3fea624cca
Now that CloseFilter() may be called again, we can reduce code duplication.
718 lines
15 KiB
C++
718 lines
15 KiB
C++
/*
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* Copyright 2003-2016 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Internal.hxx"
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#include "OutputAPI.hxx"
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#include "Domain.hxx"
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#include "pcm/PcmMix.hxx"
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#include "pcm/Domain.hxx"
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#include "notify.hxx"
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#include "filter/FilterInternal.hxx"
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#include "filter/plugins/ConvertFilterPlugin.hxx"
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#include "filter/plugins/ReplayGainFilterPlugin.hxx"
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#include "mixer/MixerInternal.hxx"
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#include "mixer/plugins/SoftwareMixerPlugin.hxx"
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#include "player/Control.hxx"
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#include "MusicPipe.hxx"
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#include "MusicChunk.hxx"
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#include "thread/Util.hxx"
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#include "thread/Slack.hxx"
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#include "thread/Name.hxx"
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#include "util/Error.hxx"
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#include "util/ConstBuffer.hxx"
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#include "Log.hxx"
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#include "Compiler.h"
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#include <assert.h>
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#include <string.h>
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void
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AudioOutput::CommandFinished()
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{
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assert(command != Command::NONE);
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command = Command::NONE;
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mutex.unlock();
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audio_output_client_notify.Signal();
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mutex.lock();
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}
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inline bool
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AudioOutput::Enable()
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{
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if (really_enabled)
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return true;
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mutex.unlock();
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Error error;
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bool success = ao_plugin_enable(this, error);
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mutex.lock();
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if (!success) {
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FormatError(error,
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"Failed to enable \"%s\" [%s]",
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name, plugin.name);
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return false;
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}
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really_enabled = true;
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return true;
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}
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inline void
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AudioOutput::Disable()
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{
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if (open)
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Close(false);
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if (really_enabled) {
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really_enabled = false;
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mutex.unlock();
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ao_plugin_disable(this);
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mutex.lock();
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}
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}
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inline AudioFormat
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AudioOutput::OpenFilter(AudioFormat &format, Error &error_r)
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{
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assert(format.IsValid());
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/* the replay_gain filter cannot fail here */
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if (prepared_replay_gain_filter != nullptr) {
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replay_gain_filter_instance =
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prepared_replay_gain_filter->Open(format, error_r);
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if (replay_gain_filter_instance == nullptr)
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return AudioFormat::Undefined();
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}
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if (prepared_other_replay_gain_filter != nullptr) {
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other_replay_gain_filter_instance =
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prepared_other_replay_gain_filter->Open(format, error_r);
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if (other_replay_gain_filter_instance == nullptr) {
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delete replay_gain_filter_instance;
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return AudioFormat::Undefined();
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}
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}
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filter_instance = prepared_filter->Open(format, error_r);
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if (filter_instance == nullptr) {
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delete other_replay_gain_filter_instance;
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delete replay_gain_filter_instance;
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return AudioFormat::Undefined();
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}
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if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin))
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software_mixer_set_filter(*mixer, volume_filter.Get());
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return filter_instance->GetOutAudioFormat();
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}
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void
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AudioOutput::CloseFilter()
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{
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if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin))
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software_mixer_set_filter(*mixer, nullptr);
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delete replay_gain_filter_instance;
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replay_gain_filter_instance = nullptr;
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delete other_replay_gain_filter_instance;
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other_replay_gain_filter_instance = nullptr;
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delete filter_instance;
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filter_instance = nullptr;
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}
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inline void
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AudioOutput::Open()
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{
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bool success;
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Error error;
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struct audio_format_string af_string;
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assert(!open);
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assert(pipe != nullptr);
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assert(current_chunk == nullptr);
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assert(in_audio_format.IsValid());
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fail_timer.Reset();
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/* enable the device (just in case the last enable has failed) */
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if (!Enable())
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/* still no luck */
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return;
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/* open the filter */
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const AudioFormat filter_audio_format =
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OpenFilter(in_audio_format, error);
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if (!filter_audio_format.IsDefined()) {
