45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright 2020-2021 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_WASAPI_PROPERTY_STORE_HXX
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#define MPD_WASAPI_PROPERTY_STORE_HXX
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#include "win32/PropVariant.hxx"
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#include "util/AllocatedString.hxx"
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#include "util/ScopeExit.hxx"
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#include <propsys.h>
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[[gnu::pure]]
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inline AllocatedString
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GetString(IPropertyStore &ps, REFPROPERTYKEY key) noexcept
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{
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PROPVARIANT pv;
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PropVariantInit(&pv);
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HRESULT result = ps.GetValue(key, &pv);
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if (FAILED(result))
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return nullptr;
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AtScopeExit(&) { PropVariantClear(&pv); };
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return ToString(pv);
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}
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#endif
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