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#include "lib/fmt/RuntimeError.hxx"
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#include "util/StringAPI.hxx"
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#include <cassert>
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#include <stdexcept>
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#include <string.h>
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MultipleOutputs::MultipleOutputs(AudioOutputClient &_client,
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MixerListener &_mixer_listener) noexcept
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:client(_client), mixer_listener(_mixer_listener)
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{
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}
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MultipleOutputs::~MultipleOutputs() noexcept
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{
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/* parallel destruction */
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for (const auto &i : outputs)
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i->BeginDestroy();
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}
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static std::unique_ptr<FilteredAudioOutput>
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LoadOutput(EventLoop &event_loop, EventLoop &rt_event_loop,
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const ReplayGainConfig &replay_gain_config,
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MixerListener &mixer_listener,
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const ConfigBlock &block,
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const AudioOutputDefaults &defaults,
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FilterFactory *filter_factory)
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try {
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return audio_output_new(event_loop, rt_event_loop, replay_gain_config, block,
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defaults,
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filter_factory,
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mixer_listener);
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} catch (...) {
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if (block.line > 0)
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std::throw_with_nested(FmtRuntimeError("Failed to configure output in line {}",
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block.line));
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else
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throw;
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}
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static std::unique_ptr<AudioOutputControl>
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LoadOutputControl(EventLoop &event_loop, EventLoop &rt_event_loop,
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const ReplayGainConfig &replay_gain_config,
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MixerListener &mixer_listener,
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AudioOutputClient &client, const ConfigBlock &block,
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const AudioOutputDefaults &defaults,
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FilterFactory *filter_factory)
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{
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auto output = LoadOutput(event_loop, rt_event_loop,
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replay_gain_config,
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mixer_listener,
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block, defaults, filter_factory);
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return std::make_unique<AudioOutputControl>(std::move(output),
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client, block);
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}
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void
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MultipleOutputs::Configure(EventLoop &event_loop, EventLoop &rt_event_loop,
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const ConfigData &config,
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const ReplayGainConfig &replay_gain_config)
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{
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const AudioOutputDefaults defaults(config);
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FilterFactory filter_factory(config);
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config.WithEach(ConfigBlockOption::AUDIO_OUTPUT, [&, this](const auto &block){
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auto output = LoadOutputControl(event_loop, rt_event_loop,
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replay_gain_config,
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mixer_listener,
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client, block, defaults,
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&filter_factory);
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if (HasName(output->GetName()))
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throw FmtRuntimeError("output devices with identical "
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"names: {}",
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output->GetName());
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outputs.emplace_back(std::move(output));
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});
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if (outputs.empty()) {
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/* auto-detect device */
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const ConfigBlock empty;
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outputs.emplace_back(LoadOutputControl(event_loop,
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rt_event_loop,
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replay_gain_config,
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mixer_listener,
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client, empty, defaults,
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nullptr));
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}
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}
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AudioOutputControl *
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MultipleOutputs::FindByName(const std::string_view name) noexcept
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{
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for (const auto &i : outputs)
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if (name == i->GetName())
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return i.get();
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return nullptr;
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}
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void
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MultipleOutputs::AddMoveFrom(AudioOutputControl &&src,
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bool enable) noexcept
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{
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// TODO: this operation needs to be protected with a mutex
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outputs.push_back(std::make_unique<AudioOutputControl>(std::move(src),
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client));
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outputs.back()->LockSetEnabled(enable);
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client.ApplyEnabled();
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}
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void
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MultipleOutputs::EnableDisable()
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{
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/* parallel execution */
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for (const auto &ao : outputs)
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ao->LockEnableDisableAsync();
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WaitAll();
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}
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void
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MultipleOutputs::WaitAll() noexcept
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{
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for (const auto &ao : outputs)
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ao->LockWaitForCommand();
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}
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void
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MultipleOutputs::AllowPlay() noexcept
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{
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for (const auto &ao : outputs)
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ao->LockAllowPlay();
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}
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bool
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MultipleOutputs::Update(bool force) noexcept
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{
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bool ret = false;
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if (!IsOpen())
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return false;
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for (const auto &ao : outputs)
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ret = ao->LockUpdate(input_audio_format, *pipe, force)
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|| ret;
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return ret;
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}
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void
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MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) noexcept
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{
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for (const auto &ao : outputs)
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ao->SetReplayGainMode(mode);
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}
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void
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MultipleOutputs::Play(MusicChunkPtr chunk)
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{
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assert(pipe != nullptr);
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assert(chunk != nullptr);
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assert(chunk->CheckFormat(input_audio_format));
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if (!Update(false))
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/* TODO: obtain real error */