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FormatError(error, "Failed to open filter for \"%s\" [%s]",
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name, plugin.name);
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fail_timer.Update();
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return;
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}
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assert(filter_audio_format.IsValid());
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out_audio_format = filter_audio_format;
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out_audio_format.ApplyMask(config_audio_format);
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mutex.unlock();
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const AudioFormat retry_audio_format = out_audio_format;
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retry_without_dsd:
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success = ao_plugin_open(this, out_audio_format, error);
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mutex.lock();
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assert(!open);
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if (!success) {
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FormatError(error, "Failed to open \"%s\" [%s]",
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name, plugin.name);
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mutex.unlock();
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CloseFilter();
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mutex.lock();
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fail_timer.Update();
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return;
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}
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if (!convert_filter_set(convert_filter.Get(), out_audio_format,
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error)) {
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FormatError(error, "Failed to convert for \"%s\" [%s]",
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name, plugin.name);
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mutex.unlock();
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ao_plugin_close(this);
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if (error.IsDomain(pcm_domain) &&
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out_audio_format.format == SampleFormat::DSD) {
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/* if the audio output supports DSD, but not
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the given sample rate, it asks MPD to
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resample; resampling DSD however is not
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implemented; our last resort is to give up
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DSD and fall back to PCM */
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// TODO: clean up this workaround
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FormatError(output_domain, "Retrying without DSD");
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out_audio_format = retry_audio_format;
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out_audio_format.format = SampleFormat::FLOAT;
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/* clear the Error to allow reusing it */
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error.Clear();
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/* sorry for the "goto" - this is a workaround
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for the stable branch that should be as
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unintrusive as possible */
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goto retry_without_dsd;
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}
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CloseFilter();
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mutex.lock();
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fail_timer.Update();
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return;
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}
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open = true;
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FormatDebug(output_domain,
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"opened plugin=%s name=\"%s\" audio_format=%s",
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plugin.name, name,
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audio_format_to_string(out_audio_format, &af_string));
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if (in_audio_format != out_audio_format)
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FormatDebug(output_domain, "converting from %s",
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audio_format_to_string(in_audio_format,
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&af_string));
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}
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void
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AudioOutput::Close(bool drain)
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{
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assert(open);
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pipe = nullptr;
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current_chunk = nullptr;
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open = false;
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mutex.unlock();
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CloseOutput(drain);
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CloseFilter();
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mutex.lock();
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FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
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plugin.name, name);
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}
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inline void
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AudioOutput::CloseOutput(bool drain)
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{
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if (drain)
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ao_plugin_drain(this);
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else
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ao_plugin_cancel(this);
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ao_plugin_close(this);
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}
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void
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AudioOutput::ReopenFilter()
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{
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Error error;
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mutex.unlock();
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CloseFilter();
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mutex.lock();
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const AudioFormat filter_audio_format =
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OpenFilter(in_audio_format, error);
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if (!filter_audio_format.IsDefined() ||
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!convert_filter_set(convert_filter.Get(), out_audio_format,
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error)) {
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FormatError(error,
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"Failed to open filter for \"%s\" [%s]",
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name, plugin.name);
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Close(false);
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return;
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}
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}
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void
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AudioOutput::Reopen()
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{
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if (!config_audio_format.IsFullyDefined()) {
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if (open) {
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const MusicPipe *mp = pipe;
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Close(true);
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pipe = mp;
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}
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/* no audio format is configured: copy in->out, let
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the output's open() method determine the effective
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out_audio_format */
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out_audio_format = in_audio_format;
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out_audio_format.ApplyMask(config_audio_format);
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}
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if (open)
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/* the audio format has changed, and all filters have
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to be reconfigured */
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ReopenFilter();
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else
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Open();
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}
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/**
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* Wait until the output's delay reaches zero.
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*
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* @return true if playback should be continued, false if a command
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* was issued
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*/
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inline bool
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AudioOutput::WaitForDelay()
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{
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while (true) {
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unsigned delay = ao_plugin_delay(this);
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if (delay == 0)
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return true;
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(void)cond.timed_wait(mutex, delay);
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if (command != Command::NONE)
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return false;
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}
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}
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static ConstBuffer<void>
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ao_chunk_data(AudioOutput *ao, const MusicChunk *chunk,
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Filter *replay_gain_filter,
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unsigned *replay_gain_serial_p)
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{
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assert(chunk != nullptr);
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assert(!chunk->IsEmpty());
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assert(chunk->CheckFormat(ao->in_audio_format));
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ConstBuffer<void> data(chunk->data, chunk->length);
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(void)ao;
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assert(data.size % ao->in_audio_format.GetFrameSize() == 0);
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if (!data.IsEmpty() && replay_gain_filter != nullptr) {
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replay_gain_filter_set_mode(replay_gain_filter,
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ao->replay_gain_mode);
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if (chunk->replay_gain_serial != *replay_gain_serial_p) {
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replay_gain_filter_set_info(replay_gain_filter,
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chunk->replay_gain_serial != 0
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? &chunk->replay_gain_info
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: nullptr);
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*replay_gain_serial_p = chunk->replay_gain_serial;
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}
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Error error;
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data = replay_gain_filter->FilterPCM(data, error);
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if (data.IsNull())
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FormatError(error, "\"%s\" [%s] failed to filter",
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ao->name, ao->plugin.name);
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}
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return data;
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}
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static ConstBuffer<void>
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ao_filter_chunk(AudioOutput *ao, const MusicChunk *chunk)
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{
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ConstBuffer<void> data =
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ao_chunk_data(ao, chunk, ao->replay_gain_filter_instance,
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&ao->replay_gain_serial);
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if (data.IsEmpty())
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return data;
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/* cross-fade */
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if (chunk->other != nullptr) {
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ConstBuffer<void> other_data =
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ao_chunk_data(ao, chunk->other,
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ao->other_replay_gain_filter_instance,
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&ao->other_replay_gain_serial);
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if (other_data.IsNull())
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return nullptr;
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if (other_data.IsEmpty())
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return data;
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/* if the "other" chunk is longer, then that trailer
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is used as-is, without mixing; it is part of the
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"next" song being faded in, and if there's a rest,
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it means cross-fading ends here */
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if (data.size > other_data.size)
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data.size = other_data.size;
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float mix_ratio = chunk->mix_ratio;
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if (mix_ratio >= 0)
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/* reverse the mix ratio (because the
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arguments to pcm_mix() are reversed), but
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only if the mix ratio is non-negative; a
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negative mix ratio is a MixRamp special
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case */
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mix_ratio = 1.0 - mix_ratio;
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void *dest = ao->cross_fade_buffer.Get(other_data.size);
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memcpy(dest, other_data.data, other_data.size);
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if (!pcm_mix(ao->cross_fade_dither, dest, data.data, data.size,
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ao->in_audio_format.format,
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mix_ratio)) {
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FormatError(output_domain,
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"Cannot cross-fade format %s",
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sample_format_to_string(ao->in_audio_format.format));
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return nullptr;
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}
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data.data = dest;
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data.size = other_data.size;
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}
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/* apply filter chain */
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Error error;
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data = ao->filter_instance->FilterPCM(data, error);
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if (data.IsNull()) {
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FormatError(error, "\"%s\" [%s] failed to filter",
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ao->name, ao->plugin.name);
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return nullptr;
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}
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return data;
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}
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inline bool
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AudioOutput::PlayChunk(const MusicChunk *chunk)
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{
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assert(filter_instance != nullptr);
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if (tags && gcc_unlikely(chunk->tag != nullptr)) {
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mutex.unlock();
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ao_plugin_send_tag(this, *chunk->tag);
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mutex.lock();
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}
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auto data = ConstBuffer<char>::FromVoid(ao_filter_chunk(this, chunk));
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if (data.IsNull()) {
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Close(false);
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/* don't automatically reopen this device for 10
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seconds */
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fail_timer.Update();