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throw std::runtime_error("Failed to open audio output");
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pipe->Push(std::move(chunk));
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for (const auto &ao : outputs)
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ao->LockPlay();
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}
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void
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MultipleOutputs::Open(const AudioFormat audio_format)
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{
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bool ret = false, enabled = false;
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/* the audio format must be the same as existing chunks in the
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pipe */
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assert(pipe == nullptr || pipe->CheckFormat(audio_format));
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if (pipe == nullptr)
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pipe = std::make_unique<MusicPipe>();
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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assert(pipe->IsEmpty() || audio_format == input_audio_format);
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input_audio_format = audio_format;
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EnableDisable();
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Update(true);
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std::exception_ptr first_error;
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for (const auto &ao : outputs) {
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const std::scoped_lock<Mutex> lock(ao->mutex);
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/* can't play on this device even if it's enabled */
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if (ao->AlwaysOff())
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continue;
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if (ao->IsEnabled())
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enabled = true;
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if (ao->IsOpen())
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ret = true;
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else if (!first_error)
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first_error = ao->GetLastError();
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}
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if (!enabled) {
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/* close all devices if there was an error */
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Close();
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throw std::runtime_error("All audio outputs are disabled");
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} else if (!ret) {
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/* close all devices if there was an error */
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Close();
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if (first_error)
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/* we have details, so throw that */
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std::rethrow_exception(first_error);
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else
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throw std::runtime_error("Failed to open audio output");
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}
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}
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bool
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MultipleOutputs::IsChunkConsumed(const MusicChunk *chunk) const noexcept
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{
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return std::all_of(outputs.begin(), outputs.end(), [chunk](const auto &ao) {
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return ao->LockIsChunkConsumed(*chunk); });
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}
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unsigned
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MultipleOutputs::CheckPipe() noexcept
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{
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const MusicChunk *chunk;
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assert(pipe != nullptr);
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while ((chunk = pipe->Peek()) != nullptr) {
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assert(!pipe->IsEmpty());
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if (!IsChunkConsumed(chunk))
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/* at least one output is not finished playing
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this chunk */
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return pipe->GetSize();
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if (chunk->length > 0 && !chunk->time.IsNegative())
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/* only update elapsed_time if the chunk
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provides a defined value */
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elapsed_time = chunk->time;
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const bool is_tail = chunk->next == nullptr;
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if (is_tail)
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/* this is the tail of the pipe - clear the
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chunk reference in all outputs */
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for (const auto &ao : outputs)
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ao->LockClearTailChunk(*chunk);
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/* remove the chunk from the pipe */
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const auto shifted = pipe->Shift();
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assert(shifted.get() == chunk);
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if (is_tail)
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/* resume playback which has been suspended by
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LockClearTailChunk() */
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for (const auto &ao : outputs)
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ao->LockAllowPlay();
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/* chunk is automatically returned to the buffer by
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~MusicChunkPtr() */
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}
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return 0;
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}
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void
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MultipleOutputs::Pause() noexcept
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{
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Update(false);
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for (const auto &ao : outputs)
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ao->LockPauseAsync();
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WaitAll();
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}
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void
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MultipleOutputs::Drain() noexcept
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{
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for (const auto &ao : outputs)
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ao->LockDrainAsync();
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WaitAll();
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}
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void
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MultipleOutputs::Cancel() noexcept
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{
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/* send the cancel() command to all audio outputs */
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for (const auto &ao : outputs)
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ao->LockCancelAsync();
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WaitAll();
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/* clear the music pipe and return all chunks to the buffer */
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if (pipe != nullptr)
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pipe->Clear();
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/* the audio outputs are now waiting for a signal, to
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synchronize the cleared music pipe */
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AllowPlay();
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/* invalidate elapsed_time */
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elapsed_time = SignedSongTime::Negative();
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}
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void
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MultipleOutputs::Close() noexcept
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{
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for (const auto &ao : outputs)
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ao->LockCloseWait();
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pipe.reset();
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input_audio_format.Clear();
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elapsed_time = SignedSongTime::Negative();
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}
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void
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MultipleOutputs::Release() noexcept
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{
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for (const auto &ao : outputs)
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ao->LockRelease();
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pipe.reset();
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input_audio_format.Clear();
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elapsed_time = SignedSongTime::Negative();
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}
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void
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MultipleOutputs::SongBorder() noexcept
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{
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/* clear the elapsed_time pointer at the beginning of a new
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song */
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elapsed_time = SignedSongTime::zero();
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}
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