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return false;
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}
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Error error;
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while (!data.IsEmpty() && command == Command::NONE) {
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if (!WaitForDelay())
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break;
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mutex.unlock();
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size_t nbytes = ao_plugin_play(this, data.data, data.size,
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error);
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mutex.lock();
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if (nbytes == 0) {
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/* play()==0 means failure */
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FormatError(error, "\"%s\" [%s] failed to play",
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name, plugin.name);
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Close(false);
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/* don't automatically reopen this device for
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10 seconds */
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assert(!fail_timer.IsDefined());
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fail_timer.Update();
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return false;
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}
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assert(nbytes <= data.size);
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assert(nbytes % out_audio_format.GetFrameSize() == 0);
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data.data += nbytes;
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data.size -= nbytes;
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}
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return true;
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}
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inline const MusicChunk *
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AudioOutput::GetNextChunk() const
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{
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return current_chunk != nullptr
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/* continue the previous play() call */
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? current_chunk->next
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/* get the first chunk from the pipe */
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: pipe->Peek();
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}
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inline bool
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AudioOutput::Play()
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{
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assert(pipe != nullptr);
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const MusicChunk *chunk = GetNextChunk();
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if (chunk == nullptr)
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/* no chunk available */
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return false;
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current_chunk_finished = false;
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assert(!in_playback_loop);
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in_playback_loop = true;
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while (chunk != nullptr && command == Command::NONE) {
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assert(!current_chunk_finished);
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current_chunk = chunk;
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if (!PlayChunk(chunk)) {
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assert(current_chunk == nullptr);
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break;
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}
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assert(current_chunk == chunk);
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chunk = chunk->next;
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}
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assert(in_playback_loop);
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in_playback_loop = false;
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current_chunk_finished = true;
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mutex.unlock();
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player_control->LockSignal();
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mutex.lock();
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return true;
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}
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inline void
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AudioOutput::Pause()
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{
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mutex.unlock();
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ao_plugin_cancel(this);
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mutex.lock();
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pause = true;
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CommandFinished();
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do {
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if (!WaitForDelay())
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break;
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mutex.unlock();
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bool success = ao_plugin_pause(this);
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mutex.lock();
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if (!success) {
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Close(false);
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break;
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}
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} while (command == Command::NONE);
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pause = false;
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}
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inline void
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AudioOutput::Task()
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{
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FormatThreadName("output:%s", name);
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Error error;
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if(!SetThreadRealtime(error)) {
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LogError(error);
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LogWarning(output_domain,
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"OutputThread could not get realtime scheduling, continuing anyway");
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}
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SetThreadTimerSlackUS(100);
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|
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mutex.lock();
|
|
|
|
while (1) {
|
|
switch (command) {
|
|
case Command::NONE:
|
|
break;
|
|
|
|
case Command::ENABLE:
|
|
Enable();
|
|
CommandFinished();
|
|
break;
|
|
|
|
case Command::DISABLE:
|
|
Disable();
|
|
CommandFinished();
|
|
break;
|
|
|
|
case Command::OPEN:
|
|
Open();
|
|
CommandFinished();
|
|
break;
|
|
|
|
case Command::REOPEN:
|
|
Reopen();
|
|
CommandFinished();
|
|
break;
|
|
|
|
case Command::CLOSE:
|
|
assert(open);
|
|
assert(pipe != nullptr);
|
|
|
|
Close(false);
|
|
CommandFinished();
|
|
break;
|
|
|
|
case Command::PAUSE:
|
|
if (!open) {
|
|
/* the output has failed after
|
|
audio_output_all_pause() has
|
|
submitted the PAUSE command; bail
|
|
out */
|
|
CommandFinished();
|
|
break;
|
|
}
|
|
|
|
Pause();
|
|
/* don't "break" here: this might cause
|
|
Play() to be called when command==CLOSE
|
|
ends the paused state - "continue" checks
|
|
the new command first */
|
|
continue;
|
|
|
|
case Command::DRAIN:
|
|
if (open) {
|
|
assert(current_chunk == nullptr);
|
|
assert(pipe->Peek() == nullptr);
|
|
|
|
mutex.unlock();
|
|
ao_plugin_drain(this);
|
|
mutex.lock();
|
|
}
|
|
|
|
CommandFinished();
|
|
continue;
|
|
|
|
case Command::CANCEL:
|
|
current_chunk = nullptr;
|
|
|
|
if (open) {
|
|
mutex.unlock();
|
|
ao_plugin_cancel(this);
|
|
mutex.lock();
|
|
}
|
|
|
|
CommandFinished();
|
|
continue;
|
|
|
|
case Command::KILL:
|
|
current_chunk = nullptr;
|
|
CommandFinished();
|
|
mutex.unlock();
|
|
return;
|
|
}
|
|
|
|
if (open && allow_play && Play())
|
|
/* don't wait for an event if there are more
|
|
chunks in the pipe */
|
|
continue;
|
|
|
|
if (command == Command::NONE) {
|
|
woken_for_play = false;
|
|
cond.wait(mutex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioOutput::Task(void *arg)
|
|
{
|
|
AudioOutput *ao = (AudioOutput *)arg;
|
|
ao->Task();
|
|
}
|
|
|
|
void
|
|
AudioOutput::StartThread()
|
|
{
|
|
assert(command == Command::NONE);
|
|
|
|
thread.Start(Task, this);
|
|
}
|